Trapper (sugest)

  • It would be easy to add a trap option to the gales.

    Deactivate Traps - Active traps

    I like to send def to Robber Camp:saint:

    WHY Startup farm list   have only 10 target? (no kingdoms with 10 treasures ):(

    ❤️ like this.

  • But a weird thing about the traps id like to point out is the fact that troops can be trapped in enemy village for weeks....but who feeds them realistically?

    Imo these troops should slowly die of starvation..This could be the missing effect that gives trappers its edge that lots of players are crying for too.

    That's a great idea I gotta say.

    I was also considering increasing the traps per building but that might be a bit too much.

  • Trappers are good enought in my opnion, so the trapper could force atackers to fill these traps with low troops, or atack with all force to avoid be captured. in any case is anoying enought by the price. Trappers are acessible early too. so its not fair their have an bonus lategame. In that stages, Gauls are strong for other means than their unique building.