Idea with managing your own resources sounds really interesting. Some might think that it will loose the competitive edge, but I believe just the opposite. Imagine this:
- All the resource fields will stay the same as it is right now. I mean the starting locations of MCs and all the variations of resource fields like 3546 etc.
- New building will be added to the game (call it as you like), but to actually build it, it will have a high requirements, like all the fields to lvl 10 for example.
- Once you build it, you will be able to change 1 field to something else. That number will increase by the level of building. Total number of fields you would be able to change shouldn't exceed 5 or 6. To keep MC15 still a unique property.
- That way the early game will bring even more options for future building strategies and will keep the current ones still available.
- People will be able to adjust their economy more properly
- Oases will bring much higher meaning to both early and late game. Who the hell cares about oases in late game besides your capital ones right now? It has just a really little meaning, but imagine that you will be building clay farms, wood farms, iron farms. Setting up proper distribution to all the villages as needed etc. It will just bring a totally new ways of infrastructure development.
- TK team might think that adjusting resource fields will mean lower use of gold for NPC. Again opposite is just the right. The biggest gold users are the ones who try-hard. This will bring so many new opportunities to build single resource oriented villages (as it is right now with MCs), that in the end they will use NPC even more. But the best thing is that it will benefit also non-gold users or low-gold users + there will be a much bigger use of trading routes.
Overall I cant think of a single negative aspect that this would bring if balanced properly. If there is anything please share it