What happens if a WW reach 0 pop before being chiefted?

  • So i was wondering the other night about this.
    I'm sure the village will stay there with 0 pop, but if someone conquers it, will reset or "respawn" with all the fields and buildings? or stays at 0 pop? ?(?(

    "The Moon is a mysterious mistress who walks the night with demons of dread"

  • It won't "reset", it behaves normally to a regular village in that regard, you simply have to start it from scratch.
    If you chief it from someone with less population than you it will additionally lose a level of all buildings as well like normal village would.

  • I believe the WW spawns again with natarians and all buildings when it reaches 0 population? I recall this happening with some WW holder deleting?

    No and yes: If the WW reaches zero population it will not disappear from the map like normal villages do, but it will stay in place. If the WW holder deletes his account however the WW village will be deleted aswell and restored afterwards including a field and building reset. To answer the original question: It will not reset/respawn, you keep it with zero inhabitants. That also counts if you destroy buildings in the village while the natars still own it.

  • Guys. You will not be able to lower your WW to pop 0, the Rally point level 1 will remain in any away and it does not depend on catas amount.
    As the rally point is remaining lvl 1 - the WW can not be respowned or something.


    We had at least 10 attacks woth 200-300 catas that could not hit the RP :)

  • Well that's interesting, so a kingdom can actually conquer his WW and destroy the other WW Villages to before the other kingdoms can take 'em, kinda unfair, but hey it's travian :p

    "The Moon is a mysterious mistress who walks the night with demons of dread"

  • Well that's interesting, so a kingdom can actually conquer his WW and destroy the other WW Villages to before the other kingdoms can take 'em, kinda unfair, but hey it's travian :p

    We have done that. Legit stategy. Conquered a village near the WW, built a few catas. If you know the potentiall WW cleaner of the enemy and their run time, you can tme your catas a few seconds later an destroy some buildings without risking any troops. (except the few catas you built for that)
    Only destroying the main building in another WW gives you a nice advantage.

  • We have done that. Legit stategy. Conquered a village near the WW, built a few catas. If you know the potentiall WW cleaner of the enemy and their run time, you can tme your catas a few seconds later an destroy some buildings without risking any troops. (except the few catas you built for that)Only destroying the main building in another WW gives you a nice advantage.

    Terra Incognita (sun)


    I don't see anything unfair here, if you're blundering enough not to clear out enemies' villages near your ww this is what you deserve. ^^

  • There is no reason why the rp shouldn't be destructable - are you sure that they targeted rp?

    Of course. It was our WW, which we wanted to destroy and give the natars, as we expected. But RP is not destroyed. This is one of the logs. Well, what it looked like.
    http://joxi.ru/52aj3OUG914gA0
    http://joxi.ru/wRmzPdaip4gXAO
    http://joxi.ru/qVrwP5LiZELjmX


    This is our experience, don't repeat it :)

    2015-16 / ru4 - Хьё-Шах (Хьёрвард) - win
    2016/02-04 / comx3 - I`m WiC (WiC) - win
    2016 / ru5 - Hardcore - win
    2016/10-12 / comx3 - ☭WiC☭ - win
    2016-17 / ru3 - Чумное Влияние (Влияние) - win
    2017/10-12 / com2x3 - WiC - win
    2018/01-06/ ru2 - Влияние - win

    2018.11/2019.01/ com2x3 - WiC - win

    2019.10-12/ comx3 - WiC - win