What do you see as the incentive for playing as a governor?
As a defensive governor?
Do you sincerely believe that a first time player has a chance in hell of making it to the end of the game by using your game plan and tips? Or even want to?
The majority of the players are governors yet they can't plan or strategize or spike on their own volition because they are totally dependent on the required information to be supplied by the leaders. Why? Because leaders don't have enough to do?
It is my opinion that there is little incentive for governors to play unless they like to sim or cheat or liked to be told when, how and where to wipe their own noses.
Is there a reason that the rules change mid-game and constantly? I thought that was the whole reason for the test server?
It seems that the more you change things and try to accommodate (I don't know who you are aiming to please), the worse it gets. You are getting in your own way.
Now I know that things have gone down hill because of the cheaters and the development of meta's, which are often one in the same, but what I don't understand is how all the veteran players can spot the multi's and bots in no time, while the hunters seem to find so few? What am I missing here?
It's great that you are releasing new troops, it doesn't matter much to me, but I've seen it requested frequently. It's nice, but it's not the meat of the game and it's the meat of the game that has been suffering.
There is a saying, 'you can't see the forest for the trees.' It means that you have been missing the big picture and it seems that you want to.
Why don't you want to see the big picture and make changes to the fundamentals instead of all the peripheral stuff?
If you would answer just a few of these questions, it would go a long way in helping me decide whether I want to continue investing in this game.