New tribes - for Kingdoms

  • I played travian legends for 5-6 years and afther that 1 year kingdoms. I really love this game but I think that this game is to simply and need some more funtions and tribes. When I heard that are coming 2 new tribes in travian( egiptians and huns) I come back to play but I want more to see that in kingdoms :P

  • This game definitely need more tribes, as a asian player I felt quite alienated when I played my first round of travian.

    This game is based on real historic races so it does attract players who are interested in this and it's part of the fun of this game, but Asian's won't get this fun because there are no races they are familiar to choose from, I hope I can see the Hun and japanese someday.

    At last, I believe the devs made TK a independent game because they want to try something new, a new tribe would be the best to try than anything else.

  • since there is huge sexual imbalance in troops, i wish there is a tribe with all troops are women.
    and especially women raiding with wolves and tigers, that's damn cool.
    and they are not n***t elves.
    all right, it does not fit the theme. =/

  • Additional tribes are currently not planned for kingdoms.

    But in case there would: Which tribes with which strength would you like to see?

    Let's say Travian plays around 250BC - 100BC~ cause that's where all 3 tribes currently in Travian coexisted.
    Other relevant civilazations that existed around that time that are more or less relevant or more well known are:
    Celts, Britons, Norsemen, Macedonians, Spartans, Egyptians, Arabs and further east there are always the Indian and Chinese tribes that kept chaning names.
    I personally would find the Britons a bit boring and they should be somewhat similar to the Gauls anyway, moreso for the Celts. Norsemen (aka Vikings) are pretty much Teutons and i don't know if it would be right to add them to the game even tho it would be interesting for sure. Macedonians and Spartans are similar so only one of them should be considered imo. The Chinese and Indians would be a bit complicated so i'd just let them out of consideration for a couple of years.

    So were left with Macedonians or Spartans, Egyptians and Arabs.
    Macedonians/Spartans should have the strongest Infantry(maybe also cavalery) of any tribe. It could be made so their infantry is much stronger than other Infantry (80-90~atk, with good def) and while not costing much more than other infantry units with the drawback being very very high trainingtime and risk of them dying in training (aka a net loss of resources and time), was thinking of maybe 10-33% chance for the unit to not survive the training. Hero should be as strong or stronger than that of the Romans. Specialbuilding something that similar to smithy but what it does is give bonus to atk or def of the units in the village. on atk mode your troops gain let's say 10atk and in def mode 10def each. but since it would be to conveniant on its own like that, the drawback is that changing the mode takes some minutes (maybe 30m) and then it goes on a way longer cooldown (12h~) beofre you can change the mode again so you have to think how you want to use it corecntly.

    Egyptians should be more defensive with poor attacking units. Walls should give great defense while harder to destroy than that of the romans. Egyptian hero should give more production per point. Egyptians should not have a specialbuilding but something still very powerful, 1 more unit than all the other Tribes, slaves. How it works is by defeating enemies either by attacking or defending your village of an attack, 25-50% of the killed enemy units are added to your village as slaves. Slaves are weak in attack and defense but since they are slaves they gotta find their own food somehow aka they cost 0crop.

    Arabs have camels, Camels are more enduring. Camelunits are slow in very short distances but much faster than other units in long distances since they need much less rest. Wall of the Arabs is the weakest of any but they have a special building that makes up for it. Something similar to the water ditch, but with sand. What Arabs are best at is spying, their spy units don't eat crop (something like an eagle). Their infantry should be overall at the level of that of the teutons and their cavalery should not need more than 2 crop.

    Hope you like it and and can take one or 2 things away from this to make Travian great again :)

  • By the time the Roman Empire was strong, the Macedonians were no longer a power. Even more so the Spartans. The Arabs had not yet come into their strength and the Egyptians were well past their sell-by date.

    Real powers at the time were the Seleucids (effectively the descendants of the Macedonian Empire), Parthians (up and coming) and Scythians (on their way down). The Parthians conquered much of the Seleucid empire around 150BC and Pompey knocked off the rest about 100 years later. The Scythians fought everyone, but usually lost. The Parthians were a real threat to the Romans though.

    Parthians are well known for their horse archers (used to great effect at Carrhae). So, they would have very strong cavalry but weak infantry.

    Actually I'd say the game was set AD, rather than BC - due to the fact that battles against the Teutons started around the time of the birth of Christ (e.g. Germanicus led campaigns in Germany in AD14-16, which followed the Romans biggest ever defeat, Battle of the Teutoburg Forest, in 6AD).

    If you were going back earlier (7th to 3rd century BC) the obvious opponents would be the Carthaginians, who of course had Elephants.

    TL used Huns (who didn't appear until the end of the Roman period and Egyptians, whose empire finished around 300BC; i.e. neither are of the same period as the Teutons and Gauls (Gallic Wars were around 50BC).

    To sum up, if there were an additional race, the Parthians are the only logical choice, for the time period, unless you ignore the Roman connection and go much further East or West.

  • I think a weaker version of Natars would be good.
    Maby named Exiles.

    The other idea i have is China.
    They would have pretty strong and expencive units like Romans, but their first unit would be Peasants. Peasants would be weaker and cheaper than clubswingers, but also quicker to train (stats maby around 30, 20, 15). And the tribes special building would be something that would make the Peasants more usefull (maby make them produce some resources or boost their strength). And the hero bonus would somehow affect the units (maby slightly increase their atk and def(5% for Peasants and 2,5% for other units).

    Well these are just the ideas i quickly came up. I think i could make them more precise if I took some time to think about game balance.

  • I looked at the stats of the new tribes on TL and thought that neither looked as attractive as existing tribes and nor did they introduce anything new to the game.

    Seems a bit pointless if the same thing happened here.