How do unit kills affect hero xpp gain?
I heard for each unit that the hero (with or without army) kills gives the hero 1 xp and that in defending the xp is equally distributed to all heroes.
Is this correct?
How do animal kills give xp? Does 1 killed animal give 1xp? Do higher tear units/animals give more xp?
Crop consumption of killed units = XP
ok thank you
but what crop consumption do animals (nature) have? And what do Natars have?
Late to the party, but as this is a question about exp for your hero, I though I'd pitch in with some maths. I calculated which animals are most efficient to kill with your hero in the early game. Of course, big battle between armies is more exp. but at a cost of losses.
As shown below, almost in all situations should you attack oases on horseback, and for most experience per health loss, look for boars and/or rats.
Infantry def. Cavalry def. Crop upkeep (exp) Exp per ID. Exp per CD. Rat 25 20 1 4.0% 5.0% Spider 35 40 1 2.9% 2.5% Snake 40 60 1 2.5% 1.7% Bat 66 50 1 1.5% 2.0% Boar 70 33 2 2.9% 6.1% Wolf 80 70 2 2.5% 2.9% Bear 140 200 3 2.1% 1.5% Croc 380 240 3 0.8% 1.3% Tiger 170 250 3 1.8% 1.2% Elephant 440 520 5 1.1% 1.0%
ID = Infantry defense.
CD = Cavalry defense.
Exp per X defense = ratio of how much experience per defense, higher is more efficient in terms of hero damage taken. Calculated as (Crop upkeep / defense in category).
For your information.