Hi there,
these are the ideas that can be found in the same entry in the Spanish-speaking part of the forum :
- @LuxusDarkangel really likes the idea. The first few weeks of constant war and tension for getting territory and establishing yourself are the most fun. Afterwards, once Kingdoms are established and it’s only about the preparation for WWs he just can’t wait for the round to end. This part of “boring” midgame is what should be shortened, in his opinion. On the other hand he also sees the problem that it might be difficult to get this game world working at 1x speed and only for 6 weeks without any drastic changes to the end-phase. The whole WW + victory points often make the game worse, rather than better, so this is a perfect chance to try a different and more dynamic ending.
- @Zhairellius#ES thinks it’s rather impossible to get an army big enough to defeat the natars and then build up a WW in just 6 weeks. He’d rather have a 12 week game world. He’d still give 6 week game worlds a try though, although he thinks shorter rounds are probably terrible for new players. The beginning of the game is good as it is, but it could be maybe sped up. For ideas for the ending, he suggests that once a WW is conquered, all others could be deactivated and all kingdoms have to fight for the only remaining WW.
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@Origen thinks shorter is the way to go, since all other games nowadays take that route and it could mean getting a lot of new players onboard. At the moment, he refuses to play in non-speed rounds, since they take too long. Having a normal speed game world but even shorter than a speed one is an awesome idea in his opinion and every decision and every lost troop would matter again. He’s ready to sign up already
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@Teljildad (who's already commenting here, ¡hola!
) is quite unsure, since the teutons would have an unfair advantage due to their shorter troop training time. In his opinion, a WW is not really feasible in such a short time and thinks a lot of rebalancing would be needed. Currently, he dislikes the long beginner protection at the beginning (and early game in general, since as a Teuton you basically have 2-3 weeks of boredom) and the pre-WW time, since it takes forever, there’s nothing to do (no artifacts), no one attacks anyone and it seems overall very lacking. He states in his post that for short rounds, WWs are not an option.
Thanks for all the feedback!