Am I the only one that thinks the early game is stupid with a lot of kings just sprawling all over the place? Why is anyone instantly starting as a king at all?
Wouldn't it make a lot more sense that kingdoms are actually formed, not starting out of nowhere from a tiny undeveloped chief's village?
Look at the start of any server and it's 25% treasuries - we all know that we won't have that many kings and dukes but this is how it starts.
Pre-mades are now telling their members to all be kings so that they have more res from tributes and when they start forming the "actual kingdom" they have more treasures to start with.
What we all really see as true kingdoms are the handful of groups that end up emerging out of the early game. So then, why do we need these "kingdoms" to begin with that an enormous majority of them won't exist over a very small time frame?
My suggestion for criteria to become a king:
1. 200 population
2. Level 1 treasury
3. At least 1 other governor invited to form
As for some potential issues; maybe not being able to sell treasures to a king very early on, but often you don't start in influence even in the current format. I tend to save them for a bit myself anyhow.