why teutons are extremely overpowered ?

  • Eartheater its just youre not too experienced :) How bout you become top player at 5 more servers, then you will have some grounds to talk about what experienced players do's and don'ts are :D

    Talking about the experience, playing a serous server is equal to 10 not serious ones especially when sitting for king and duke and WW...I have played 3 serious servers in TK, that's pretty much enough to talk about things.


    Rookies just like looking at off and def value and ignoring carrying capacity, movement speed, training time and cost, we all know those values are not kind of decoration, they all have some meaning which is needed to taken into consideration in decision making.


    For example, Teutons troops, we know they are raiding capacity is poor when compare to other tribes where troops can reach 1000 raiding cap per village. If you don't know about this 1000 raiding cap, don't you tell me that you have ever built a serious hammer. The troops of teutons are cheap and fast to produce that is true, but the fact they take over roman's off/time only when they have drunk, and it loses that ability to target important buildings, making nothing more than a wall breaker. Is wall breaker that important in TK? Yes, it is important but not as important as in T4 as there is a water ditch in TK. Destroying the treasuries is just as important as taking the treasures, sometimes it is even more important. Plus clubs are most powerful at off/time, but they paid by crops, they are not 'cheap' at all.


    And for another prae and spearman part. Rookies have no idea how to defend. Start from basic, first you need to be online or your sitter online so your troops are controllable, second you need to have your troops mobilized so you can actually move them from your village, third you need to spot and identify the 'real' attack, fourth your troops need to arrive the village before the attackers. If you know that many steps before your def troops to be valid for defense purpose, then you should know the importance of speed of def troops that's why druids are highly valued in def. And standing def purpose is not make for to be crush, its preventing others attacking it at first place. Most ppl will avoid attacking a village full of standing def except WW or in coordinated operations.


    Second, You can not control when they are going to die in def as you cant control when your enemies' attack landing time. And since you can not control when they are going to in defense, the def/time is very important, because when they are gone yourself or your ally's villages or treasures will be gone too. And if leave the def troops low after attack soon will provoke other 'new' enemies coming...


    The third thing is, teuton plays def is not am effective move as its power lies in off, so dont even talk about spearman blah blah blah...you can have some of them, but would never grow into number like phalanx. Not saying def teutons are unplayable, but the effectiveness is not as good as gauls. Of course, you can play both off and def at the same time early game, but it will become not so useful in mid and late game. Specialization is way to efficiency.

  • There are some other games i dont play, and some others game i play. some thing i like something i dont.
    In travian its same. i like a tribe most others less. i like that tribe most, with that i can do what i like to do.
    Its same for every player. People choose different tribe by their priority or likeness.
    Travian can just have one tribe, with one offensive troops and one defensive troops. but its not people like. people is different and wants different things.


    I have seen some tuton player make axes instead of clubs. they like better crop consumption in axes.
    i like to play roman. in roman i always make EI. i know EC is better at attack per time. but i need to raid. EI is better than that.
    i have a friend who think he should make gaul hammer, cause he find raiding is easy with TT than EI.
    i played with one tuton player. he raided 20M a week ( was top robber for sure) with clubs. he dont needed EI or TT. but it will be tough for me or my friend with clubs.
    I have seen a Queen, who didnt make any imperian and only make EI. and with that he was top raider, steal lots of Treasures and kill hammers in quick attack.


    its all about what you want to do and what you like............
    and all people isnt best with everything even its the best.

  • I have seen some tuton player make axes instead of clubs. they like better crop consumption in axes.
    i like to play roman. in roman i always make EI. i know EC is better at attack per time. but i need to raid. EI is better than that.
    i have a friend who think he should make gaul hammer, cause he find raiding is easy with TT than EI.
    i played with one tuton player. he raided 20M a week ( was top robber for sure) with clubs. he dont needed EI or TT. but it will be tough for me or my friend with clubs.
    I have seen a Queen, who didnt make any imperian and only make EI. and with that he was top raider, steal lots of Treasures and kill hammers in quick attack. ............

    . ............"all those moments will be lost in time, like tears in rain"



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  • Romans are bad in every aspect, they are too expansive, their horses use much more crop then others and if you want to bring crop usage to normal point you have to build their special building and that is so bad, their units production speed is 3 times slower then others and they use 2 times more resources to build. Only good thing they have is that they can build both resource fields and city buildings at the same time that can be countered by buying gold. Only real strength they have over the other tribes is their individually stronger troops that if you do not lose whole server and mass their numbers can be used to crush the WW with their fiery catapults. Thats it.


    So in conclusion.


    You want to go as attacker then go Teuton
    You want to go as defender then go Gaul


    You want to build more villages and pop then go Romans and risk to become farm.

  • Romans are bad in every aspect, they are too expansive,

    Being expansive is a good thing in my book. If you don't expand then you're not going to make the most of the server and it certainly is the case that the dual build ability does make the Romans the most expansive tribe.


    I think however you may have meant expensive and here I must also disagree with you


    Roman troops are cheaper than the other tribes in terms of total cost of ownership if you presume that they aren't being sent out to die with in a couple of days of being trained.


    Particularly for big hammer builders who are training their main army for a couple of months the cost of keeping building round the clock as a Roman is cheaper than as a teuton.


    And that's one reason servers have fewer Teutons.
    Teuton troops are more expensive so you need to be really active to make the most of Teutons, to keep raiding income coming in.
    It's also a reason why you only ever see people who like playing Teutons complaining about raid number limits, it's them that have trouble keeping their training queues full because they need more resources to keep going round the clock.

  • [...]

    Just nope.

    they are too expansive

    Nope. Gauls are more expensive than romans looking at ress per attack point.

    their horses use much more crop then others and if you want to bring crop usage to normal point you have to build their special building and that is so bad

    Why is this bad? Use the horse drinking trough and you are on the same level. You need it anyways for the production bonus.

    their units production speed is 3 times slower

    But production speed doesnt equal troop strenght. Oh and by the way, with the horse drinking romans have the fastest training times of all tribes.

    and they use 2 times more resources to build

    See the second quote. Their troops are more expensive (but not nearly 2x) but they are stronger too.

    Only good thing they have is that they can build both resource fields and city buildings at the same time that can be countered by buying gold

    Nope. You can buy additional slots with gold but the other tribes cant build a field and another building at the same time.




    Particularly for big hammer builders who are training their main army for a couple of months the cost of keeping building round the clock as a Roman is cheaper than as a teuton.

    No its not. But the upkeep for the roman is lower.

  • Romans have two big benefits:


    1. Being able to build Res & Building at same time - I know how much I miss this when I play another tribe. It speeds up making a new (or newly captured) village considerably.
    2. The HDT. Not only does it make your Cavalry great value per crop consumed, it helps build them faster. Add a Great Stable and you have some serious Cavalry production.


    I'd say that Romans need Res more than even Teutons, because you focus on cavalry and cavalry are expensive.

  • No its not. But the upkeep for the roman is lower.

    As I said in terms of total cost of ownership troops are cheaper for Romans.
    If you take three players, a teuton, a gaul and a roman each with fully developed offence villages whose armies have been wiped out and they each start their army rebuild running 24 hours a day on all troop queues at the same time, the teuton will use the least resources initially but fairly soon the roman will be using less than him and well before the time the three armies could usefully be described as big hammers the teuton will be using far more resources in order to keep going round the clock. True if they each do manage to keep their training going with zero voids the teuton will have more attack power but both absolutely and proportionately the resources used will without doubt be more.

  • Hellhound is completely right. But only in case of 24/7 active account.
    Other then ingame mathematics, you have to consider social component. People mostly take Gauls because most of players do not like to attack other players. Only 15 percent of humans are teutons (completely agrresive, practical, gamblers) while gaul players (most of players) are defensive, semi active players that do not like to raid or to get raided. They do not like to gamble. RL yo

  • Teutons are exactly that long op, until you want to conquer a village and can't do shit due to brewery mali. Or run with siege and encounter a 200k def, because everyone knows it's the real attack. Or until you play the game instead of just theory crafting, because then you would realize, that their "cheap" hammers are the most expensive ones if it comes to mid and late game, due to crop consumption. Also you don't necessarily wanna run into a roman def.

    Every tribe has its unique strength and weaknesses. Romans scale very well into the late game (in all aspects, off, def, infrastructure), but are expensive at the start. Teutons are the best off-tribe ... if you can feed them, and have a good cavalry defense with spearmen, but can't defend well if alone, due to their lack of infantry def. (Romans can, with legionaires + pretorians, but not necessarily recommended if teutons or gauls are available). Gauls are very fast in terms of movement speed, but get outclassed in terms of combatstats by both, Romans and Teutons (especially in off, but also in def).

    Saying "teutons can double their fighting strength and are overpowered because of it" is just ... stupid. Romans and gauls can get 60% aswell, so teutons are only 20% (= brewery bonus) better. Which is their purpose, have very strong fs over time, but at high crop costs.


    I think the reason, why gauls are the most played tribe, is mostly, because gauls on their own are better than romans and teutons, but in a team teutons + romans are better than gauls, but teamplay is out since a few years.

  • Teutons are the best off-tribe ... if you can feed them, and have a good cavalry defense with spearmen, but can't defend well if alone, due to their lack of infantry def. (Romans can, with legionaires + pretorians, but not necessarily recommended if teutons or gauls are available).

    That's not correct,teutons can out-defend anyone given the proper situation and under good management.


    Below is a teuton account ranked no.1 on a speed server,playing alone against 40+ horrible off players:


    TEST, Round 11 (June 2018 - August 2018)


    Yep,that was me :D:D:D

  • This ... is literally one of the worst arguments I have ever read. But since I saw you posting your archievement in multiple threads today, I'll just assume your intention is to brag about it, and not to provide useful arguments. According to your logic romans out-offend anyone, since on COMx3.8 a roman was #1 in the off rankings.

    It's quite obvious that you CAN defend versus infantry as a teuton, if you urgently have to (either with spearmen or you build palas), but this doesn't mean teutons are good at it. Roman's pretorians and gaul's druidriders are much better versus infantry than spearmen or paladins.

  • Anyone thinks probability of first week/second week quitters are more for tuetons (you cant be online 24 * 7 even with a sitter)


    Merchants carrying capacity. Does tuetons score a point on merchant capacity while being slower than romans? Gauls has the best merchants in terms of speed and capacity.


    I prefer roman for a king and duke (Tribute income helps on double build, and Attack/Crop as well as Def/Crop ratios helps to maintain effective armies)


    To play a governor with higher online time, ready to spent effort on microfarming, Tueton is still best. Unless you have a person defender or a defensive team, avoid getting into conflicts where your barracks are catapulted by enenmies

  • Your effective coverage can be easily close to 24/7, but you will need the right help.


    Doubt any tribe gets a win on merchants, its all a bit of a muchness really.


    Roman treasury is not ideal if you want to consider min/max. The crop effectiveness is no different for a duke/king to a governor.


    Teuton is certainly not the best farmer (have you seen the stats on the other off cav??), but it is the best (/only real ideal choice) for aggressive farming of actives.

  • Wow, a thread to respond to. And I didn't even have the level of respect required to read every post. So my post should get some juicy responses


    Teuts used to rule on offense. Now they play second fiddle to every Roman that can survive to mid game.


    No cranny dipping. Crappy TK cavalry. Maces are still the most efficient infantry in terms of resources/feeding, but not nearly so much as previously.


    Give me a roman hammer over a teut any day, except as an endgame rammer!