Hi Guys and Gals,
I'm sure some of you are familiar with the classic
build crop fields to 3 rush the residence and grab a cropper as fast as you can; deconstruct your starter village then sit in BP as long as possible strategy.
Its a very successful strategy used by many however I have a different approach.
Some Key notes to remember about the strategy I will outline is
- You will have a larger resource base in the same amount of time as these "cropper rushers"
- You can still grab those croppers before most, realistically you will get a 9 cropper
- You will get out of BP faster and with a larger army
So In my guide I will not discuss every step by step of how you build the village but I will just talk about the differences in my strategy.
I will rush crop fields and resource fields all to level 3 as fast as possible and cash in their corresponding quests
Once I have everything at 3 I will then begin rushing my second village,
- I too will build the residence to 5 use the quest to reach 10.
- build 3 settlers as fast as possible.
- deconstruct the residence and cash in that resources to hold a celebration.
Because I built my resource fields all to 3 and no further, I will be reaching that race to 3 settlers later then the people planning on deconstructing their starter.
So the Key difference in my starting strategy is I WILL NOT DESTROY MY STARTER
Once I have realistically settled that 9 cropper I will change my strategy again.
AVOID POPULATION AT ALL COSTS
This is essential, because you want to now delay reaching 200 between your 2 villages as long as possible.
If you were smart you would have only built 5 additional troops for the quest and be sitting at 13 troops + hero when you settled your second village.
Beginners protection is now your best friend because you are easy farm otherwise.
I start building spears, phalanx or prats in my main village depending on my faction. Since you are not deconstructing your starter, you will be dangerously close to surpassing 200 pop right off the bat.
Here are some key note tricks to suppressing your population but still being productive, as you build your army.
- Crop fields give no population until after level 5
- A wall up to level 4 gives no population
- DO NOT BUILD A STABLES
- DO NOT BUILD YOUR BARRACKS UP PAST 3
- DO NOT REBUILD YOUR RESIDENCE LOL THEY COULD NOT CHIEF YOU IF THEY WANTED TO
- DO NOT BUILD ANY MORE RESOURCE FIELDS IN EITHER VILLAGE THEY GIVE MUNDO POP
All of your investments should thus be into building crop fields to 5 in both your villages while building defensive troops in only your main town,
(DO NOT BUILD BARRACKS IN YOUR CROPPER YET OR CRANNY OR OMG ANYTHING REALLY JUST THOSE CROP FIELDS)
on a side note you'll want to build a level 1 market place and setup a trade route to your main town to move the resources it produces out.
All the while you should be building your army. The size of your army exiting Beginners protection should be very large because you have a nice fat resource base between your 2 villages. I usually exit on day 4 or 5 depending on how a feel about my neighbors.
I fully suggest waiting until you have an army numbering around 100 defensive troops with hero depending on your environment.
Once you leave beginners prot your going to want to build a cranny in your cropper and enough trade route so that they can never loot any crops from it.
You never defend your cropper. It is just a placeholder If they can't loot anything from it, its just a fancy waste of time to them. because they do not have catta.
By day 4 or 5 my 9 cropper will be just as developed as a deconstruct rusher, I will have a larger army, and I will have a second village with all fields at 3.
You will not be top of the population rankings because only bad people think that matters.