If you read my Stage 1 guide to a strong start, you would quickly realize I am a defensive village builder at heart.
Let me now discuss what I as a player would do post settling my 9 cropper (which was as close to me as possible) as a defensive Gaul player.
In this early game to mid game guide i will talk about the under appreciated strategy of being an ugly target that just grows and grows.
If they can't loot anything they are not going to attack
This is a very simple concept. They scout you, they see you have no available resources to loot... They never attack.
At the very start coming out of beginners protection 1 max rank cranny does serious work.
You can do the math yourself or you can trust me when i say it gives you at least an 8 hour buffer before anything it loot able in your town.
As you develop you build a second cranny (cuz were trolls) and you always maintain that 8 hour buffer so you can sleep like a normal human being but still be a competitive player.
Cranny's are very cheap and will do more work then you realize.
This leads into my next point
Because there is nothing to loot, why defend your village. They could be doing so much more. They could be farming an oasis!!!
all those troops you built can now be farming a duel oasis that your kingdom owns, the resources they produce will feed their upkeep and produce 1 additional resource of that oasis's type.
WHY WOULDN'T YOU?
Some underappreciated facts about oasis's is some of them have what you call a wall.
They give % def bonus's to troops in them. at the begging this is so much that it is more then your wall will grant.
So be smart, pick that oasis with the higher % def, post all your troops and hero in it, and congratulations you just became a tougher target.
WHILE MAKING MORE INCOME!?!
If i go over the max troops which can produce in that location i will usually troll and just send more then 250 to the oasis, for the following reasons.
-United your troops are stronger
-More troops stationed means higher chance you will be the top person in that oasis.
Another Underappreciated fact is a trooper farming an oasis is on par to a resource field improvement post level 5
Resource fields have diminishing returns. You must pay more to get the same increase in income.
Once your fields are all at 5 you may as well build that 250 troops right then and there, because those troops will produce the same amount for the same cost, but then again, there also troops.
Unlocking the Second oasis slot is situational (depends if you have a good second oasis to choose from) But you should seriously consider it once you become a city, or just before becoming a city in your main village.
Since none of your troops are home its time to dig deep and have some kinda deterrence.
The bane of every good player.
The last thing they want to see.
Your best friend that consumes no crop.
A level 7 trapper is what i suggest building the day you come out of beginners protection. It will trap 100 troops costs nothing to build, expect the traps themselves add up to costing more then the building itself.
Traps will capture as many as they can. some times this is everything. If that occurs it is the best strategy to release the enemies troops and just laugh at them. This is because they will get their friends and break your traps anyways. And Traps cost alot. So why do that?
If you peacefully release the troops the traps never break they repair, and you do not have to build more. they quickly realize you have alot of traps and they steer clear of you.
Sometime they attack with too much, and then traps break killing 25% of the troops. This could be worse then it sounds, because 25% of a units cost, is almost = to your traps cost. Both sides lose, and he hates you because he lost troops when he didn't think he would.
Next time I log on when this occurs I will spend everything on rebuilding those traps.
I will then send a msg to that player which is short and politely says hey i just logged on, and I just rebuilt all of my traps just for you...
This strategy usually gets amazing results, as long as you log on regularly that is and dutifully rebuild those traps.
So what makes traps so frustrating to the elite players?
I will tell you.
YOU CAN NOT OUTNUMBER TRAPS
The single biggest thing large players have going for them when killing and looting smaller players is they can outnumber their opponent and have minimal loses.
But traps are different.
THEY ALWAYS KILL 25% which resource wise is <TIT FOR TAT>
AS A FARMER THOSE PLAYERS THAT DID THIS I WOULD HATE, TRY AGAIN, HATE, AND EVENTUALLY LEAVE THEM ALONE BECAUSE IT WAS NOT WORTH MY TIME?
****************Please note that trappers and cranny's fall off as you become larger.****************
Trappers are not worthwhile investments over level 12ish
Cranny's can only protect so much once your income becomes higher and you need to post troops, I do not suggest over 3 crannys and you will eventually deconstruct them because you need the space.
This is a post beginners protection early game guide