Its always been the case. You start a new account, newbie or vet and you are asked to pick a tribe. You are told that Gauls are the best in terms of being simplest and requiring least amount of activity. Best for new players. As a result, the servers are 50 percent Gaul (or more). I claim that with the development of Travian Kingdoms this is no longer the case. Romans are the easiest tribe!
What have Gauls got.
- basic troop phalanx. Most expensive in terms of resources of any of the 3 basic troops. Poor attack strength which doesn't help with clearing hideouts. Poor carry which again isn't good for clearing hideouts
- special ability, double cranny. In the old days when BP was 3 days and it took much longer to settle a no. 2, it was nice to have a little extra resource protection. Now, even well informed newbies can settle inside the BP
- special building, trapper. Okay, its nice to build 10 traps to deal with guys sending their lone hero or 2 unit probes at you. Maybe a legitimate reason to say Gauls are 'easier', but most serious players I know don't build tons of traps so certainly not a game long advantage
- wall palisade. Nice balance of protection and durability. Still, prior to time where people are building significant amounts of rams (which given people don't know how to use rams well, can be forever) durability is not as much of a winner
- hero is faster. Great, you can finish an adventure quicker and rein with hero faster. Big deal. Again, not a reason to say Gauls require less effort.
What have Romans got
- basic troop lego. Most balanced in terms of offense and defense so good for clearing hideouts, reasonable for sending as reins. Slower build time but this downside doesn't kick in so much until midgame.
- special ability, build building/field simultaneously. A major advantage, particularly if not rushing builds. Early game quest rewards rule account development. Being able to build fields/buildings at the same time can speed up the time in which you get the rewards. Throughout the game this ability makes account development faster and easier.
- special building horse trough. no big advantage until mid game. then roman cavalry start to dominate. EL scout hammers are by far the best and EI's beat TTs in every way (offense and defense, in MHO) except speed. Smaller maps make speed less of an issue.
- wall city wall. High protection, low durability. I say early game strength trumps and mid game lower durability is only an issue if attackers know what a ram is. I can't tell you how many times I've seen attackers forgo the use of siege hoping to take advantage of the slightly shortened travel time. It would probably be reasonable for every king to create a few simulations to show every member of the kingdom how important it is to build and use rams.
- hero is stronger (assuming people are smart enough to put HP to strength rather than resources). Along with basic troop lego and special ability dual/build the reason why being a roman is soooooo much easier early game. Less damage on adventures and less damage clearing hideouts is a lot better deal than gaul hero speed.
So, I've made my case for why servers should be 50 percent roman rather than 50 percent gaul. What do you say?