Some gameplay ideas

  • Hi guys, here one more time to share some ideas.
    I saw on travian Legends new alliance bonus:

    - Recruitement: faster troops production bonus

    - Philosophy: culture point production bonus

    - Metallurgy: weapon&armor bonus

    - Commerce: merchand capacity


    It can be cool to see "team" bonus like this in kingdom. But with others mecanics ( use king and dukes for this because they have tributs, then, they have to give help on their governors with choose politics/economics/philosophic ways like irl life, people paid tax to have services.)

    Actually the king got huge ressources, but he only use it for himself. ( in 75%)

    It can be cool to evolve strategy in this way, king can choose a politics bonus to boost his kingdom, then it can open a lot of strategy.


    Other idea:

    Hero is very powerfull unit, but when he is lvl 100, he dont have more bonus.
    I think it can be cool to add some bonus after lvl 100. (120 ? 150 ? idk )

    I made a little list:

    - Gauls hero lvl 100+: Units with hero win xx% movement speed when they support someone ( not only ourself or kingdom members)

    - Gauls hero lvl 100+: druide can heal few units % in defensive repport

    - Roman hero 100+: Disciplin give +10% weapon/armor

    - Roman hero 100+: Roman way give movespeed bonus for infantery

    - Teuton hero 100+: Barbar fear when siege attack village attacked produce less crop because he is under stress

    - Teuton Hero 100+: Raid arent enough units on oasis production x2

    there are random idea, but i think a lot of you will have more balance boost ^^


    Other idea:

    Robber hideout can be more funny, with prisoners.

    - If Robbers are same tribe, attack them will make few prisoners, they will join the village like units from adventure.

    - If Robbers are same tribe, attack them will make few prisoners, they will defends like animals.

    Back to TK.<3

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  • If Robbers are same tribe, attack them will make few prisoners, they will join the village like units from adventure.

    That one would be kinda strong, if I recall correctly I had robber hideouts with 25k+ units last round. xD


    But I really like the idea to make level 100+ not useless.

  • Hey, about new tribe, i think they need real adjusment before imagine them on kingdom.



    Actualy huns are very very bad tribe in legend, on kingdom, they will be useless 100%
    Egyptian got amazing economical power in early with hero, and in late with oasis. But on kingdom oasis gamplay is broken with lowcost units, then imagine with egyptians, xD )

    Back to TK.<3

    Care about you:!:

    Only high speed round!

    Recrutement oXy: Contact Discord
    OXY core team one more time <3 COM7 :saint:

    Building team for next Mltest Round. (Joueurs français/international players)