Should Members Limitation Be Implemented 151
YES (82) 54%
NO (61) 40%
MAYBE (8) 5%
This topic has been discussed at lengths on the post here : Kingdom member limitation.
Let's try to create a poll and see how many players are actually in favor of this idea and how many are against it. Please use the above post to discuss about the idea and please use this post for voting only.
- Unbiased game due to size restrictions.
- More competitive.
- More kingdoms fighting for top spot.
- More players in leaderships .
- Easier to manage kingdoms.
- More room for diplomacy and strategies.
- New players will take some time to get recruited in top kingdoms.
- Hard to find good leaders.
- Wing Kingdoms helping Main Kingdoms
PLEASE READ BELOW FULL EVALUATION OF THE IDEA FROM Scorox
Starx I think it would be worth to map the details and supportive features such restriction would optimally demand. If the details are not mapped out fully and described in detail everyone will judge such proposal in the light of their own individual assumptions of how such restriction will be implemented and what affects it will have.
In essence this proposal is a change in game philosophy. The current system evolves around a kingdoms who's "life" span over one server only. Membership in a kingdom is temporary, and there is no restriction in regards to how many such temporary members a kingdom can have. By the increasing ease of organisation and communication using 3rd party software, such as discord, the playing field is getting increasingly unfair as the power difference between pre-made kingdoms and in-game-constructed kingdoms widens. Especially new-comers to the game are more likely to suffer at the hands of more experienced players whom joins a server in a pre-made kingdom. This proposal intends to level the playing feel by adding pre-made kingdoms (with restrictions) as an core mechanics of the game, thereby facilitating for new-comers and experienced players alike to find an group of players to bond with, learn from, fight for survival together with.
A) Official Support for "Permanent Kingdom Organisations" on the official Travian Kingdoms web-site. Such a support if implemented correctly could serve as way for new and inexperienced players to find a "home" in this game, where they can get help and guidance from more experienced players. Such official support for "Permanent Kingdom Organisations" may involve:
- Kingdom Information Page describing the Kingdoms Culture and Status in terms of recruitment.
- Display of Kingdom Achievements
- List of Kingdom Members
- Statistics over Kingdoms Past Results
- A Kingdom lobby chat for members.
- Kingdom customization (Kingdom Banner/Flag/etc.)
B) A "Kingdom Member Limit" of 50-60 Members, and a restriction of only being allowed to assume membership in one Kingdom at the time. These restrictions are aimed to stimulate the create of a larger number of "Permanent Kingdom Organisations", with a more distinct and varying culture and goals.
C) Only 1 kingdom can "WIN" a Server. Winning a server will be something very rare and truly astounding, since only 50-60 members can win. Also a loss will be something less dramatic as compared to now.. were approximately half the server wins, and half looses. Such a change also holds the potential of reducing the problems of huge Wing-METAs as players will not accept playing in "helper wings" and helping their main Kingdom Win server after server. By time, more and more players will seek out a home where they can act more independently, and maybe even get a win of there own.
In closing ...
Following through on such a fundamental shift in philosophy the hope is that it will encourage team building and bonding players tighter together. Every kingdom will need to make the best use of the members they have. Train, motivate and encourage. More and a larger variation of organisation cultures will appear. With that comes an increasing chance of that every player will have a good chance of finding a team he or she feels at home at in. More players will be engaged in and develop expertise in leadership tasks. A more vibrant diplomatic and political landscape on each server.