I wouldn't call this an exploit, but whatever. We know, that huge metas exist, proofs for that won't make your point any better. It's about the type of solution you propose (and for my concerns the biased and somewhat manipulative way you write this thread and poll). If your foot hurts you can surely amputate it, but it'd be a better solution to just the wound.

VOTE FOR SMALLER KINGDOMS / MEMBER LIMITATION
- StarX
- Closed
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I think this is a big mistake.
The only way to beat metas is outnumbering them, specially for new King players to kingdoms, usually they have, keep and seak the quality (the metas).
Besides a player doesn’t really need to be a member in the kingdom to be apart of the meta or the kingdom itself.
They only have to come in to sell treasures. It would be kick out, bring in....
In the end this would as well benefit the Metas. The whole game is designed for metas, travian is designed for metas, if that’s what you want to stop or “nerf” this is not the solution.
This idea is far from being tested, sorry guys.
Anyway it’s really, really good seeing such active threads with groups of players devoted to improve this game in such an active way.
Keep it up,
PIREX
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Votation in Forum manipulative? No way....
Mate look an admin made a votation in PT forum asking, do you want PT servers merged with COM or ES?
The votation result was clear, COM, but the decision was ES....... votations in forum...ugh...
So what will a player votation in thread do?
(Although, I should had made one on the spiking inactives xD)
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ruipiresc#EN It is not true that the only way to beat meta is to outnumber them.
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I think this is a big mistake.
The only way to beat metas is outnumbering them,
Thanks for your feedback ruipiresc#EN . SO by your logic to beat a Meta of 150 players (and I'm not making up the numbers ) We'll have to get let's say 200 members, then to beat us someone else will have to get 250 members, then 300 , 350, 400. Where does it stops ? I have been in multiples servers where the kingdoms who fought better didn't won and they still say everytime that it is a war game ?
As stated before it'll be hard for us to trim down our members too and say no to new members but it seems to be better for the game in itself so it atleast deserves a one time proper server to record the findings.
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I didn’t say it was the only way.
What I meant was, specially for new King player, the best way to be in the race is to invest all time into diplomacy and multiplication.
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oh I did say it was the only way, well I didn’t meant it. It is the easiest for sure.
But without the numbers, you need both quality and experience, and new player in Kingdoms let’s say a new king will never have that
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Maybe true but that's a different conversation, Deacon , Scorox or Myself to start with have multiple kingdom leading experience so it's not really about new kings.
In addition to that we all have lead kingdoms with over 100+ members so 60 players limit will potentially hurt our kingdoms too but if it improves the game that's a very selfless sacrifice.
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Is it a different conversation? So what we limit the members to 60 and no new King will ever win a round due to that and it’s a different conversation?
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Well anyway the limitation Will do nothing , so maybe it will stil be possible....
I don’t know how you can’t see it man xD
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Is it a different conversation? So what we limit the members to 60 and no new King will ever win a round due to that and it’s a different conversation?
No "New King" will ever win a mildly competitive round.. ever.
And that is probably the right way for things to be. The point of competition isn't to hand out awards to everyone.
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I won my first comX round mate
1st time king and kingdoms.
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I won my first comX round mate
1st time king and kingdoms.
Against pre-mades?
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Of course xD it was a comX3 round, the only speed server at the time +1k players
Against metas and goldless
You can private message me and I will tell you names.
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Of course xD it was a comX3 round, the only speed server at the time +1k players
Against metas
You can private message me and I will tell you names.
Well you are an anomaly. New players are food here. New kings are even bigger food.
We can't base the game around their success.
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Of course xD it was a comX3 round, the only speed server at the time +1k players
Against metas and goldless
You can private message me and I will tell you names.
ruipiresc#EN Good for you, I'm glad we have good new players every now and then like yourself but as Renuo#EN said, we're talking here for the majority and not for special scenarios like yours.
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You can call me anomally, but saying new players are food... I think is wrong, I believe any legends player, who is a hammer builder there, will crush in Kingdoms.
If a legends leader comes King, if he gets a player to teach him the basics and to guide him a little, since our wiki is misarable (we should be creating threads about it), I very much believe, not only we won’t be food but he will also give metas a hard time like me.
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Well I am not a new player, although I won 2 rounds in a row, I am around for more than year after that, just spectating tho.
Sorry guys but my thinking always goes to the new players and this will not be good for them at all.
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Why not penalize having huge borders instead/bigger kingdoms? Here are some examples of how having bigger kingdoms could end up being problematic.
1. Make kings have to expand res in order to keep big borders. Even something as marginal as 10*RES for every square after (Example)x(Example) can add up pretty quickly. This will make growth of a kingdom more linear then exponential, allowing smaller kingdoms a chance to catch up.
2. Reduce maximum amount of squares king/duke can control by 10-20%. That way positioning of villages and cities will matter a lot more and would really be an indicator of how skilled a king is. It will also make it so that kingdom cant just accept everyone into the kingdom blindly, instead kings would have to choose people and position their villages the best way possible for maximum effect.
3. Reduce the amount of dukes or their efficiency. Pretty simple solution that is almost equal to the above one. The difference is that if the amount of dukes is reduced you will have huge amount of treasures localized in a single place, meaning the protection of the treasures would be a lot harder and it would change the pace of the game.
4. Make the robbers have higher strength the bigger the amount of players in a kingdom is. This is truly my favourite one, and the solution is clean and simple. The bigger the kingdom the more rewards you can reap from killing robbers and you will get more treasures. However the problem arises when the kingdom is growing so fast you just cant keep up with it. That means governors would look for stable slow growing kingdoms to join, because otherwise they might end up being killed by a simple NPC army. Higher risk-higher reward for bigger kingdoms, as well as a chance for smaller kingdoms to catch up.
This is just my 2 cents, keep in mind I have not played T-Kingdoms in over a year and T-Legends in about 3 months so I am still getting back into it.
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You can call me anomally, but saying new players are food... I think is wrong, I believe any legends player, who is a hammer builder there, will crush in Kingdoms.
If a legends leader comes King, if he gets a player to teach him the basics and to guide him a little, since our wiki is misarable (we should be creating threads about it), I very much believe, not only we won’t be food but he will also give metas a hard time like me.
I don't really consider classic and legends players new to the game. It's way too similar.