VOTE FOR SMALLER KINGDOMS / MEMBER LIMITATION

  • Due your response, it think you should check current kingdom structure, they have there. It's not the same as it used to be.


    It's even written @starting server tutorial, that new players should prefer governor status, only more skilled ones should go as a kings.
    King's and Duke's are only objects to extend the kingdom, basically it's structure, to get more influence, and more active treasury villages..
    With those kingdom limits we would get more active people in any server and less passive people - its tested in bunch of games.


    Please don't hide under "New Players will get worse experience" statement, since you just wrote another statement that you won a server as a KING, as a new player there... Plus this statement to beat metas with metas is even worse, I already wrote it, I'm going to repeat my self, that its fighting fire with fire.

    Well I am not a new player, although I won 2 rounds in a row, I am around for more than year after that, just spectating tho.


    Sorry guys but my thinking always goes to the new players and this will not be good for them at all.

    I do understand, that some people was busting their asses to become nr1 in this game, as a team or as a community with a bunch of people, but let's be honest:
    1.without it, this game is dying... since its just uninteresting anymore. In the first few weeks there are like 2 kingdoms at top10, one with 150 players and 3-5 wings, and there are 2nd kingdom with 100 players and 2 wings. They will fight only in the end, so they are smashing the smaller ones first few months, then just simming... .all this scenario is killing players activity, since it becomes uninteresting for the bigger part of them, a lot of those people are newbies, but not only for them. In that moment most of deletion starts, not because it's hard, but because its boring.
    1.1. it's a war game, so lets make a chance to make wars in this game!
    1.2 Let's try to keep the players active not the first week of a new server, but the whole server.
    2. To win a server, it would be a lot harder, if that server is active enough, since if there is top10 kingdoms that is walking foot by foot, it could end up no-one knows how. So to be nr1 in the end, you need to manage your whole kingdom as a computer, everyone has do their part in it, every Bit is needed.
    2.1 Diplomacy would work at last again, those wings you're calling now a problem, would become a separated kingdom, with a diplomatic relations, since they would know from the start, two kingdoms with 60 member each (120 members) can't fit in ONE kingdom. Plus don't forget that after WW Lv50 you can't join or rejoin any kingdoms, it would mean every kingdom would be more independent even if a stronger kingdom has some vassal based relations with small kingdom near their main core.

    While writing this post, i even forgot what i wanted to say, so the main aspect would be:

    if you're voting NO or MAYBE, please write why, with at least one argument on your decision.




  • True, I played legend 8-9 years ago, stopped playing for 6 and then started Kingdom, they are essentially same game requiring almost same skill-sets and it takes just few minutes to get heads around the kingdom feature so don't really see how they can be coined as "new players".


    Pacifist001 The Robbers idea is good, but what's stopping a big kingdom from defending against robbers together and also, it's not really practical to make a NPC army that huge that it starts hindering the growth of player/ kingdom.


    However coming up with these changes in first place and then implementing them is a Hercules task while implementing limits is much easier to do and test on a serious game round to see how it works. If it fails then surely we need to look at all those measures you mentioned and even more.

  • It was never about becoming n1, specially as individual.

    On my first round mine and my brother intention was only to finish the Wonder, but a player both of us wanted in would only join if we had a victory chance.

    Victory plan was made, we managed to execute it with our random team.


    Well and also when you lead more than 100 players, you Kind of wanna give them the best and the result they deserve, thats how I see it


    Renuo#EN I agree then, a player that never played travian will never ever win a Kingdoms round on the first time as King.


    Well I said my reasons, I said my mind, I said what I think its gonna happen from this thread.


    That being said I am gonna remove myself from it, like I did from your previous one xD Too much activity :)


    But again, awsome to see players debating like this for a better game.


    If you need my opinion again @me

  • I dont see that big kingdoms are a problem.

    I have been playing a lot of test servers (x3 speed and the x5 speed) the last 3 years on which are usually 3-4 big premade teams ( mostly 1-2 Russian ones , a Hungarian one and a international team) and I really liked the game play. We always had thrilling endgames. Of course, in TK everything is focused on the endgame, but Im fine with that. I like to prepare 30 - 40 days for the big battles at the end of server. Maybe that would be different on a normal speed server, but I dont play those... :-)

  • Com servers are bigger for a reason. More players, more off armies, more def units. If you set limits to the amount of players in the kingdom and somehow prevent the use of wings to work together, then you will end up with servers like the smaller ones who have just been deleted. Fewer def units while off armies remain the same size. I played several of those servers, and def leader is not a nice job. Not enough def to defend everything you want, so you need to make hard choices. And we all know what happens if you guess wrong: your server is all but over. Months of time invested wasted with only a bunch of "ifs" and "maybes" to look forward to. Players will start deleting to start on another server, and then you lose even the if and maybe.
    Furthermore, it will destroy the thing I love most about TK: that every player can contribute in his or her own way. Not everyone wants 15 villages and 200k+ in troops. These small players will no longer find a place in the top kingdoms (due to the limit) and will not play anymore. This will drain the player base and be the end of TK


    Give me the servers like they are now. Make a test server with restrictions or start a special world about it. But definitely DO NOT add this feature to normal servers.

  • Com servers are bigger for a reason. More players, more off armies, more def units. If you set limits to the amount of players in the kingdom and somehow prevent the use of wings to work together, then you will end up with servers like the smaller ones who have just been deleted. Fewer def units while off armies remain the same size. I played several of those servers, and def leader is not a nice job. Not enough def to defend everything you want, so you need to make hard choices. And we all know what happens if you guess wrong: your server is all but over. Months of time invested wasted with only a bunch of "ifs" and "maybes" to look forward to. Players will start deleting to start on another server, and then you lose even the if and maybe.
    Furthermore, it will destroy the thing I love most about TK: that every player can contribute in his or her own way. Not everyone wants 15 villages and 200k+ in troops. These small players will no longer find a place in the top kingdoms (due to the limit) and will not play anymore. This will drain the player base and be the end of TK


    Give me the servers like they are now. Make a test server with restrictions or start a special world about it. But definitely DO NOT add this feature to normal servers.

    Couldn't say it any better (y)

  • I dont think that smaller kingdoms would bring more early action.

    As a leader I dont see any sense of doing early off operations, because...


    - there are not enough rams and or catapults / chiefs for doing serious damage

    - in the early game it's easy to defend --> less targets, cheap wall, usually low amount of rams...

    - most players have to focus on economy first before running military buildings 24/7

    - fakes seem to be expensive at this stage of game

  • obviously who voted yes for this poll never playd travian legends and have no idea that there were wings cuz of the "alliance limitation". So making limitation won't change anything just a worthless thread and starx who spamming evrywhere trying to get attention.

  • Certainly, NO... Apart from making the game, actually, even harder for the newbies, introducing of a kingdom's member limit won't bring anything good.

    Also this is against Travian Kingdoms philosophy: the game, unlike Travian Legends, is about kingdoms (it's in the name, btw) - everything in your territory belongs to your kingdom, everybody outside of it is a foe.

  • It's golden this should be suggested by the one person I have met in this game who push the rules and work with every little crack and flaw this game have to give him an edge (and have kingdom members repeatedly banned for multi-accounting, as encouraged by you). Ideally it's not a bad suggestion as such, but the implementation is next to impossible, we both know that if anything similar to this were to be implemented, you would be the first to abuse it and create a ton of wings and use those wings to boost your treasure count past what a "normal" kingdom would be able to do (Just like you normally do, with alt kingdom's robber camp spawns). To top it off this is exactly what should NOT be done, if a game wish to have new players introduced and hooked. It won't take long before every kingdom have a core group, and won't invite anyone into the kingdom UNLESS they have played previously and/or are known friends of the people already in the kingdom, it would turn the whole game into one big "I rub you, you rub me". AKA this "idea" would literally kill the game. (Like how you killed the interest your own kingdom members had for the game, by rotting them in a giant server wide alliance, that ended up loosing big time anyway).


    Just my thoughts on it. =3

  • 4. Make the robbers have higher strength the bigger the amount of players in a kingdom is.

    +
    The robbers must attack the village with the whole army; it will be good for the defffers.


    This is just my 2 cents, keep in mind I have not played T-Kingdoms in over a year

    Then you can not give suggestions on the game.

    The game has changed during this time.

  • agreed, I voted no.

    I really like the main concept of Travian Kingdoms.

    Couldn't say it any better (y)

    Com servers are bigger for a reason. More players, more off armies, more def units. If you set limits to the amount of players in the kingdom and somehow prevent the use of wings to work together, then you will end up with servers like the smaller ones who have just been deleted. Fewer def units while off armies remain the same size. I played several of those servers, and def leader is not a nice job. Not enough def to defend everything you want, so you need to make hard choices. And we all know what happens if you guess wrong: your server is all but over. Months of time invested wasted with only a bunch of "ifs" and "maybes" to look forward to. Players will start deleting to start on another server, and then you lose even the if and maybe.
    Furthermore, it will destroy the thing I love most about TK: that every player can contribute in his or her own way. Not everyone wants 15 villages and 200k+ in troops. These small players will no longer find a place in the top kingdoms (due to the limit) and will not play anymore. This will drain the player base and be the end of TK


    Give me the servers like they are now. Make a test server with restrictions or start a special world about it. But definitely DO NOT add this feature to normal servers.



    nothing mor from simmers like you three to be expected


    like to play simcity, saw it few times, always delete when server is boring, since then there no reson to play

  • isnt that true>

    you play only with nambers, this kingdom version is much easier then legends, but not many people are playing, because its not interesting even in middle game if in server is kingdom top one positione >50% more playas then in positione numero two, then positione 3 is from 2 to 4 time smaller then numbero one. it's not interesting like that

  • Com servers are bigger for a reason. More players, more off armies, more def units. If you set limits to the amount of players in the kingdom and somehow prevent the use of wings to work together, then you will end up with servers like the smaller ones who have just been deleted. Fewer def units while off armies remain the same size. I played several of those servers, and def leader is not a nice job. Not enough def to defend everything you want, so you need to make hard choices. And we all know what happens if you guess wrong: your server is all but over. Months of time invested wasted with only a bunch of "ifs" and "maybes" to look forward to. Players will start deleting to start on another server, and then you lose even the if and maybe.
    Furthermore, it will destroy the thing I love most about TK: that every player can contribute in his or her own way. Not everyone wants 15 villages and 200k+ in troops. These small players will no longer find a place in the top kingdoms (due to the limit) and will not play anymore. This will drain the player base and be the end of TK


    Give me the servers like they are now. Make a test server with restrictions or start a special world about it. But definitely DO NOT add this feature to normal servers.

    What do you mean Neoflex , by saying com servers are bigger for a reason? o.O

    You should understand that it would be much harder to recruit a WW hammer of 200-300k crop consumption with those limits, since you would need actually to manage things around in your kingdom. Not just raid and build troops, plus park them of course in semi-active members.

    And now about your hard choices, maybe just use some kind of strategy, if you think you can manage something for your kingdom. Basically now meta kingdoms is a big problem, but not everything comes around this meta thing, we're heading for increased quality over your so wanted quantity.

    Server is not over when you lose all your treasures and troops by the few months you have played in it.It's lost when you're trying to carry everything on your back by yourself.


    It's golden this should be suggested by the one person I have met in this game who push the rules and work with every little crack and flaw this game have to give him an edge (and have kingdom members repeatedly banned for multi-accounting, as encouraged by you). Ideally it's not a bad suggestion as such, but the implementation is next to impossible, we both know that if anything similar to this were to be implemented, you would be the first to abuse it and create a ton of wings and use those wings to boost your treasure count past what a "normal" kingdom would be able to do (Just like you normally do, with alt kingdom's robber camp spawns). To top it off this is exactly what should NOT be done, if a game wish to have new players introduced and hooked. It won't take long before every kingdom have a core group, and won't invite anyone into the kingdom UNLESS they have played previously and/or are known friends of the people already in the kingdom, it would turn the whole game into one big "I rub you, you rub me". AKA this "idea" would literally kill the game. (Like how you killed the interest your own kingdom members had for the game, by rotting them in a giant server wide alliance, that ended up loosing big time anyway).


    Just my thoughts on it. =3

    We already talked about your "wings " theory, actually it's like that now, with these limitations it wouldn't be like that. Check the other topic, where we mostly discussed it in and out, or check Helpful comments.

    Please pay some attention, what is this idea, how can it work and why its necessary. All negative arguments were repealed by a positive one, over and over again.




    This game is OLD, very old, probably you started to play it or just tried it when you were a teenager or a kid, probably you didn't liked it very much, but now you do.
    Those new players that you're talking about, can take much more then they are getting in this version, since no other version of the game was so generous in help for the new players.. with resources and stuff.. tributes.. stolen goods.. chicken boots and more.
    So please give at least a reasonable argument which wasn't mentioned before and crushed into peaces or just stop getting behind those "new players" backs for your own benefits.

  • People would use these wings to feed their hammers, maybe multis or something else but I'm 100% sure it wouldn't decrease strength of hammers. If you are saying that there would be lot more fighting, the I can also imagine deff players overflowing with crops pretty often if their deff would be constantly reduced which means shelter fro WW hammer (same with non WW hammer building off players). Also do you really think that top players dont build troops and manage kingdom at the same time? Because tbh that's what I usually do and I believe many other players do that aswell. But I guess not everyone is capable of doing that :D

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    Suggestion agreed by 60 players is now "necessary". All the negative arguments were repealed by your dreams which you have absolutely no idea if it could ever come true.

    So please give at least a bit of respect to people with other opinion and don't consider your opinion as the only right one.