BM Ideas/Wishes/Suggestions Time Box

  • Good evening everyone,

    I was going through my old folders of travian and I randomly found an excel file containing some improvements that we thought could be interesting for the future. We splitted those improvements in different types of categories (PLEASE KEEP IN MIND SOME HAVE BEEN IMPLEMENTED ALREADY):

    1. Wonder of the World:

    • WW holder belongs only to the kingdom when he conquered the WW
    • You can invite people at anytime as long as they were within the kingdom borders before the WW appeared
    • Limiting 1 or 2 WW per kingdom
    • WW bonus is applied to daily VP production instead of when its completed.


    2. Victory Points:

    • Top 10 "stealing" reinstaured
    • You CAN'T steal victory points, only make other kingdoms lose them


    3. Player Roles:

    • Instore a hierarchy within the kingdom (could be fun to engage governors to be more active to climb the kingdom ladder, such as count, or noble or stuff like this)
    • Create internal managing role names such as Commander in chief, Deffender in chief, diplomat, etc..


    4. Game improvements:

    • Improve Rally Point (check discussion we had several times about it), keep in mind that adding some filters by marked colors and type of reinforcement would be of huge help already
    • Add a feature where by marking the fields in game you give targets to given player as fake/real with a landing time.


    Anyway, let me know what you think about those, some are really simple ideas yet I think most of them could really twist the game in a good way still today.
    I'm curious to see what you guys think about it! :)

    Best,
    M

  • Looking good :thumbsup:



    :thumbup: Limiting 1 or 2 WW per kingdom

    Limmit it at 2 and not mutch will change, and i se no reason why to implement this.



    Top 10 "stealing" reinstaured

    Now you are talking about scorescreen?

    But i anyway agree, more stats to look at are fun.



    3. Player Roles:

    • Instore a hierarchy within the kingdom (could be fun to engage governors to be more active to climb the kingdom ladder, such as count, or noble or stuff like this)
    • Create internal managing role names such as Commander in chief, Deffender in chief, diplomat, etc..



    This sounds very fun, and gives the game a bit more depth, dont know if there shood be eny benefits.

    If it incresed the tribute they generateted or somthing. maybe som automated roles(tax collector for those who are topp 5 in brining in tresurs with stealing and selling)

    Maybe have them generate abit more oasis influens.





    Positive to everything you are saying her :thumbup::thumbup::thumbup::D

  • The top 10 stealing isn't about the top10 ranking tab in the statistics, it was an old rule that was removed afterwards because it was unbalanced. But is the rule actually was that instead of stealing VPs, you simply removed them from enemies it would make the game more fun across the map, where fighting everyone would make sense.

    Same thing for the WWs, it would allow additional kingdom to have one and generate more VPs overtime and thus maybe being more competitive as well

    PS: In my opinion these ideas taken alone don't make much sense, if you consider them all together I think it might have a good potential.

  • Some great ideas Mayo  
    I really like the idea of having more roles, way too much of the game is dependent on the King?Duke positions, if you get a bad King or they abandon their post then you're pretty much up the creek without a paddle :(

    also some female roles ;) and perhaps some kind of kingdom bonus if a King & Queen unite

    • King, Queen.
    • Prince, Princess.
    • Duke, Duchess.
    • Marquess, Marchioness.
    • Earl, Countess etc ...


    Totally agree on the WWs

    1 is enough to win

    2 can be a strategic move

    if you need more than 2 to be competitive then you don't really deserve to be winning anyway,


    RP reins are very messed up when you have your own farm troops returning and also other players Def when you have incomings

    also the 4 actions per page could be stretched to showing 10 maybe?