Confirming About Travian Cardinal System

  • In the start of the sever when you are asked to select a Cardinal Direction, players are essentially selecting a quadrant on the whole map. However, as per lengthy discussion with some other players it seems like despite selecting a quadrant you could land up anywhere in half of the map or 2 quadrants. My question is if this is right ?

    If so, then Travian Starting Cardinal direction where you select a quadrant is kinda misleading. Why?


    @admins Georgi  BridgetB  Sheila


    Can you guys please confirm how does this system works in travian and why is it misleading or not.

    Everyone else please feel free to chime in with your thoughts.

  • I thought about this a while back & a fix for this could be to divide it into 8 sections

    Central East

    Central South

    Central West

    North East

    North West

    South East

    South West


    although it's not as big an issue now we have the "menhir feature" & not sure if it's even a problem anymore

  • Instead of having to spawn randomly and let RNG decide if you are lucky why not just allow players to drop their village on the map where they like it. Right now RNG controls these factors.


    1.Good Oasis

    2. Overpopulated/underpopulated area/kingdom

    3.Closeness to a 15c-s and 9c-s.(Dear lord I got lucky on x3 server in this area)

    4. Closeness to WW./somewhat RNG, not completely to my understanding.


    They dont seem a lot at first, but they do add up really quickly. Menhir system is a good way to combat this but I think we need to push it futher.

    I would prefer if Travian was more like a game of chess, where player with superior moves wins, not player that got lucky on their map placements, adventures and card game.

  • In the start of the sever when you are asked to select a Cardinal Direction, players are essentially selecting a quadrant on the whole map. However, as per lengthy discussion with some other players it seems like despite selecting a quadrant you could land up anywhere in half of the map or 2 quadrants. My question is if this is right ?

    If so, then Travian Starting Cardinal direction where you select a quadrant is kinda misleading. Why?


    @admins Georgi BridgetB Sheila


    Can you guys please confirm how does this system works in travian and why is it misleading or not.

    Everyone else please feel free to chime in with your thoughts.

    I'm no admin, but I can answer your question precisely: North / East / South / West do not correspond to one quadrant. In T:L and older you could choose between Northeast, Southeast, Northwest and Southwest (sorry if the names aren't accurate, I'm no native speaker) - those were the ones corresponding to the quadrants. North means basically "more in the positive y direction than in any x direction". East means "more in the positive x direction than in any y direction". South and west are analogue.


    Let me show you a picture to clarify what I mean:


  • The above picture is correct.


    When you sign up for a server, you are asked to pick a region and it will show the North quadrants like this:






    But then comes the confusing part, after signing up, you will find out that the map looks different and North doesn't seem in the same place anymore.


    It is like when using a compass. It always points to the north, but when you rotate the compass, the north is no longer pointing upwards. But it is still north.


    The WWs are in these positions:

    -22/45: North/West Quadrant

    -50/0: West Quadrant

    -22/-45: South/West Quadrant

    22/-45: South/East Quadrant

    50/0: East Quadrant

    22/45: North/East Quadrant




    When in doubt, use the coördinates of the WW as a reference.

  • Robbel & Be2-e4 . My experience differs from what you are saying. Each time I have selected North I end up towards the -50/0 WW .. either a little bit or a lot to either the "left" or "right of the line drawn between the -50/0 and the 50/0 WW. Similarly, when selecting south I have in the past always ended up towards the 50/0 WW. So my conclusion was that the North/South axis was between these 2 WWs.


    Just to double check my past experiences I registered on COM4 and COM5 just now. I selected North. Here are the results.

            


    My conclusion: (in terms of [Xcoord / Ycoord])

    North: [ Negative / No Restriction]

    South: [ Positive / No Restriction]

    West: [ No Restriction / Negative ]

    East: [ No Restriction / Positive ]


    This means that you are placed in a "Half" of the map.

  • Your tests confirm what Be2-e4 is saying.

    And when you select North, you can end in all Northern places:

    North

    North East

    North West


    We did many tests last year choosing 'East' and we ended up in East (area 50/0), North East (+/+/ above ww 50/0) and South East (+/- below ww 50/0).

  • No mate. Be2 wrote "North means basically "more in the positive y direction than in any x direction". This is not what I'm saying. What I'm saying is completely different.


    And you are saying: "And when you select North, you can end in all Northern places:" .... well yes this is what I'm saying. But the argument here is about where the North is. And to this point I wanted to prove you wrong.


    you also say: "We did many tests last year choosing 'East' and we ended up in East (area 50/0)" ... some times you will end up here according to my theory. But according to my experience this is still the "theoretical south". BUT, if you did in fact choose East and got placed in (+ X/- Y) .. then I am wrong I guess. According to my experience you should never get -Y selecting East.


  • Robbel How do you explain than spawning near -50,0 after selecting North and never near 22,45 ?


    Be2-e4 I spawned at -38,-38 using North In a game world few days ago. That shouldn't be possible as per your theory.


    BridgetB  Georgi  Sheila some insight from you guys could help us save much time and efforts.

  • I just created three test accounts (in different worlds), which spawned on -46/37, -25/67 and -35/38.

    Either my initial post was slightly off and Kingdoms does take the map shift into account (contrary to T3.6 and before, in T:L there's no shift) and defines north as the actual definition of north (top of the map). This would mean, that north is -45° - 45° to 45° - 45° (usual definition + map shift) = -90° to 0°. Which corresponds to the -/+ quadrant. The "direction selection"-UI implies this aswell and it aligns with normal definitions. E/S/W would be ++/+-/-- then, btw.

    Or my initial post was correct and Kingdoms just isn't very precise when placing you on the map (first and third coordinates are only slightly off my explaination and the second one matches, a sloppy calculation would explain this).

    But really no clue how you landed on -38/-38, maybe you missed to switch the radio box (you can't select a direction when it's on random) or misclicked. But -38/-38 is, by any means and by any logical mathematical conclusion, definitely not north, lol. Maybe if one holds the map drunkenly.

  • So we made several tests and following is the data collected from that.

    -38,-38 was created before we started this topic so it's very much probable that it might be wrong. But as per the chart below, it seems like Travian does uses quadrants most probably. Which will imply :


    (-22,45) - North

    (22,45) - East

    (22,-45) - South

    (-22,-45) - West

    (50,0) - East or South

    (-50,0) - North Or West

    uTxBr0.jpg

  • Thanks for sharing StarX !


    I still wonder though if there are some kind of "spill-over" mechanic that pushed some people choosing a certain quadrant over to the adjacent quadrant if the one they choose is to "full". This is at least what I remember happening on one server to the team I was in.

  • Thanks for sharing StarX !


    I still wonder though if there are some kind of "spill-over" mechanic that pushed some people choosing a certain quadrant over to the adjacent quadrant if the one they choose is to "full". This is at least what I remember happening on one server to the team I was in.

    Or algorithm might be looking for a set of parameters before placing a village in selected quadrant. Like X minimum Y maximum distance from oasis, Z kingdoms nearby, N players nearby, and then searches for a spot with those parameters closest to the desired coordinates. So when the map expands no more people will be "spilled".

  • I highly doubt that travian can have some sort of spill mechanism because it misleads players if they choose a quadrant and don't land in it. And I don't see any disclaimer either from travian saying that it might happen.

    But strange quite from Georgi, BridgetB and game designer Sheila In clarifying a very simple query is making me a bit of suspicious, but than again I might be paranoid.

  • I highly doubt that travian can have some sort of spill mechanism because it misleads players if they choose a quadrant and don't land in it. And I don't see any disclaimer either from travian saying that it might happen.

    But strange quite from Georgi, BridgetB and game designer Sheila In clarifying a very simple query is making me a bit of suspicious, but than again I might be paranoid.

    A game designer might have other things to do, than answering simple gameplay questions. To be honest, I often wondered, where the moderators are in TK. In T:L Moderators & Super Moderators answer questions in the forum, not the CMs, this isn't the case for TK despite (partially) overlapping CMs (DE's CM Moony is CM for T:L aswell, for instance). So yes, you're a bit paranoid. Also, to be honest, I don't believe, that the CMs know that stuff in an instant, but have to ask TechSupport. At least that's the answer I veeery often get ("I'll ask TechSupport and tell you if I got news"), if I ask something more specific via HelpCenter. To be fair, no blame on them, we don't get a useable documentation, why should they have one. But that's another topic. xD

  • Hello guys :)
    there was a big discussion regarding this topic in the past but unfortunately I'm unable to find it for few days now(will keep searching though).

    As far as I remember it was confirmed that each direction (N,W,S,E) is a separate quadrant with the ingame map actually being tilted sideways a bit so that
    North is -/+
    East +/+
    South +/-
    West -/-

    Additionally, there is no spill mechanism and you will always get spawned in the chosen quadrant, hope that helps!

    Kind regards
    Georgi