On the Closing and Vote in: [discussion] 15cropper – your feedback is needed​

  • Dear all,


    Sheila have started a Vote in the thread: [discussion] 15cropper – your feedback is needed

    Since this thread now is closed I make this new thread to allow us to ask a few questions.

    To kick it off, here are my questions.

    a) What is a main village? Do you mean a capital?

    b) Assuming that you mean main = capital .... what the **** is going on? Obviously you cannot remove the option of making your 15C your capital? .... I'm speechless.

    c) Sheila could you please promote to the community to go and vote in the [Farmer Building] - Vote for 15C game mechanic thread? Some times the community may in fact have some good ideas..


    Sorry for appearing as an annoying complainer attempting to back-seat drive.. its your game. But don't you see that removing the option of making a cropper your capital removes 90% value of a cropper? You have previously stood your ground saying that 15C's should be something rare and highly contested... this new idea goes directly against this statement. I'm also kind of confused to why you choose to name it "main" instead of capital, and why you closed the thread. Anyway, speaking out of frustration, please excuse me.
    Thanks.

  • Like i have said in a few other threads about this topic......seems like they(Travian) took all of the worst ideas and are pushing forward with them.


    Not sure why they dont start with fixing fast settling by making 15c's cost 2x CP's (like cities) and 9c's 1.5x CP's.... basically if you want to settle a 15c early it will cost you 2 CP slots and settling a 9c would cost you 1 CP slot PLUS half the CP needed for the next slot.....I mean this game is run by math. All that would be needed is some new wording in your Res/Palace to accommodate the change.

  • I put this in the 15c discussion but no one really responded so I couldnt gauge whether it was a bad idea or not. Perhaps someone with more experience in this game can tell me whether they think it would solve the fast settle or not:


    Why not simply make beginner protection end once you settle a second village?


    I don't think there is anything wrong with the fast settle strategy in itself. I think there are sacrifices being made to execute it. So I think that by removing beginners protection, the player just has to live with their sacrifices. Maybe it wouldnt matter?

  • I put this in the 15c discussion but no one really responded so I couldnt gauge whether it was a bad idea or not. Perhaps someone with more experience in this game can tell me whether they think it would solve the fast settle or not:


    Why not simply make beginner protection end once you settle a second village?


    I don't think there is anything wrong with the fast settle strategy in itself. I think there are sacrifices being made to execute it. So I think that by removing beginners protection, the player just has to live with their sacrifices. Maybe it wouldnt matter?

    I love this idea. It is easy to implement and I think it would solve most problems, also allow us to leave beginner protection early if we want.

  • If they will make that 9/15c cant be capital, then they need to improve siege dmg. to maybe +50% or do smth. other, otherwise hammers already will be shi**y and def will have no penalities, so WWs will be unstoppable


    p.s.


    wrote it here, because:


    Saw at the end of post about NPC 15c smth about capitals only for 6/7c :)

  • i thought many players resisted those ideas but it seem to me that all our comments were manipulated in a way to make them look positive. Are they still going forward to test it and stuff?

    Not so funny if it happens to oneself, is it? I know I shouldn't write this, but I just couldn't resist, sorry.


    At topic:

    a) Main village = Capital, translation error, like QuamWave mentioned. Also I think I saw it every now and then when looking through some ajax requests to find some translations for my toolpage, so maybe they call it like this internally.

    b) Ikr, it's a harsh change. But she presented it nicely and since almost nobody voted for yes, they will probably know, that a significant amount of people don't like the idea. Not sure why this was worth a thread on its own.

    c) Not adressed to me.


    This topic makes me curious though. How exactly does the gamedesign imagine this game to be played? Or, to be more specific, how exactly is it supposed to be played according to their thoughts? Are they intending the changes, they cause? Or are they just coincedental? Maybe one should write them a guide on how the game is currently played. I mean, no offense intended, but from what I know, GD could be doing some maths, calculating roughly "hm, ok, an average 15c has level 14 fields, who builds a second warehouse anyway, and 75% crop bonus, this makes 30k production with plus. If we forbid 15c capitals, it's still 25k production with all 14 and three 25/25% oasis. hey, it's not that bad and peopls complain about 15c being pay to win anyway all the time, come on, let's do it". I mean, I'm quite sure, that nobody from TG expected rubble-settling or menhir-settling to become a thing after the corresponding changes. Hm, I just realized, that I would be very interested in a official TG video in which they show the steps and thoughts an idea / game change / design idea / whatever in depth and detailed.

  • because i like the way that everything should be possible to maximize the possible options to increase difficulty and fun.

    nobody should feel safe and very active people should benefit more than people who just idle troops etc on their cap and go afk for days, this should be punishable.




    This topic makes me curious though. How exactly does the gamedesign imagine this game to be played? Or, to be more specific, how exactly is it supposed to be played according to their thoughts? Are they intending the changes, they cause? Or are they just coincedental? Maybe one should write them a guide on how the game is currently played. I mean, no offense intended, but from what I know, GD could be doing some maths, calculating roughly "hm, ok, an average 15c has level 14 fields, who builds a second warehouse anyway, and 75% crop bonus, this makes 30k production with plus. If we forbid 15c capitals, it's still 25k production with all 14 and three 25/25% oasis. hey, it's not that bad and peopls complain about 15c being pay to win anyway all the time, come on, let's do it". I mean, I'm quite sure, that nobody from TG expected rubble-settling or menhir-settling to become a thing after the corresponding changes. Hm, I just realized, that I would be very interested in a official TG video in which they show the steps and thoughts an idea / game change / design idea / whatever in depth and detailed.


    if i would be the TK dev team manager i would invite like 5 people like you who are always playing for years and are active part also in the forums to improve the game with their knowledge and ideas that developers dont have because they dont have that much time to play. (win-win-situation - dev team can chill / dont have to think about bad new ideas and people who know the game very well can see their ideas maybe implemented)

  • Heh, I would love to see that too. Depth of understanding in what makes their own game tick? I think we'll see it when hell freezes over...

  • Hey guys :)
    I'm writing to let you know that the team is not going to go forward with the idea of limiting 15c villages as the vote of the players clearly shows they wouldn't like to see this implemented. Additionally please do not get worried instantly if the team asks a 'controversial' question or something that you are strongly against, just voice your opinion in a polite manner and it will surely be taken into account! :)

    I'm also closing this thread now as it starts drifting in another direction


    Best regards
    Georgi