Starter quest rewards are too high

  • Reduce starter quest rewards? 30

    1. Yes (2) 7%
    2. No (28) 93%

    Just started up for the first time in 5+ years and was disappointed to see how much resources were given out by starter quests. The payments seem to almost cover the costs of most things in first vill, and especially the 800 culture points and settler rewards. Is this a nanny state or what? IMO it would be nicer to see that money come in from resource fields or raiding and greatly reduced quest rewards.

  • The game has been around since early/mid 2015, so how exactly have you been playing it for 5+ years if we're only in early 2019? Maybe you're confusing Kingdoms with Legends, the classic Travian game?


    https://www.travian.com/international


    In any case Kingdoms has a faster pace and that's very much the desired play-style by the community.

  • Since Travian Kingdoms was intended as successor of Travian: Legends and both games are very similar, such that one can easily transfer ones experience in huge parts from T:L to TK and vice versa, it's pretty valid to say one plays since five years, if one played T:L since 2014 and TK since somewhen else. The reason, why TK was canceled as official successor of T:L and splitted into an own version, by the way, is that a huge part of the Travian community didn't like and accept TK. But yeah, TK is the very much desired play-style by the community. xD

  • This is good thing because Treasure Holders can improve much faster then Governors. They got high output but also high input while governors, specialY In start, do not have large ress spend input and ress earned output. Also it provides multiplY KInd of game starts many of them.not tested due to players blindly following tasks. Do you know you can now chief natar in 7 days? All crop fields 10 all ress ten all tasks semi completes just by chiefting. Very interesting game now very fun! Give it a chance start on new server and read guides on forum. A lot new from old version!

  • Since Travian Kingdoms was intended as successor of Travian: Legends and both games are very similar, such that one can easily transfer ones experience in huge parts from T:L to TK and vice versa, it's pretty valid to say one plays since five years, if one played T:L since 2014 and TK since somewhen else. The reason, why TK was canceled as official successor of T:L and splitted into an own version, by the way, is that a huge part of the Travian community didn't like and accept TK. But yeah, TK is the very much desired play-style by the community. xD

    It is desired play-style by the TK community, or else the game itself and the group of people who play this version of the game wouldn't exist, so yes it is the desired play-style.


    I think both games have value in themselves, if nothing else for allowing very different play-styles to emerge while using a similar root "theme" that is the travian universe, which is quite an awesome one btw. While alot of the base mechanics are the same, there is also a big gap in user experience that separates the two versions and ultimately makes either a different game in their own accord. Like you well said, the reason why legends is still around is a testimony for how different/disparate they are when we get down to it, I don't see how the experience people have/had in a completely different version, no matter how similar, should validate a change in here for the sake of bringing the two closer together when the devs have granted us what most companies wouldn't: The ability to play either or both of these versions with totally different user-experiences while staying within a theme we find attractive.

  • Since Travian Kingdoms was intended as successor of Travian: Legends and both games are very similar, such that one can easily transfer ones experience in huge parts from T:L to TK and vice versa, it's pretty valid to say one plays since five years, if one played T:L since 2014 and TK since somewhen else. The reason, why TK was canceled as official successor of T:L and splitted into an own version, by the way, is that a huge part of the Travian community didn't like and accept TK. But yeah, TK is the very much desired play-style by the community. xD

    I actually enjoy the "speed" of normal T:K servers, but i think it would be better if the length of a round would be more like 180 days again. For now most people just chill in the so called midgame cause WW´s are a bit too early and they already prepare for them i think. If the stretch between Midgame and Endgame (WW´s spawn) would be about 30 days longer people would need to attack something or they might have massive crop problems from chilling and troop building only which would hopefully get us more wars before endgame :)