So as many of you´ve already seen i have posted some smaller guides about how to gamify the various features of Travian Kingdoms. All of them can give small bonuses in different stages of the game and adding them together i have devised a playstyle i would like to name as the "Cincinnatic strategy", inspired after the great Roman military leader Lucius Quintus Cincinnatus. This works great for early- and midgame and surely prepares for a strong late game, but would just take lots of patience and needs to have team helping you out with defense for few days.
There are many minor choices to make on the way and broadly 2 major. First i´d like to call the extended BP play which is I think the one and only way to make the biggest hammer possible(in equal gold worlds foremost).Second is Nutty Natar..both rely heavily on npcing your cropper up during vacation time.Then getting the most if it whats humanly possible and selling your soul to the travian gods.But if you wanna see some big scores the easiest and surest way there is, then it will pay off heavily.
So pick your poison and get started...
The "Extended BP Play":
This one will also rely on Fast settling and is the superior way imo. Building up the account to battlereadyness in 3x speedserver will take 12 days and gives the lead in troop numbers by day 18 surely.In normal pace servers that corresponds to 3 weeks depending on the end of vacation period.
By the end of vacation bonus week you will surely have reached 30k troops even as roman pumping EI, imps and cats and have the strongest army insured if haven´t had any clashes.Also its kinda lazy and extra careful way that helps to enter game on your terms choosing the right team..and if your kingdom is getting bombarded, then you are quite safe..Things should be pretty heated up by the end of day 10 and this is the critical time for you to have some good players on your side and help you come out of vacation.
Step 1.(Preparing for fast settling in spawn):
Start spawn as governor, activate travian plus and build crop and res fields to 3+3*5(if you wanna min-max everything under crop in menhir village then all res to 5 and no crops, but this could mean you lose the preferred 15c tile), residence to 1, WH and granary enough to collect the bonuses, 25 troops ASAP(barracks 3) and kill robbers to sell treasures, hero needs to adventure as much as possible(i use all skill on resource).MB to 5, residence to 5->10, build 3 settlers, collect quest, gold MB to 10 and start demolishing residence. Try menhiring as soon as you have killed first robbers and claimed all res quests you aimed for.
Step 1,5.(Preparing to fast settle in menhir village):
Now get the academy up to 10 with all the loot you claimed and kill the new robbers that appeared to get more treasures.Then town hall, and small party quests and send your settlers on way!If you chose to build all res to 5 with no crops, then you might wanna keep looking for another menhir if the closest croppers are getting taken...might even get 3rd robbers early ;). Demolishing academy might or might not be necessary for enough resources while on the way(+you also might wanna build workshop and stables and make some researching before you do. This depends on if you truly get to the level of sieging before bp ends(only teuts prolly) and to pump out as much inf/cav troops as possible before bp ends so you can use maximum oasis bonuses in vacation time).
Step 2.(Skyrocketing crop production and keeping pop under 200)
Focus on menhired village!( you only need 1 village with good infrastrucure and building it in up in second only takes unnecessary time, resource and population)Crops to 10 in 6/7c while keeping WH just big enough so you can either build crops or getting quest.Then granary to 20, but delaying this a bit will help npcing faster so you could have necessary builds going all the time consistantly. Next either 15c cropfields to 5+mill and marketplace to trade routing for first village(here also minimal WH and granary ,which dont even have to reach hourly production if you have trade routed in good distance taking multiple trips) or crops to 12 in first village (both should be done anyway for maximum crop income.
Step 2,5.(Troops, troops troops!)
The idea is to get as much as possible before BP ends and vacation starts so could have 4 preferably 50% crop oasises filled and kill robber hideouts/camps for 7/14 days .This requires to use as much as possible bandages, training troops in 2 barracks and 1 stable during BP, 4-8skill books, good smithy upgrades and a bit of luck on adventures(maybe saving them a bit for vacation time will give you bigger chances in that). Also be very careful with keeping troops in oasises..you dont want to lose them! .If in SS with some team, then put tag on oasis tile to avoid friendly fire...i got 500 troops killed in oasises total but still had enough to kill robbers since robber numbers are extremely low in camps and hideouts during vacation time and by using the measures I listed before.
Step 2,5,5 ( start vacation)
Final thing in this step is to pick a time to start vacation. Either do that before, during or up to 12 hours after BP ends, minding that you get maximum troops made and that you could come out of vacation possibly when nearby enemies are afk.
I dont know about this cp talk that vacation time is huge waste there. I had just enough to chief 3 villas right after coming out meaning 2 days right when my army was ready for it.PLUS Ill take quality before quantity any time..meaning that imo better to get 3 built up villages and dont need to waste time and res to build em up myself.