• I have recently started playing and I would like to mention that part of my reluctance to spend gold on travian is due to the fact that other players may simply spend more gold on travian and still have an unfair advantage over me. I'm no statistician and so this might even be a bad business idea, but if you assume everybody has the same reasoning as me when it comes to spending gold, the game would make more money if there was a limit to gold spending. yes at the moment im sure some players might spend $1000 on gold. but I think it is at least worth finding out if its not a better idea to place a limit and see if 10 players spend $200 on gold instead. also... the game would be more fun. maybe this could be tested on a server? I think a good limit would be $100 a month. many people spend about that much on gaming every month (between membership and purchasing the game and dlc etc)

    the only problem is that this sort of system would need time to build a player base. I'm afraid too many players have already been scared off by the gold costs. I know I was when I first found this game 9 years ago. (I was still in school so I had no budget). It makes me wonder why travian didn't start with this strategy (since it is less risky) and THEN offer unlimited gold spending as a test server.

    I'm sure I'm in the minority when it comes to this forum, but I think a majority of players don't enjoy pay to win, but would still be happy to pay a large premium to enjoy their favourite game (I mean people bought the xbox 360 and paid yearly membership just to play halo 3) what I'm saying is the limit can be high but there needs to be a limit. otherwise players will just think to themselves "what's the point someone can still spend more than me. I'd rather just play a fair game."

  • I've never thought of it that way lol and couldn't care less how much people spend more than me to get an advantage. I just think of what I need to do and what I should do and where gold use can be effective to make playing easier/more fun for me. I've never thought of it in terms of other people and don't really see how that should put you off.

  • Hmm, I counted how much gold I spent in the last dex3. I mean, I counted how much I spend for what.

    I can tell you one thing: 75% of the gold I spent didn't give me a real advantage, but allowed me to be lazy.

    Instances: NPC trading in side villages instead of trading resources between villages and NPC trading only in capital. Completing buildings like academy, smithy, etc. instantly, because impatience, despite not being able to start next building level due to lack of resources. Instant finishing merchants, because I was too lazy to plan ahead and too impatient to wait. And so on.


    There's only a few things that consume gold and give you unlimited real advantage:

    1. Artworks: Usual costs in de servers for one artwork early game are 20-25k silver (= 200-250 gold), and early game they will boost your cp production by 33% (if you're a decent player and celebrate small parties). Having a few villages more or less is neglectable in the mid/late game and usually allows you to start troop training a few days earlier, resulting in a few troops more. But that's it, it's not that huge of a deal imo. If you're a decent player, you can compete with other decent players who use tons of artworks very well and without major problems.

    2. Books Of Wisdom: Books of wisdom aren't that expensive, usually less than 1500 silver (15 gold) per piece, if you use them intelligently (for instance waiting for both camps to spawn and a few adventures to make it all at once), you're fine with 10-15 in the whole round, at most.

    3. Cardgame - Upgrades for Barracks/Stable helmets: You can sell everything you get in the cardgame, giving you on average 2000 silver per 20 gold roll - meaning you can use card game to convert gold to silver and picking the items you need, basically paying them very cheaply. I did a statistic on which items I get and after a few hundret 20 gold rolls that was the result.

    4. NPC Trades: Well, if you have a decent 15c, you have to npc, there's no way out of this. Investing the money to be able to do that will give you indeed a huge advantage over people which don't, but, if you build your capital carefully and fill it with granaries to have to trade rarely, you don't have to trade that often.


    A member of my kingdom used to have great accounts with only ~1000-1500 gold per round, if you plan ahead, play carefully and don't waste your gold reklessly, that will be the amount you need. ^^

  • I know that research has been done on this in the past and the answer was simple. The current way of doing it was the most profitable, times may have changed but i very much doubt it (this was done on legends before it was "legends" about 10 years back).

    It's possible they've done a TEST server here and come up with a similar answer, it's also possible, if you get enough backing from this topic, for a TEST server to happen with those exact parameters.


    As a f2p player, i actually benefit in some sense from the p2w players from ridiculous auction prices allowing me to get the +25% boosts and PLUS for free usually shortly after t3 artifacts are out.


    Putting more time into the game for raiding and decent use of resources is much more powerful than just shoving gold into the game. Doing both is a scary prospect but there's a highly limited number of these per server.

    I just see it as allowing me to play for free and if i'm allied with a similar number that i'm against, it all balances out.

  • Helping the little ones

    maximum auction bid x3 starting price

    whoever pays the first 3x the price of this one acquires the item. Time to sale remains as it is now.

    I like to send def to Robber Camp:saint:

    ❤️ like this.

  • thats a good start horor.

    also if you don't think travian is pay to win... then what is pay to win?!?!?! maybe you guys aren't so good at english. I don't mean you pay money and automatically win the game. I mean you pay money for more than a small advantage. straight up you produce 25% more resources if you pay. so without even accounting for buying free defence with cages and bonus troops with bandages it should be obvious this is a game where the more money you pay the stronger you get. therefore it is pay to win. try googling pay to win if you don't get it. try googling "is travian pay to win?" the answer is a resounding yes, and its one of the main reasons people don't play the game.

    are you guys being paid by the travian team to pretend this isn't a pay to win game?

  • here i googled it for you and these are the top results all people who like travian type games but don't want to pay hundreds of dollars to be competitive:

    https://wbb.forum.travian.com/…8-non-pay-to-win-edition/
    https://www.reddit.com/r/travi…_one_time_paymentmonthly/
    SERVER REGISTRATION FEES (No Gold Server)
    https://wbb.forum.travian.com/…-where-travian-is-headed/
    https://www.reddit.com/r/freet…com_that_isnt_pay_to_win/

    so stop trying to argue this game isn't pay to win it makes you sound really stupid.

  • With numeracy skills like that I bet you dropped out of high school. 10k worth of cages would beat multiple end game hammers.

    A few random facts:

    - de2n currently has ~120k animals in 1200 oases

    - average travel time with let's say 25 fields per hour + tournament square level 20 + 100% map is ~96 minutes

    => you will need ~80 consecutive days to fetch all animals


    And even if you somehow manage to get 500k animals, have fun with your 500k stationary, immovable animals, while every other village gets conquered. Also good luck even finding 500k cages to buy, getting them all without people purposefully increasing the prize for you, finding 500k (good) animals, taking the time to capture them all, and so on. You kinda didn't think this through, did ya?

  • it still gives you an advantage.

    and you focused on one single weak example I came up with off the top of my head, ok so the game doesn't spawn that many animals, it's still a huge amount of free defence. what about that fact you get 25% more resources for using gold? you can level your hero up twice as fast with gold, you can buy bandages for 30% more troops. that's not some small 1% incremental advantage. that's pay to win. I could go on, but I doubt you will bother explaining away all those harder examples. and you have yet to come up with one single good reason why this isn't a pay to win game.

    I can't believe you think this is a fair game.

    instead of coming up with unrealistic tests of proof like paying 10k gold, why don't you play a game with no gold and see how that works out for you. why don't you start a game right next to me and ill spend some money on gold and we will see who catapults the other to population 0?

    you know what, so that I don't have to waste my time with you, I'll accept that this game isn't pay to win if you can reach top 20 consistently during a round without spending gold.

    spoiler warning: you can't unless you quit your job to play all day and a have a whole load of incompetent farms surrounding your starting village.

  • For the last time....this game is NOT pay to win!


    It doesnt matter how much money you drop into this game.....it still does not ensure a win....again, this is a TEAM GAME. You can have the biggest hammer....500k worth of animals...all the best gear you can buy off the auction.....top raider/attacker ribbons weekly....finish number 1 in every category.........still wont buy you a win!


    ~End Thread

  • I can't believe you think this is a fair game.

    I agree with you that Travian is pay to win. You get an advantage over other players by paying real money. The difference between Travian and other pay-to-win games is the team part. In a 1vs1 situation, gold gives you a clearly unfair advantage. But unlike other pay-to-win games, you never really have a 1vs1 situation in Travian. And when you play with a decent kingdom you can have a great round while spending no gold at all. Sure you probably won't be Top 10 unless you really try hard, but that does not prevent your kingdom from winning. So overall I'd say Travian is pretty fair compared to other pay-to-win games.

  • it still gives you an advantage.

    Yes, obviously you pay for an advantage, but not for a win. You still need teamplay, strategy and skill to play and win the game, that's why I said one could give you 10k gold and you would still get ass beaten ingame.

    and you focused on one single weak example I came up with off the top of my head, ok so the game doesn't spawn that many animals, it's still a huge amount of free defence. what about that fact you get 25% more resources for using gold? you can level your hero up twice as fast with gold, you can buy bandages for 30% more troops. that's not some small 1% incremental advantage. that's pay to win. I could go on, but I doubt you will bother explaining away all those harder examples. and you have yet to come up with one single good reason why this isn't a pay to win game.

    I can't believe you think this is a fair game.

    instead of coming up with unrealistic tests of proof like paying 10k gold, why don't you play a game with no gold and see how that works out for you. why don't you start a game right next to me and ill spend some money on gold and we will see who catapults the other to population 0?

    you know what, so that I don't have to waste my time with you, I'll accept that this game isn't pay to win if you can reach top 20 consistently during a round without spending gold.

    spoiler warning: you can't unless you quit your job to play all day and a have a whole load of incompetent farms surrounding your starting village.

    I was about to explain to you, why most (all?) account-advantages do matter, but don't matter enough to singlehandedly change the actual outcome of the game round ... but your top20 playerranking "argument" and catapult "argument" show that you obviously lack even basic game knowledge (e.g. that it's a teamgame or that I don't even need 10% of your troops to prevent you from zeroing me). Heck, the catapult argument was garbage, even it it weren't a teamgame. Soooo, I'm gonna read those other three unread posts, have fun being a farm and blaming it on the system. :thumbsup:

  • Yes, obviously you pay for an advantage

    thanks for finally admitting it. that's why people don't like this game. read my posts more carefully next time and maybe you won't sound like you lack basic communication skills.

    also I'm not a farm, I'm a top ranked player, because I spend money on the game. but its too expensive so I won't be playing again.

    its funny how you can challenge me to spend 10k but I can't challange you to spend no gold because thats a suddenly a silly argument. sounds like you're too scared to try.

  • I agree with you that Travian is pay to win. You get an advantage over other players by paying real money. The difference between Travian and other pay-to-win games is the team part. In a 1vs1 situation, gold gives you a clearly unfair advantage. But unlike other pay-to-win games, you never really have a 1vs1 situation in Travian. And when you play with a decent kingdom you can have a great round while spending no gold at all. Sure you probably won't be Top 10 unless you really try hard, but that does not prevent your kingdom from winning. So overall I'd say Travian is pretty fair compared to other pay-to-win games.

    most pay to win games (or should I say pay-for-unfair-advantage-games, since some other people in this thread just want to argue definitions) are team based games. you are right that a good team is more important that paying lots of money. but that doesn't stop people from dropping the game because they feel like it's unfair. which is my original point. travian is one of the worst games in this regard, I personally can't think of another game that offers such a large advantage for people who spend a lot of money. I challenge you to name three other pay to win games that are more unfair than travian.