I wanted to propose a modification to the scoring system for offenders, in particular with regards to the points acquired with attacks on thieves' hiding places.
Currently 50% is awarded for pt offs and 100% for exp heroes compared to the total score, given by the wheat consumption of the troops in defense of thieves. In my opinion it is a wrong thing because it penalizes the most active players attacking the other players, to the advantage of those who never move to attack, but only limit themselves to defeating the thieves.
It is normal that those who do not attack can easily accumulate large numbers of troops and thus have thieves with many defenses to defeat that earn a lot of pt offs with minimal losses, since they are npc without walls, bonus hero, up in forge etc ...
Those who use the troops on the other players, on the other hand, find themselves having to face real opponents, who can defend themselves in various ways, losing many more troops than thieves, with the same off pts earned.
In these 3 years that I play in the kingdoms I found myself on every server to see the top offender always full of scarce players who don't know how to attack, but who are there thanks to thieves and the same goes for the general off; of course, there are exceptions, but this is usually the case, so I wonder why these players are rewarded at the expense of those who actually know how to play and decided to follow a more aggressive strategy.
The medals and awards should go to the attacker, but the opposite happens
For example, the defender ranking is much more balanced and only the best players stand out.
So my proposal is to change the pt offs attributed by attacks on thieves by reducing the percentage from 50% to 15%, or even less, and leaving pt exp unchanged for the hero. In this way, I believe that the merits are attributed to the best players.