Three years ago, we wrote the first Story of BM. I thought we would lose the server and I started the story with “We lost”, I was wrong. It took us 3 years to lose a server. I couldn’t be happier to have lost our first server here against all of you guys. My first thanks go to all of you, enemies of yours, to keep coming from the beginning to the end and to never give up. Its thanks to you that we will improve.
I’ll try to sum up our server and stay as analytical as possible through it. (I apologize for missing operations albums, we got lazy on saving reports from time to time)
After COM8 where we had been clear victors of the server since the beginning we were looking for a challenge and what’s best if not the server where usually some of the known TK premades play together? Therefore, we decided to join in on COM2.
I/ Pre-server and first days
Our pre-planning usually starts out a month before the server and is divided in 3 parts:
- Plan kingdom layout (king, dukes, early game plan, …)
- Recruit members for the server (either people who had played before with us, or people who couldn’t because of our recruitment policy, etc..)
- Prepare guides so that early game runs as smoothly and as efficiently as possible.
The day the server started we had our kingdom layout and all members ready to start (as mentioned before we started out with 78 unique players, but less unique accounts).
After day 1 we had secured 45 croppers and things were running smoothly besides some usual bouncing, internal problems, etc etc... Overall, really great effort from everyone securing the first step for a solid and sustainable growth in the early game.
Thanks to menhir’s, we had a steady development which allowed king and dukes to have their capitals done in 60/70 days.
II/ Early game
Our early game plan was plain and simple. Sustain economic growth while clearing nearby people within kingdom area and around WW while keeping the pace of the other kingdoms in terms of treasuries.
Our secondary goal was also to reach 10k treasuries before day 30 of the kingdom in order to allocate to both sub kingdoms a treasury slot and therefore have a small advantage in terms of area coverage for our members who, because of cropper location, were still outside borders.
Meanwhile around in the server other teams were growing and settling down. GGG and Shrug being direct neighbours had skirmishes, GGG focusing on them since shrugs were the winners of previous COM2. Meanwhile Orange, 3rror, DEVIL kingdom and Zion had some skirmishes as well since all their territories overlapped and they were either fighting for territory around (0|0) or fighting to connect kingdom (in case of 3rror vs DEVIL) or Orange trying to help the enemy of their enemy since they were so close to 3rror as well.
Around day 38, we were starting to lag a bit behind in terms of treasuries because of our early game playstyle. Therefore, we started doing what we do, attack everyone all together. Orange were the closest kingdom and it was also the kingdom that threatened our beloved Renuo of being erased. So, we decided to teach them some manners.
Easy strategy, divide and destroy, minimize damage, maximize output:
III/ Mid game
We kept going on Orange trying to peel as many oranges as possible while growing our economy.
After the first few operations, things around the server changed. Jethro had started PMing everyone offering his kingdom def against BM and Shrug. Shrug had experienced first-hand the reinforcements of GGG when attacking Rainbow which cost them mainly Curtain hammer back then even though they got through.
At the time, especially early game having help in def is very effective as capitals are very hard to go through and even small amount of def are very useful.
After some operations on Orange we were a bit bored of not having any reactions from them and we moved on our next target, 3rror. Zion had gone on them a week before and 3rror was weakened, therefore we had the feeling of possibly going big right away without many losses. We misjudged the situations, underestimating the possibility of GGG reinforcing them and we paid for it. We crashed several hammers and we went home with not a lot. That was a wakeup call to go harder and better on them, which is what we did shortly after and that time it went as planned. We didn’t limit ourselves to attack 1 kingdom, but several at the same time. We started faking several treasuries in other kingdoms to stop possible reinforcements and make people fear we would actually go sharp on actual treasuries. While attacking points of interest in different kingdoms.
Generally, our missions have some underlying goals:
i) Keep high spirits and motivation in off players
ii) Dominate the enemies
iii) Always have a competitive edge on everyone else
(if you some everything, it’s our recipe to have fun)
Now that we had gone already on some kingdoms of the server, the server started slowly but surely reply back to our attacks. It was in the air that something would have happened, and as predicted attacks came in shortly after. We didn’t expect as many players incoming on our innocent homes and families at first. If I remember correctly, the first attack had 45/50 players from GGG, Phoenix, 3rror, Orange involved in the mission. No matter how one can be ready, with that number of players attacking you can only limit damages and survive until the day after.
Thankfully they were even more scared than us and did barely any relevant damage.
This being said, they came in multiple times, over and over, damaging us, but in counterpart they took lots of damages as well. We started deffing better and preparing better every time we were attacked. Thanks to a few good guesses and some hard work after a few weeks we deffed 1 million enemy troops and enemies stopped attacking. One of the things that made a huge difference was the scouting we planned against Unknown. We knew his TS lvl and therefore is travel time, we guessed his possible targets and sent scouting’s 5 s before his send time and 5 s after. This meant that in case the hero experience increased by only 1 instead of 2, that was the real target. Thanks to that we successfully walled 3 of the biggest hammers of 3rrors which helped us quite a bit afterwards.