Worse Than Losing Your 200k Hammer

  • Hey guys,

    I understand that you don't really like it when the hero doesn't find anything valuable(well who does?) but we can't expect the luck of the draw to be always on our side. Be2-e4 mentioned that he doesn't fancy finding silver either, do you share this opinion?

    Adventures are in need of an overhaul

    SacredLegend - what do you think should be reworked exactly and how do you envision a future adventures overhaul that you'd enjoy? Or is it just the rewards that you'd like to see changed?

    Kind regards
    Georgi

  • Both.......


    I wouldnt mind seeing a bit of an RPG flare to the adventures.....adventures to me...have always been a side distraction from the usual button pushing, but I'd like to see my hero be more....heroic...so to speak....perhaps more RPG text to an adventure....like "settle nearby dispute with serfs" or "something is terrorizing the local peasants, they want you to investigate the issue"......with rewards to match....like the first one might reward a few gold....the second might end up rewarding a few nature animals (you made a few friends ;))......etc.....something like that would be enjoyable.


    More adventures like that would be nice too....maybe 3-4 per day.


    Also a more customizable hero would be nice too...to match his heroic deeds!


    In terms of tier gear....yes...they certainly are in need of an upgrade....starting with the horse....completely useless outside of the mobility....perhaps tier 2 and 3 could add stats like "Increases troop movement speed by X%" or "Increase troops attack by X%"


    Ive been playing this game since its release....and you'd be surprised just how many people have no clue how to use the spy glass.


    I wouldnt mind seeing simple items that instead of having to wear them....when found apply to your acct.....like the Pennant .....its a very rare occasion and annoying to have to send your troops WITH your hero


    Thats all i can think of at the moment....but you get the general idea.

  • some thing like quest games, asking hero to complete missions alone or with army.

  • Hey guys,

    I understand that you don't really like it when the hero doesn't find anything valuable(well who does?) but we can't expect the luck of the draw to be always on our side. Be2-e4 mentioned that he doesn't fancy finding silver either, do you share this opinion?

    SacredLegend - what do you think should be reworked exactly and how do you envision a future adventures overhaul that you'd enjoy? Or is it just the rewards that you'd like to see changed?

    Kind regards
    Georgi

    Then perhaps you should avoid RNG as a default solution for almost any option in game. We want choises and rewards not RNG and disapointment. Make the adventures better or worse depending on how active you are and how well you play the game. That way they serve also to spur you along. 'nothing of value found' is like a big middle finger to players. Haha you used adventure points. Now you learn not to? Why was this even in the game to start off with?!

  • I'd love to see finding special units during adventures

    bonus stats...special skills...maybe even a retinue that can change village locations like your hero.

    tbh I would prefer all units can change village locations, I know this would mess up the balance of the game though.

  • How is it possible that in the new COM2x, the hero has to wait more than 10 hours (!!!) to get a new adventure? Less than a week that has begun and already waiting times of a server that's going to end? (for example, in the COM1x , hero has to wait "only" 13 hours....and it has begun almost two months ago)