Game survey

  • Why can't I compare the two? It still stands they've decreased. Just dota by the millions while travian in the thousands. Epic brings out so many changes because they've got the players and hence the funds to do so, and they've got a fair margin to do what they please. The level of marketing/advertisement required to get 100k new players is something beyond my comprehension atm. What change are you suggesting that can increase playerbase by 10 fold?

  • Perché non posso confrontare i due? Sta ancora diminuendo. Dota solo a milioni mentre travia a migliaia. Epic mette in evidenza così tanti cambiamenti perché hanno i giocatori e quindi i fondi per farlo, e hanno un giusto margine per fare ciò che vogliono. Il livello di marketing / pubblicità richiesto per ottenere 100.000 nuovi giocatori è qualcosa che va oltre la mia comprensione. Quale cambiamento stai suggerendo che può aumentare la base del giocatore di 10 volte?


    Because 10 million will not stop playing all together 10 thousand would put, 4 domains have already been closed and others will soon end up the same (Italy is on the right track).


    I don't know what can attract new players and I don't have brilliant ideas to propose, I don't work as a developer otherwise I would have created my game.

    What I know is that everyone complains about a boring gameplay and the players continue to decline ...

  • Dota is not the first Moba, i have played different Moba before Dota.

    And before Moba i have played some Maps with similar mechanics of the Moba, Creep Wave, Xp and Gold gained when you Kill creeps, Gold to spend for buiyng items, exp for increase spells, a base to defend etc.

    When Dota has reached his boom in Wc3 the majority of users left old Games/Maps for play Dota, and why old Games/Maps similar to Moba are death ? why old Moba are death ? because Dota had drastically changed the game machanics, had completely change the style of game, Dota was innovation.

    Why Dota is still alive with a big player base after...16 years ? because the Development Team continuying change and evolve the game, during the years they drastically change the Game, Items, Heroes, Map, Hero Talents, Shrine, Jungle, Creep Gold and Exp in Last Hit and deny etc etc etc.

    I remember the first Dota, a very unbalanced game, but with an insane potential, someone with a big ambition worked hard for change the game.


    Travian has never, NEVER, NEVER AND NEVER, change his mechanical Game Base, NEVER.

    They add Farm List, they change the graphic, they rework the Hero system, they create new version of Travian like Travian Kingdoms, etc etc etc, but they never change the game base, never, same problem in Travian Kingdoms, they add for years new Achievements and Hair style for hero, they rework the Lobby, Player Profile, Kingdoms profile, fishing animation etc, but they never touch the game base.

  • Because 10 million will not stop playing all together 10 thousand would put.

    What? What makes you think that's true? Just because the number is smaller? It's all about proportion. Getting the entire playerbase to stop playing is still an incredible feat. It might be somewhat easier to get 10 thousand rather than 10m to stop altogether, but still difficult nonetheless. You'll always have a few staying.

    4 domains have already been closed and others will soon end up the same (Italy is on the right track).

    That's not altogether, that's just as slow a decline as anything else was. What makes that considered fast?

    What I know is that everyone complains about a boring gameplay and the players continue to decline ...

    I see what you mean but be careful when you use the word 'everyone', you're representing me too? Not everyone sees the forums or posts their views. You've only seen those that actively voice their opinion and wish for change, the vocal minority, not the silent majority.

    Dota is not the first Moba, i have played different Moba before Dota.

    ? I never said it was the first. Although I would like you to tell me more about them c: , aeon of strife is what you're perhaps referring to?

    Yes, dota is still alive after all these years because of icefrog maintaining the game (spearheaded solo as far as I know) for years up until 2009 when Valve contacted him and offered him to be under their development team as they wanted to make dota its own game (not a wc3 mod). At that point it got massively revamped and gave much exposure to the game.


    The thing is, you're wrong about them having changed the base game, they never changed the core gameplay of dota, ever. It was always changing/adding/modifying things around it. Dota was always 3 lanes, creeps, heroes, items, and of course, ancients. Give me one instance or patch where dota was not this game. Sure a lot of tweaks and additions have been done around it, but it never moved away from this core gameplay and is what makes 2005 dota the same as 2019 dota. If they removed items or changed the objective from ancients to something else then that could be considered as a dramatic move away from their original gameplay. Your comparison between dota's devs constantly dramatically shifting the core gameplay and travian's devs not doing that, is not true. They both never changed the core gameplay.

  • Doubledealer#COM


    - In three years the number has fallen by 50% and continues to fall, perhaps in another 3 years there will be no one left, it is a concrete probability ...


    - 50% in 3 years out of 4 from birth is not slow decline...


    - I read the chat of the servers or the discord channels and many complain about a boring gameplay, in the forum there is no comunity I don't consider it at all ...

  • The most important point in my last post is the impact dota has had in Wc3 era, with debut of Dota 1 in Wc3 all others Moba and Similar had become completely obsolete, because who have created and edited Dota had better ambition and innovative idea, the majority of players left old Moba and Similar to join Dota, and trust me when i say Dota has drastically (Dota is not only 3lanes, Hero and items) change the game during the years, to explain better this concept i need to write for hours and hours, but this is not the place and the context, i don't want fall in off topic.


    An example is Clash Of Clans, the difference of Travian and CoC are irrelevant in this my post, CoC is an App, Travian a Browser Game etc etc, i don't care here, but i think CoC made obsolete a lot of game mechanics of Travian.

    Look the farming system of CoC, is irrilevant if the player who you attack is inactive or active, in every single attack there is strategy and gratitude, the most of top raider in travian attack more inactive accounts, there is no strategy or gratitude in that, is a boring system, deleterious system, i see a lot of people play a random game like League Of Legends and some times press Alt+Tab for send the Farm List, this is not playing Travian.


    I don't want transform TK in CoC, but i think some game mechanics of CoC can be interesting for Travian.

    During the years of travian i see a lot of new players who spend a lot of time and resource for building Cranny, i think we need to consider a rework of resource protection, an automatic resource protection OR (For example) put in the Warehouse the Cranny concept, every level of Warehouse automatically protect X X X X resource.

    I'm veteran player, rarely someone attack me, so i never build cranny, but i can't just think about only my interests, is important for me think and care for new players, for new generation of players, or Travian has no future if we think only for veterans players, we need to talk about this game mechanics.

    Considering and talk about the possibility to put a Bonus automatic raid resource similar to CoC when you attack an active player, and add a +X% based on population difference from attacker and defender.

    I see a very lot of players quit the game after loss all troops, or have fear to send attacks or reinforcements, considering and talk about the possibility to put to the Hero a new ability who automatically regen X% of troops lost.

    We Veterans forgot what it means be a new player, Veterans like me, who started the game in 2008 or before, have some difficult to know the needs of new generation of gamers.

    I see a lot, very very lot of new playes who have fear or refuse to send their troops, because in their mind they think "If i send my defenses i can't defend my village" or "If i send my defenses and i lost them all i'm vulnerable" or "What i personally instantly gain if i send my troops ? nothing", considering and talk about the possibility to put every weekend a bonus resource you gain based on % of Def and Att points you do during the week.

    The new player don't need to think he lost all troops and a waste of a lot of resource, you lost some troops for help your Alliance ? a % of this troops is saved and come back in your village in 24 hours, at the end of the week you take some resource based on your Def % bonus.

    I think we have an huge problem in Travian, nothing keeps you in the game for a long time, classic problem, play the random game like League of Legend and some time Alt+Tab for control Travian Account status, this is a huge problem who affect all players of Travian, we need something who encourage players to stay more time to Travian, the Achievements System ? nah... not enough and useless system for a lot of players, i've been a lot of time Admin/Co-Admin of a lot Alliances, in time of night missions to waste time we played some random games like Atwar, Risiko Online, Briscola, Scacchi, Dama, Tetris etc, so.. here my idea.

    In Travian Kingdoms we have a """""""Card Game""""""", why dont create a true, simple and tematic Card Game ? you can already imagine what cards you can have, Roman, Gaul and Teuton troops, if you think is a good idea you can too add some "spells" like Bendage, Cage, etc, in the dead times of Travian players can affront other players in the Card game.

  • See that's better. Share those in suggestions.

  • I'm still waiting for an answer BridgetB

  • HI Smilzo


    I see you posting assumption that are not true. Like I stated above, we are discussing within the team every reported player wish. We do not implement wishes literally though, because we always thing of all domains and their communities and their diverse needs and wishes for the game.


    I understand that this can be frustrating when you provided us with a great idea that is seemingly easy to implement and you don't see a result. Sometimes, the best solution could backfire or break the balancing elsewhere in the game and we have to consider these things. Plus, we get feedback from 9 domains and some wishes are similar, some are the complete opposite. To name just one of them: We get the wish for faster game rounds as well as for slower game rounds.


    Be assured, that we do get your suggestions and that we are thankful for every shared wish. Especially when players ellaborate on their wishes and tell us why they think it would benefit the game play, it is super helpful for us.


    kind regards,


    B

    Community Communications Manager

  • But who cares about the suggestions posted in forums by players ...

    I'm talking about serious updates designed by the development taem, we were told a year and a half ago that you were working on a big update, how soon will it be ready?

    is there really anyone working on improving the game?

    or are you collecting the last money before closing?


    BridgetB

  • Thank you Arievilo for this fitting conclusion:



    Any serious company should care about their customer feedback...

    Smilzo : About your question regarding the "big feature" that JJ was talking about: He ment the menhir era.


    Like I stated before in this thread, the biggest changes in the last 1 1/2 years were the menhir era, the merge to com and the push notifications.


    On all 3 three of them, players had a big impact on:


    Menhir Era: Players asked vor a relocation overhaul for a while now and they wanted us to make it easier to play with their friends. Also, thanks to the player's feedback, we restricted relocation to 15c and 9c fields


    Merge to com: As I stated in the original announcement, we tried other marketing efforts before, but they didn't turn out as we wished. Also, thanks to the open discussion with the players in advance, we kept Polish and Portuguese as in-game languages on com rounds.


    Push notifications: Especially our mobile players were asking for them for a while now. And yes, our App ratings went down. But we got valuable feedback through them that we were partially able to implement already.


    Even though I repeated myself, I did ellaborate a bit more on the topics.


    kind regards,


    B

    Community Communications Manager

  • 2 years of work to do what could be done in 2 weeks? seriously?


    menhir era: it only works the first week and has changed things very little.


    merge to com: it's just a business issue, it has nothing to do with playing.


    push notifications: they are a basic feature of all the apps you had to put at the beginning no after 4 years, and in any case do not affect the game.


    Any serious company should care about their customer feedback...

    certainly, so since we all agree on having the free gold now tg will no longer pay them ... 😂😂😂


    and in any case of all the feedback from the Italian community they never bothered anyone.

  • I like this idea for kingdom quests, but not the rewards suggested. Maybe if the king " invest " himself resources, but not given from the game. Active robbers with villages could be nice too. They can be exist in abandoned villages ultil be destroyed by catas

  • certainly, so since we all agree on having the free gold now tg will no longer pay them ... 😂😂😂


    and in any case of all the feedback from the Italian community they never bothered anyone.

    Care doesnt mean they implement all the things the customer wants (specially if it goes directly against their own business, like giving free gold to everyone (btw you already have a server with free gold....))

    I dont know what happened with the feedback of italian community, I just know that if you want to succeed as a company you need to care about your customer feedback.

    Average player proud to be part of BM

  • BridgetB


    After the implementation of Menhir Era, Merge to Com and Push Notifications, i see the same problems in the Gameplay of Travian Kingdoms, i continue to see the same problems in the Travian Kingdoms Server, i continue to see the same problem of the low user's number of Travian Kingdoms.Why this happens ?, because no one of this changes touch the gamebase of Travian Kingdoms, no one of this changes touch the Gameplay of Travian Kingdoms.


    You can continue to repeat how much you are proud of this changes, and i will continue to repeat how this changes don't really change this game.

    They are good change for Travian Kingdoms ?.... probably.... but they are not a progress for Travian Kingdoms.


    Travian (All Travian tipology of Game) need progress, only with progress Travian have a chance to can back great again.

    If the Travian Development Team ambition are 1.000/1.500 active player for International Servers and 150-200 for National Server, you can continue with this... policy.. but if you want Travian great again i think you need to radically change your policy.

  • I am closing this thread now, because I am repeating myself in my answers.


    LoCrus Like stated before, I know your game changing ideas because the local community managers translate and share the wishes and ideas provided by players. Huge game overhauls like getting rid of the World Wonders made it on our list for special game round ideas. But we don't have so many special rounds during the year.


    Have you already checked out Arkheim? This is a new Travian game in the making in which we are more flexible in changes of the gameplay.

    Community Communications Manager