[Discussion] Relocation Overhaul – Menhir Era 2.0

  • menhir-era-forum.jpg

    Dear players,


    many of you have shared with us your experiences with the menhir feature both on the forums and via our Help Center. We gathered several improvement ideas from all domains and came up with overhaul concept.

    You will recognize some details from earlier player discussions about them, however some of them are new.


    Basically, it’s about 3 key changes:


    1. Area around the WW’s in which no one can relocate, only settle

    2. Regulations for own and foreign troops

    3. Reservation and cool down phase


    1. Area around the World Wonders

    Like the Halloween Hunt, there will be an area around the WW’s that no one can relocate to. The big difference to comx5: There won’t be other special rules for this area. This should ensure that the kingdom(s) around the WW have more time to react to suddenly appearing guerilla attacks.

    Size: 13² map tiles = a quadrat with a radius of 7 fields around the WW tile.


    2. Regulations for own and foreign troops

    With “own troops”, we mean the troops of the player who wants to relocate.

    • Own troops are only allowed as stationed or incoming -> no outgoing troop movements
    • No foreign troops in relocating village allowed -> incoming reinforcements & espionage is canceled automatically
    • Incoming attacks will hit the relocating village before the relocation

    This means, that no one else can reinforce the relocating village. Plus, no one can relocate if there is an attack going on, incoming or outgoing.

    If a foreign player is relocating next to your kingdom, you have a chance to attack them.


    3. Reservation and cool down phase

    We don’t want new players to suffer from the troop regulations. Especially when a village is on a farmlist, it would be very hard to join another kingdom. That is why there is the option to reserve a relocation.

    As soon as a player accepts a relocation reservation, all outgoing troops will directly turn around and return to the village. All stationed troops will automatically be sent back.

    After the relocation, the player will have a cooldown phase of 12h/Speed in which they cannot attack but can be attacked.

    We will keep:

    • The resources fields will be level 0 in the new village and as compensation, the player has resource piles in the hero inventory.
    • Players can only relocate with 1 village.
    • 15- and 9-crop fields are excluded from relocation.

    There are too many players that have a hard time finding an active team right from the start. That is why we won’t restrict the amount of possible relocations or bind it to the BP.


    Our intention is to make the menhir feature a great tool for beginners, veterans and everybody in-between. Its purpose is to find other active players or your friends faster in a game round. Especially new players without a team behind them have only a chance to stay in the game, if they find an active kingdom that will guide them.


    Now, it’s your turn. What do you think about this concept? And why? Do you think the area around the WW is too big, too small or the right size? Do you have further questions about the troop movement rules?


    We are looking forward to your feedback,


    Your Travian Kingdoms Team

  • Quote

    Our intention is to make the menhir feature a great tool for beginners, veterans and everybody in-between. Its purpose is to find other active players or your friends faster in a game round. Especially new players without a team behind them have only a chance to stay in the game, if they find an active kingdom that will guide them.


    yeah but it looks like it just gets abused bye veteran teams

    All the cooldown thinks sound good, but they will find a way arround it and keep abusing this.
    So there needs to be a limitation for 1 village accounts too.....like you loose the possibility to relocate as you have build more than 5k troops.

    Or you can relocate but only take 5k troops with you.


    If you build more than 5k troops and than still don't know if you want to stick to the kingdome you are in, it can't be helped.

  • using the can't attack but can be attacked to their advantage.

    how exactly do would you think could there be an abuse? If we think about it in advance, we could counteract it :)

    Thanks for the reaction to the community. The proposed changes sounds good, I hope this will return the game to normal.

    My choise: reservation and cool down phase.

    thank you for sharing your feedback! Just to clarify: It will be all 3 parts of the solution combined.

    we can attack to robber camps?

    No attacks at all, that includes NPC targets like robbers.

    Bad news for russians

    We are discussing with the Russian community for a while now and got a couple of ideas from them on how to improve the relocation feature.


    I haven't seen a comment to the Area around the World Wonder yet. What do you think about this part of the feature?

  • I have a question... Will this game update affects going servers? Like test and some nation servers... because some players are going from start at this tactik, it will ruin they'r gameplay....

    Or it will be used only at upcomming servers....

  • I haven't seen a comment to the Area around the World Wonder yet. What do you think about this part of the feature?

    This method is more complicated to abus, the player needs to destroy all his villages in order to move a significant number of units, and with 1 village hi will not do anything wrong at this stage of the game. I wold not make this change. Kingdoms will be stimulated to occupy more areas around the WW`s.

  • Will this game update affects going servers?

    Important question! Thanks for asking! This is a huge game changer and we would only roll it out on new starting game rounds.


    Kingdoms will be stimulated to occupy more areas around the WW`s.

    thank you Avalakx for answering my question. Do you think this would be a good or a bad thing? I can see more fights over territory and hence more action before the WWs open up.

    bbash-tada Community Communications Manager bbash-partyhat


  • yes, it will be. It doesn't matter if you have lost your villages on purpose or not.


    What option would you prefer and why?

    I send some logs which my small team destroyed all treasures of Turkish team. No one can't stop us because our offensive very expensive and crash every one. Yes we do this on 15c, but I think I can repeat this on 6-7crop village too. Some people will send you negation reports about my work. It's all :D

  • Thank you for finally listening to community feedback. I hope vacation mode will be fixed soon too.


    I need to see the implications of these fixes but they sound promising.


    If this is not working then just cap the amount of Menhir relocations to 1 or 2 and close it after 14 days of the server (speed x3).

  • If this is not working then just cap the amount of Menhir relocations to 1 or 2 and close it after 14 days of the server (speed x3).

    This makes sense on speed rounds, but not on standard game rounds that last more than 5 months.


    Do you think, there should be harsher rules for speed rounds and relocation? Or would these harder restrictions harm to many players that got a rough start?

    bbash-tada Community Communications Manager bbash-partyhat