Travian is set up game from the start

  • Ok i have enough of this and im speaking about this publicly.
    Travian Kingdoms is fixed match.


    We had 32k treasure while everyone else had 19k. By some logic, with new treasury we should get even more advantage over opponetns.

    But guess what. Our treasure is 32k for 2 weeks now and all other Kingdoms treasure is 27k.



    you travian team. Are you going to show us formula for Treasure spawning in robber camps and hideouts or i will tell everyone i know what you are doing and i will tell them to stop playing or at least stop buying gold. This is so not fair on so many dimensions.

    do you know how hard is to get +50 percent treasure then all other Kingdoms. You only know to take our money and say "we are sorry haha" while you spend our money and giving us fraud in return.


    SHOW US FORMULA FOR ROBBER CAMPS AND HIDEOUTS ,
    Travian game is FIXED GAME FROM START - dont buy gold!!!


    Why do we even play and battle untill WW? Always Kingdoms have same exact VP before wonders appear. This is ridicoulus. What kind of game is this? Fixed from the start...

  • А ты больше в отпусках сиди)))


    Активация режима отпуска займет 48 ч. На время твоего отпуска другие игроки утратят возможность посылать на тебя атаки. Твое производство ресурсов (дерево, глина и железо) будет увеличено на ‭‭100‬%‬ в течение того же времени, сколько длился отпуск.

    Во время отпуска твои сокровища не будут генерировать победные очки.


    Все написано...


    а у вас постоянно режимы отпусков то на короле, то на герцогах


    Вынесли сундуки на халяву у своих союзников, еще и не доволен чем то

  • Its not problem with Victory Points. Math there is straight: How many ACTIVE treasurs you have at midnight, that much you get plus VP.

    Problem is gaining of tresaure.

    You play com3 as I do. You have seen what we did. You all Kingdoms had 20, 19 someone even 9k treasure (serious kingdoms) we had 30k.
    And for week we cant gain more then 2k treasure even though we have 100 governors (30+ active of them).

    So... you all know that no one stole any treasure from anyone last week.
    7 days ago our treasure 30k
    Yours and others 20k

    Today 32k
    Yours 27 others 26cca

    SO! You got only from robber hideouts 6000 tresaure while our Kingdom got only 2000 treasure.
    Plus, we have still one more treasury then anyone else in the world and by the way that new treasury had 11 robber CAMPS and they had 2,3 treasure inside which is joke for our troop stats.

    Anyway, proof that Travian Kingdoms is set up game from the start is that all Kingdoms after 20 days of game gaine exact number of crop per stolen treasure, no matter if they have 4700trs or 2322232113123123323 tresure.

    Fixed match. I see point only in spending more gold to catch up enemy then when you catch up, script wont allow you to go too much overhead enemy beacuse what? enemy might quit? 30k treasure vs 10k treasure. But you have like 10,20 golders there who spend 100 euro each 3 days so you have to give them something so you give us less treasure from robber hideouts in order to satisfy inactive and mega noob golders (respect to golders who are not noobs)



    Look how they equal all Kingdoms:
    https://yadi.sk/i/6j7RBqCl7fckuQ


    by manipulating robber hideouts
    Big Kingdoms get less robber hideouts and less treasure in them while smaller kingdoms more often ger robber HIDEOUTES (not camps!) and they get more treasure. Look! Stats do not lie. Check all worlds. Not just com3. fixed fixed fixed

    Give us one fair world to play please at least once in Travian Kingdoms!!!

  • You also have to take into consideration how many of your players are actually attacking their hideouts when they pop up? or are they just letting them(robbers) attack their village. Another consideration is....your players may also not be using their stolen goods right away.......


    ...and yet another consideration......take a look at just how many of your players are OUTSIDE kingdom borders....they may have alot of stolen goods in those villages.


    Im not saying Travian is absolved of what you are accusing them of......im just giving you other considerations to take into account.

  • You also have to take into consideration how many of your players are actually attacking their hideouts when they pop up?


    C-Unit Governors are ordered to have Siege ready troops from week 3. Today is Week 7 as we play com3.
    I have asked my Governors their opinionos. They said and i shall copy:

    Adorabelle17:14

    btw faust i read ur forum post i think ur correct, for example i cleared hideout 28-30 hrs ago still no spawn for other one while a friend who plays from day 1 can get it in 18 hrs and less in lower kingdom


    ----
    Just an example. We have 108 players in Kingdom from that 2 kings and 4 dukes. Everyone is active constantly and has sitter. Robber Hideouts are attacked as they appear, as I have orderd from week 3.


    Other interesting thing is that we have a rule: He who settles outside borders, will get his village catapulted by own members unless field is cropper or at least c7 or some very good oase field that makes example! All others are cated, we have catapulted more then 6 "new villages" outside our borders.


    So you see how professional we try to be.
    And script is against us.



    And about golders...i trully belive noobish golders get it easier. Less robber army, less natar army on WW and stuff. But im not sure so I cant say but I know one thing and that is Dragonbender.


    Dragonbender was NPC player on first TK Night Com. Suposly the playa with soooo large army no one can beat. Player was few fields away from 0 0 and also few fields away from me. Interesting thing is, DragonBender NPC playa did not spawn on 0 day of the game but on 15h. And you know where he spawned? 1 single and I repeat, 1 single field from probably top golder at that moment. Duke of Amigos, setttled c15 150 percent 7 fields from 0 0 and 6 fields from my capital and treasury so belive me i watched his grow and i attacked him constantly, he managed to and listen now carefully:
    NPC wall lvl 20 in 10 day
    NPC ditch lvl 20 in 10 day
    NPC 6k hammer in first 10 days, after he went to 25k clubs 10k tks which i killed then he stoped playing but listen further
    farms all level 12 in 10 day
    all ress fields in 10 day
    spawn village was left on 56 pop if i recall correctly
    So player must have npced his barracks at least 18 and stable 18 main building prolly 20

    All in 10 days. I hated it! I really did. my c6 croper without gold coudnt compete with numbers of him
    Anyway, after 15 days of game, player showed complete noob. He did not know to fake properly, he lost nice sum of army attackng governros and always was solo attacking without team help. So things didnt go well for him on 15th day when i started to catapult him. Fakes, hey but still! Day 15!

    So dude slows his progress and magicly village dragonbender player spawns 1 field from him,
    I can not describe you with words how much resss dragonbender had after i and my team smashed his army and farmed him but problem was that it was freaking night com and dragonbender was 1 field away so golder had 1st shot on him and that was 10k each ress on 15th day of t he game eaach morning helooo anyone on board???? lol xd


  • Its not problem with Victory Points. Math there is straight: How many ACTIVE treasurs you have at midnight, that much you get plus VP.

    Nope, govs in vmode cost vp, dukes & kings in vmode don't produce vp at all.

    Just an example. We have 108 players in Kingdom from that 2 kings and 4 dukes. Everyone is active constantly and has sitter. Robber Hideouts are attacked as they appear, as I have orderd from week 3.

    And for week we cant gain more then 2k treasure even though we have 100 governors (30+ active of them).

    You kinda lost your credibility here. Well, you did with the thread as a whole, but at latest here. Also you for sure don't check all govs, ignored the stolen goods in inventory point, probably forgot, that robber camps spawn only on certain settleable fields (which you jammed with your settle policy), ...


    @Drageonbender story, that village spawned on all servers on the very same spot: -7 / -1

    Imagine embarassing yourself so hard with "proofs" and "facts", but in reality not having any clue what you're talking about.


    xd

  • I can guarantee you that there are a few if not more of your players that still have stolen goods on their hero.....you would be surprised at how many if you were to somehow get an exact number.


    Plus Be2-e4 is right......robber camps need spaces to spawn....if you kingdom is jam packed border to border....that will lesson the amount that spawn.

  • Can I get a reply from official Travian Kingdoms member?
    You all started to troll now. I have explained everything in detail. Your experience with noobish game does not concern me. (jammed fields, stacked treasure etc..)

    Please count how many 4446 spots are open in your kingdom

    @Edit i was wrong, camps can only spawn on NON 4446



  • Average is bolded in every example out of 3. So what does this "average" means? Random factor? There is no randoms in program script, otherwise would be full of bugs.
    So...

    How much treasure does robber hideout contain and what factors are those? What factors makes them bigger or stronger? And my opinion is your answer is fault: bigger kingdom is, bigger army of hideouts are. I sit my deffers, gauls and romans, they have great ammount of troops in robber hideouts to clear but very little ress and verry litte treasure.


    Still, does not explain so much differene. 7 days only +1.5k treasure gain, 100 governors, 2nd largest Kingdom, 2nd off Kingdom.

    So press more unlikes but truth is game is fixed that everyone have pretty much same treasure and victory points, no matter how hard they try.

  • Can I get a reply from official Travian Kingdoms member?
    You all started to troll now. I have explained everything in detail. Your experience with noobish game does not concern me. (jammed fields, stacked treasure etc..)

    We're not trolling, you just can't accept that you're brabbling nonesense.

    Average is bolded in every example out of 3. So what does this "average" means? Random factor? There is no randoms in program script, otherwise would be full of bugs.

    Wow, you really are brabbling nonesense, that you have no clue about. There IS a random factor, take it or leave it (and the forum alone). It's actually very easy to implement randomness in a programm. For example like this: $nextSpawn = time() + rand(3600 * 24, 3600 * 72);

    bigger kingdom is, bigger army of hideouts are. I sit my deffers, gauls and romans, they have great ammount of troops in robber hideouts to clear but very little ress and verry litte treasure.

    That's bullshit aswell, hideout army depends on account production & account fighting strength. Also, resources depend on the account production and randomness.


    ...


    Wait a second. If you believe, the game is fixed, feel free to quit and leave us alone that way lol.

  • Sorry Faust Paladin it must be really tough to see that whatever you do there's no chance to win as the game is fixed .


    The game has so much potential yet the staff seems hell bent on ruining it.Everything they do is against common sense and hurts the player base.Such a pity!


    Good luck mate!Who knows,maybe someone will wake up and make this game fair!

  • So wait,

    You think that to win in this game it's enough to:
    - Recruit whoever / Be the biggest
    - Have the most villages in borders
    - Clear hideouts right away
    - Sell treasuries right away

    And that all this should give you a fair competitive advantage against a team who focuses on war and steals treasuries and VPs left and right in the server?

    Everything that has been said so far by the others is correct:
    - Robber camps spawn on non 6444 fields: If you asked your governors to settle in all of these you will never have robber camps, it is your fault not the game.
    - Robber hideout spawn every now and then depending on game age. The random factor is included as Be2-e4 shown.
    - Robber hideout size (troops and resources) depends on the player account, not the kingdom.
    - Make a review of all the treasuries in your governors account, you might be surprised to see how many treasuries are unsold.

    The game isn't fixed, what does it even mean, fixed for whom, you think there is a conspiracy against yourself? Wake up and go look for treasuries in the enemy treasuries instead of chasing non-existing ghosts or conspiracies.

    Btw, nice info to share that you are the 2nd kingdom in off, you might want to think before sharing info of your kingdom, then again if you have so many governors, you have probably quite a lot of spies too.

    PS: If anyone is trolling you it's Accord, trolling at its finest I must say