4 Quality of Life improvement ideas - Let's discuss your wishes

  • Dear players,


    recently some of you sent me improvement ideas via private messages. I would like to discuss them within the whole community, that is why I am starting this thread. For the future, please post your suggestions in this forum section so that we can discuss them together.


    To make it clear: These wishes are not a Game Designer concept. That means, it's not clear if they are going to be implemented or not. And if we come to the conclusion that these wishes are worth having them, I cannot give you any time frame on when that would happen. I don't want you to have your hopes up or assuming that these ideas are part of the next update. Still, I think, it is worth discussing them with you all and get your point of view.


    Your recently sent wishes:


    1. When sending resources to my villages some indicator would be nice how much resource can I store there. (like I have wood: 650/4000, a number would show I can send 3350 wood)
    2. At baracks/stable or workshop at the bottom where there is a white space now, the required resource production per hour could be added to see whether I need to level up my barracks for the current production or not for the selected unit. For example: If clubswinger for a given level of barracks takes 30 seconds to produce, there numbers would be there: wood: 10200, clay: 7800, iron: 3600. It would be helpful to balance the level of military building production with resource production fields.
    3. Some ROI calculation for the resource fields, I think most of the players thinks higher the better but after level 12 it could take 20-30 days to produce the resources it was invested into the upgrade. Of course this ROI depends on connected oases bonuses, travian plus and resource production bonus buildings.
    4. Could the king be allowed to see his/her own kingdom member's troops somehow without using getter tool.

    @all: What do you think about it and why? What do you think about the layout suggestion of #2? Do you have a layout idea for the other wishes? And who is willing to come up with a mockup?

    I personally have some privacy concerns regarding #4. Would it be okay for you to share such information automatically with your king?


    I am looking forward to discussing with you!

    Georgi

  • 1. Except resource levels are fluid. They change constantly (or should be). So when your merchant arrives the data is no longer relevant.


    2. If you haven't seen that you're producing too little resources to run constant troop production then you don't even have a 1 hour training queue. I question the logic of adding this information.


    3. Was literally discussing ROI last night. It might be useful, it might not. Irrespective, if I need more crop I'm upgrading the crop fields....


    4. I would support this for kings and dukes. If you really have a hierarchy then it is no issue at all. Already exists as an option for secret societies.

  • 5. Could u change hero production so that we could choose with 4 slidebars.

    It would be suberb if we could match hero production with those troops we train.

    I know it is not good for Travian Games GmbH as u lose some npc gold.

  • I'd like to start with #4.......I 100% vote NO on this.....this option could and would be horribly misused for potentially nefarious purposes......This game already has that ability in SS groups.


    7: Remove the troop influence bonus in Oases. Its a complete and utter waste of troops......coupled with the fact that it turns into a troop pissing contest to get that top % bonus. Influence in Oases should at the very least be population based. Perhaps troop bonuses could be baked into Oases by some means...maybe by your population.....the higher your population the higher the bonus....with a cap of course.

  • 1: idc

    2: no just why!? anyone should max it asap

    3: no I want this be part of the game, thinking about things I build, troops I train and more. also it make a difference between players who think and who just spend like crazy.

    4: yes but with ability to deny info, like how we do with tributes. also it should show the sum of troops including parked and troops that are on the ways. otherwise it's just USELESS with wrong info.

    5: yes even checkboxes works too (checking one resource for 100%, checking 2 for 50% each etc...)

    6: yes

  • 1 Total balance of ress income. Crop it cood show income and if you hover over it gross production.


    pasted-from-clipboard.png


    2

    Stats.png

    Ad stats page to village overview.

    For instance this can be some stats that are tracked.


    - Troops straved total

    - Troops straved last 24 hours


    - Raided ress Total

    - Raided ress 24 hours

    - NR of Farmlist attacks sendt total

    - NR of Farmlist attacks sendt total

    - Ress spendt on units

    - Ress lost to overflow

    - Units produced last 24 hours

    - Units produced Crop/h last 24 hours



    3

    Improve the WW page


    WW suggestion.png


    4
    Servers for say next month march will get announced 28february, judging by by previus anouncments times. Thats to late, they shood be announced atleast 15 days before the month starts.

    Example servers for march shood be announced 13 February,


    5

    This might be kinda on the ballance of the game, but i like the idea.
    [Farmer Building] - Vote for 15C game mechanic


    6
    I like the hall of fame, i cood use some improvments. But i dont think you shod stopp makeing the forum posts.

  • Hello all, I was the original poster. Let me add my thoughts why I asked Georgi about these features.


    1. It's mostly about when you settled a new village and your warehouse is small in your new village. Your production overflow would not matter if you send 50-100 more resources. Maybe my memory is bad but sometimes i have to recheck 2-3 times how many resources I can send to develop my newly settler village faster.

    2. It is not about stopping leveling the unit production buildings. It is more about the resources fields and extra support villages.

    3.Feeding an army is more important than ROI, you can not NPC resources all the time to feed your army. It is about the resource fields. For example: wood from 13-14 cost ~117k resources and will increase your base production by 140 (420 on speed). Even on speed that means it will be even after 278 days. Of course with oases, sawmill and Travian plus that number is much less. Let say you can double your wood production, that still 139 days on speed server. You may can spend those resources on other village resource fields or army. I don't think it is wasted but these resources could have been spent more wisely.

    4. If you don't want to show your army to your king that relation is not too healthy. SS exists but that will show troops only in villages. Active player will use they army for raiding / sitting in oases for extra income.


    I'd continue with new but I think I already read them months ago somewhere here in the forum.

    9. As a pure defensive governor sometimes it is difficult to deal with the robbers. Some option would be nice to provoke the robbers to attack or rethink the algorythm how the units calculated in the robbers so pure defensive units would add less units to them. But still waiting for 36(?) hours is a long time. It could be helpful for offensive player as well. They have to stop raiding for a bit just to gather all units and they will still lose 5-15% on robbers (siege is better but that will lose some time from raiding).

  • I missunderstood your question Georgi, so will rather give my opinions on the questions you asked.
    Before that i belive you shood rather fix things things that get abused like:
    Banned player abuse, and an easy solution
    Or deactivate refocing of grays.


    1. "When sending resources to my villages some indicator would be nice how much resource can I store there. (like I have wood: 650/4000, a number would show I can send 3350 wood)"
      Answer: This changes so fast with incomeing ress from raids and other trades. So then it need to accurat inclued everything, i belive it will be abit excesive.
    2. At baracks/stable or workshop at the bottom where there is a white space now, the required resource production per hour could be added to see whether I need to level up my barracks for the current production or not for the selected unit. For example: If clubswinger for a given level of barracks takes 30 seconds to produce, there numbers would be there: wood: 10200, clay: 7800, iron: 3600. It would be helpful to balance the level of military building production with resource production fields.
      Answer: Sound okay, but not usefull becaus it needs to involve barracks,GB ,stables ,GS and workshop. without it gives a fales picture. Other improvments shood be focused. if you deside to implement something like this look something like this.

    asda.png

    3:
    Some ROI calculation for the resource fields, I think most of the players thinks higher the better but after level 12 it could take 20-30 days to produce the resources it was invested into the upgrade. Of course this ROI depends on connected oases bonuses, travian plus and resource production bonus buildings.


    Answer:

    Positive :thumbup:no players have buildt to hight only to low.


    4:
    Could the king be allowed to see his/her own kingdom member's troops somehow without using getter tool.
    Answer: Yes

  • Georgi: "For the future, please post your suggestions in this forum section so that we can discuss them together."

    Everyone: Posts it in this thread

    :thumbsup:


    But @Topic:

    1) I genuinely wonder, if everyone arguing against this really thinks it's that bad, or just is a confused guy hating on everything but his own ideas. To all the guys saying "resource balances changes permanently", well, maybe you get returning raids in your hammer village(s), but for all side villages, new villages as well as def accounts it provides great benefit. Maybe I'm the only one, but I usually play in two tabs when distributing resources - one for the current village to check storage, one for the resource source (capital or farming village) to send resources. When building up residence/academy for chiefing, giving new villages a push, preventing accidental sendings in the wrong village, send resources to train (def-)troops, helping out building the last few resource field levels in an almost finished village, etc., it's definitely useful. For the other cases, just ignore it?

    2) Again, this information is quite useful for def accounts or when training scouts. Obviously it's useless for off accounts and gaul-deffers who train in both, barracks and stable. I'd probably rather use it to set up traiding routes more easily than to check if I have to upgrade barracks though. To avoid confusion, tie it to some mouseover or button though, that also has some explainatory text to it.

    3) Not sure what exactly ROI means, but I assume it's the (cost / benefit) number. One issue with that is, that it's rather misleading and it doesn't necessarily have to be the best option to build the stuff with the best ROI. E.g. cropland 10 is "worse" than cropland 9, but, at some point you will have to upgrade one cropland to 10, then finish grain mill level 5, then bakery level 3 (I think) - before finishing the last few croplands to lvl 9, if you want to be at most efficiency. So, similar to 2), if it's implemented, it should have some explainatory text to it.

    4) I dislike auto-info-sharing, even if it had some opt-out. Opt-in variant with SS is more protective imo.


    6) Cuervo IIRC they said they're working on a rally point overhaul, so thumbs pressed. :D

    7) SacredLegend The problem is, how do you want to determine whom to put on #1, #2, ..., if neither population nor troops? Also you might want to be able to interact with the ranking, to get the most out of it for the kingdom - or in some cases give up some 5% to make your friends not feel too bad about it.

    9) erdé Yes, it's 36 & 72 hours. But yes, it feels counter-intuitive to have to build some sort of off as deff account. A trigger button would be indeed nice. But it maybe should just attack own troops (no reinforcements), otherwise offers will just let def accs make their robbers. Would kinda suck for them?

  • 7) SacredLegend The problem is, how do you want to determine whom to put on #1, #2, ..., if neither population nor troops? Also you might want to be able to interact with the ranking, to get the most out of it for the kingdom - or in some cases give up some 5% to make your friends not feel too bad about it.

    I say just leave it population based.....If you dont want to build villages around your capital or whatever village has the oases bonus....thats your perogative .....just know you may not end up with population influence.


    Bottom line is .....troops shouldnt be wasted sitting an oasis....ever!

  • Hey guys,
    thank you for your feedback so far! There are some very nice suggestions which will be noted down along with your thoughts

    Hello all, I was the original poster. Let me add my thoughts why I asked Georgi about these features.

    erdé thank you for posting and elaborating on your wishes! :) I've seen there are some mixed opinions regarding your fourth suggestion(troop info available to kings). Do you think implementing an option to share the complete troop information would help, if it will be voluntary for the players?
    @everyone Would this be a viable solution for players that are reluctant to share such information at first, or found themselves in a new kingdom?


    5. Could u change hero production so that we could choose with 4 slidebars.

    It would be suberb if we could match hero production with those troops we train.

    I know it is not good for Travian Games GmbH as u lose some npc gold.

    Tiitana thank you for your suggestion! I assure you that the main purpose of such improvements are to improve your gaming experience and that's what matters the most :)
    To be honest such change will probably require a rework of the current hero bonus production system which I'm not sure is possible at this stage but I'll still forward your suggestion. Just to make sure - you'd like to be able to distribute the bonus resources, using a slider for each type of resource? So that your hero would be able to produce amounts such as 95 wood 45 clay 15 iron and 45 crop per hour?

    I'd like to start with #4.......I 100% vote NO on this.....this option could and would be horribly misused for potentially nefarious purposes......This game already has that ability in SS groups.


    7: Remove the troop influence bonus in Oases. Its a complete and utter waste of troops......coupled with the fact that it turns into a troop pissing contest to get that top % bonus. Influence in Oases should at the very least be population based. Perhaps troop bonuses could be baked into Oases by some means...maybe by your population.....the higher your population the higher the bonus....with a cap of course.

    hey SacredLegend and thank you for joining the discussion. Would you be against such an option if you, as a player, could deny this information from the king(e.g. similar to how the tribute system works)?
    Regarding the oases bonus - this is more of a game suggestions rather than quality of life improvement but it will still be noted and maybe we can start another discussion about it and other ingame changes suggestions, what do you think?


    Rexx thank you very much for the pictures and other suggestions!
    We're usually announcing upcoming game worlds as soon as we have a date determined for them. This involves a lot of planning and sadly it's not always possible to announce them a month earlier but we're trying to give you a heads up as early as possible.
    Regarding the hall of fames - what improvements would you like to see there? What information are you missing?


    We're constantly working to improve all aspects of the game and the abovementioned topics are also being considered however this thread is to discuss rather small but impactful improvements that can be made to improve your day-to-day gaming experience, such as providing more numbers in different places, etc.
    If you have any game related suggestions, I encourage you to post them in the wishes section here : Ideas / Wishes / Suggestions

    Keep the feedback coming :)


    Kind regards

  • Yes, absolutely.....when you deny tributes to the King it usually pisses him off and he will typically look for a way to recoup those tributes anyway he can.

    Overall i think it would be a system that would/could be abused....too much power for a King.......BUT if it were a voluntary format(like upgrading the SS group to accommodate) rather than something you can opt out of......would be a better implementation.



    "Regarding the oases bonus - this is more of a game suggestions rather than quality of life improvement but it will still be noted and maybe we can start another discussion about it and other ingame changes suggestions, what do you think?"


    That would be great, Thanks.

  • @everyone Would this be a viable solution for players that are reluctant to share such information at first, or found themselves in a new kingdom?

    Opt-In (i.e. you need to explicitly activate sharing): Yes

    Opt-Out (i.e. it's activated by default and you have to disable it): No

  • Quick link to the farmlist

    Hi iTob

    thank you for sharing your idea, could you maybe give us some more details - where do you imagine such a shortcut and what would be it's behavior according to your expectations?

    Opt-In (i.e. you need to explicitly activate sharing): Yes

    Opt-Out (i.e. it's activated by default and you have to disable it): No

    Ok, so it seems to me that the majority of you agree that if such option should be implemented, it has to be opt-in rather than opt-out.

    Another wish from your fellow players came in the meantime, it would be great to hear your thoughts on them too:
    • Make attacks on secret society players to be visible on map

    Do you think this will be useful to you? Is it possible for such an implementation to cause confusion with the kingdom attack marker?

  • • Make attacks on secret society players to be visible on map

    I think that would be helpful but would decrease the sense of a kingdom.

    Right now there are 2 advantages to settle inside a kingdom border, to get crop for stolen goods and to see incoming attacks. If SS would be enough to see incoming attacks grant some other advantages to governors who settle inside a kingdom.

  • • Make attacks on secret society players to be visible on map

    Do you think this will be useful to you? Is it possible for such an implementation to cause confusion with the kingdom attack marker?

    Yes! 100% yes.


    I am one of those players that "wander" at the start of the server.....so i may not be inside kingdom borders....my fellow teammates have come to accept my nomadic ways;),......I always have sitters, but if my SS members could see attacks on my villages outside of borders would be a great addition to the game.


    I do understand Erde's point of view, but this feature if it were made as an opt-in might only be used by a select few teammates.......perhaps SS groups can have multi-functions.....like the proposed SS/GT's option.....and a option to see attacks on players in the SS....1 or all of these options can be designated by the SS group starter.......its also possible to change the SS attack marker.....or even just a new color....so not to be confused with Kingdom attack marker