Hi, I'd like to hear your opinion about Clubswinger[club] vs Axefighter[axe] in teuton hammer. Club is faster by 1 speed and carry 10 res more, that why it is better raiding unit than axe without a doubt. When it comes to hammer things have changed since T4and club hammer got a little nerf in T5.
im taking into consideration gover off player (not duke,king)
1. Resources. In T4 you had much more vilages=more resources, also there were artifact which reduce food comsuption of your units, or increase they speed so you could farm more (again more resources). We can assume , that the resources in T4were "unlimited" lategame and only thing which matter was atack power/h .
Comparing to T5 you will have 11 cities , its 22 vilages (I think 11 cities as a gov off player is too much, last server top pop player had 13 cities but he was king and rushed for top1 pop acc), so lets make some calucations. Capitol production 15c 18 lvl fields +100% bonus (150% is nearly impossible to get and 125% will get king,duke so it is likelythat you will get 100%) =75k res/h, 1 city (4/4/4/6 with 50% bonus)=12.5k res/h. To sum up 200k res/h (75k + 12.5kx10). I ussualy go for cluster of villages around my hammer village so it is harder to get 50% bonus from oasis to each vil. All in all, you can get 15c 100% oasis bonus a gov off player, but getting 11 cities is pretty hard task so i will considering 11 cities economy as a best case scenario. I didnt count raiding becouse as a solo player you cant get reliable income (according to my experience top ariders are botters or 3+duals), you will also lose sometroops becouse of spiking. If you are not top farmer, the income/h from raiding is so small comparing to your eco that we can ignore it. Hideouts, i have no idea how lategame hideouts look like, i estimate they give 50k/h (you can give me info down bellow so i will edit my post and made calculations) your production 250k/h (very good eco, no raiding becouse solo player and your raiding income will be low so i dont count it, and hidouts giving you1.2kk res per spawn)
2. Troops. In T4 recruting clubs was cheaper than clubs http://travian.kirilloid.ru/of…s=1.44&po&art=100&hm=27,0 You paid 10k res/h less for recruting clubs (than axes) and after 10 days they were break even considering unkeep (after 10 days you spend 10k more to unkeep clubs than axes)
In T5 clubs got nerf you already pay 3k res/ h more to recruit clubs than axes http://travian.kirilloid.ru/of…&art=100&hm=27,0%E2%80%8B (the unkeep is the same so after 10 days you will have to spend additinal 10k re/h to ukeep clubs )
All in all, if you are gov off player going for clubs might be not possbile, you spend 3k more res/h to produce them. After 50 days http://travian.kirilloid.ru/of…s=1.50&po&art=100&hm=27,0 you have to spend 67.5k res to que troops and 186,5k to unkeep (to sum up 254k) to get 10.5kk atack . So 50 days is the break point that economy doesnt allow you to recruit more. If you go for axes instead the break point is 67 day http://travian.kirilloid.ru/of…s=1.50&po&art=100&hm=27,0 and you get 13kk atack. If you go for clubs you get 10% stronger off(considering the same time of recruitment). Id only go for club off if im in premade team and i know i can rely on other mates to help me unkeep it in lategame but as a solo player id go for axes all time. I often hear in chat " iF YoU WanT tO cLEr roBBeRs Go cLUbs tHey ArE cHeaP anD TheY buiLd fASt" but i prove it is wrong, you only go for clubs if you are TOP off and only atack/h matter. if you are not going for hammer, get axes all the time they are cheaper. Id like to hear your opinion.