While playing this game year by year, I've always felt defenders have so much advantage. But as T5 keeps changing, defense side is coming insane. Some reasons:
1) As we got used to it, defense can be grouped, attack cannot. It's fine, ancient travian feature.
2) As T5 were introduced, many villages got covered with a kingdom's influence, so they enjoyed extra defense by giving visual notification of attacks to the kingdom.
3) Menhirs: Oh dear, no village outside of borders. Every player is stacked into a kingdom and it feels like a simulation of world war 1. Everyone is safe, very risky to make an attack, so you won't commit, save army for 80-90 days and then press the button.
The imbalance of defense and offense play style can be also seen on the distribution of tribes. The majority of players pick gauls and only a small percentage goes for teutons.
Therefore, I'd like to make some suggestions to rebalance the game and make it more fun:
1) Gauls: I think they are fine, although they could get better offense values on cavalry, changing Haeds to 150/60/155 from 140/60/165. I feel it's a shame that gaul offense armies are built up from light TT units.
2) Teutons. I like the idea how the clubs can counter the phalanx spams, but it's still not enough. Clubs will hardly ever use their loot advantage, since it takes so much time to reach an opponent village, so they get defended. I don't really see teuton players abusing the loot efficiency of clubs, they are only made for spamming attack points quickly. Thus, I would change clubs' attack speed to 8, increase their attack damage from 40 to 43 and I would increase the damage of axefighters to 65 as well. TKs are nearly fine, but they are nearly as slow as clubs, they would also need a buff of +2 fields/hr.
3) Romans. It's so complicated. I hardly ever see players actually playing around legionnaries. Also, I often notice the majority of the players have the same amount of cavalry as infantry, which is so funny. No one really cares about imperians, they are left behind - not good for farming or producing damage quickly. Imperians look so strong, but in reality their training time makes them so useless. I would definitely push towards a direction where the hero helmets made for barracks (e.g. helmet of warrior) are not completely ignored by roman players, so they could have an option which offense side they want to push: infantry or cavalry. Thus, I would decrease the training time in roman barracks by 15% overall. Training time would be still slow, but more acceptable and actually fun to play with.
What do you think? Do the troops need a rebalance with the menhir era?