99% of All players never experience WW

  • Primate How would you implement that?


    Because it is a bit dangerous in the sense that big pre-made kingdoms would have all the advantage and may be in a very short time they can win already the server too easily.

    Easy. Limit size of kingdom - even if you limit it to 100 people, most of premades would manage to get into that.

    Old travian (i think Legends now? idk how its called now) had limit of 60 players per alliance if i remember right. Kingdoms are more society-oriented, so 80/100 should work well

  • Easy. Limit size of kingdom - even if you limit it to 100 people, most of premades would manage to get into that.

    Old travian (i think Legends now? idk how its called now) had limit of 60 players per alliance if i remember right. Kingdoms are more society-oriented, so 80/100 should work well

    Yes this is what I was thinking as well. Some kingdoms are too big and the smaller kingdoms struggle vs them :( I think the original idea for kingdoms was to be based on teritorial gameplay, thats why they introduced the kingdom system.

    Legends the limit is 60 and you can only send support to allies, here you can help non allies too

    From my experience attacking in this game is too complex, requires too much coordination and the front leaders are just fodder :( No one likes to lose their army and once you do its hard to rebuild.

    Worst experience is when the king plans a fail attack, very sad ;(


    Maybe can build an in game reminder system or coordination system for attacks. Gettertools doesn't even display the proper time its all frustrating really