Suggested changes to Menhir function

  • limit it to one time. if a player lost it, then it's his problem to settle manually like old times.

    and only for accounts under 2 weeks or 15 days old. (5 days on x3, 3 days on x5).

    no need for pop or troops limit.

    this is simple and effective at same time and fixes couple issues.

    Way too easy to evade:

    - They can just use the old speed settle strat without menhir and get pushed after.

    - They just create a king account and take other multis in that boost them.


    They will still have a menhir and will menhir over on last few hours before limitation starts.


    Before you think about 'will they really do such effort for this?', you know they will lol.

  • Just because it doesn't fix all the problems doesn't mean it is a bad idea.

    It would be a big improvement from the current situation. Maybe later it could be improved even further.

  • Just because it doesn't fix all the problems doesn't mean it is a bad idea.

    It would be a big improvement from the current situation. Maybe later it could be improved even further.

    True, this thread has a lot of great ideas and even a lot of detailed ideas. The fact we get told every few weeks again to discuss the same things again gets repetitive.

  • We still didn't get a explanation why the 200 pop rule was removed as menhir limitation.


    'after feedback' doesnt work for me, there wasnt any negative feedback.


    Such a rule would've been nice, because if you get a euro for every time somebody menhirs on the current trick server ;)...

  • We still didn't get a explanation why the 200 pop rule was removed as menhir limitation.


    'after feedback' doesnt work for me, there wasnt any negative feedback.


    Such a rule would've been nice, because if you get a euro for every time somebody menhirs on the current trick server ;)...

    Yes I'm interested in hearing more about this too

    I think finding a solid solution for the menhir abuse will make such a different to server startups

  • We still didn't get a explanation why the 200 pop rule was removed as menhir limitation.


    'after feedback' doesnt work for me, there wasnt any negative feedback.


    Such a rule would've been nice, because if you get a euro for every time somebody menhirs on the current trick server ;)...

    Perhaps it is their way of saying "We noticed a significant drop in paying multis. We ofc can't let changes hurt our income."?

  • I like the idea, when the menhir will be tied to the age of the account on the server. Something like beginner protection, only without condition on the population. All that remains is that the player must have one village and will have a specific time to decide where to move. At 1x rate it could be a week and at 3x and 5x rate 4 days. After that cooldown, the menhir will be unavailable, and it will no longer be possible to use for the entire server length.


    And maybe if we want to fix speed settle mechanics, I like an idea when fields will not be destroyed and players will not receive packs of resources. But this must be applied with the first idea that I wrote.


    Players also spam kings about menhirs to pick the closest place to their MC what they want, that's funny too.

    Another thing is some players have to multiply menhir at the same time and block others etc etc.


    I want to just remove menhir and every relocation mechanics from the game, thank you :love:
    I remember when menhir or relocation doesn't exist and everything was fine. :D

  • I just remembered.

    People are abusing the refunded resources to let their multis build up fields, then they relocate those multis, raid the refunded resources, and then they menhir the multis away again.

    If refunded resources could somehow not be raided, that would solve this abuse.


    Edit: This is literally on the first page of the thread, I just completely missed it.

    Yes, if resources are spent on a building and the building gets cancelled then those resources should be returned to the non-raidable source.

    Alternatively, only allow relocating to 4446 and then just don't have any fields reset or res refunded.

    I mean, the build times are also a big hurdle for f2p (mostly new) players.

  • Thank you very much I love it!


    Let me see if I manage to capture the most important requests:


    • Link possibility to menhir to account age. After x days you cannot menhir any longer.
    • Suggested to remove Menhir completely.
    • Refunded resources are an issue when menhiring, as it is abused to feed other accounts. Preference would be to only be able to menhir 4446 accounts and only to 4446 fields and that fields are not destroyed, so no need to give resources.
    • 200 pop limit for menhir tested on test game world should be implemented in live game worlds. This could be considered, may be 300-400 could be more linient.
    • Limit it only to 1 time use.


    Did I miss anything?

  • Add a unit cap, to how many units you can Menhir with.

  • I don't understand why the unit cap is such a big deal.

    If you have a 200 pop limit then the chances are slim that someone can actually train and/or sustain enough troops to cause problems.

    If we add a limit to its usage, 1x, plus 1x every time your king goes inactive, then hit and runs aren't possible anymore. It is already very unlikely due to the 12h no-attack restrictions.

  • I don't understand why the unit cap is such a big deal.

    If you have a 200 pop limit then the chances are slim that someone can actually train and/or sustain enough troops to cause problems.

    If we add a limit to its usage, 1x, plus 1x every time your king goes inactive, then hit and runs aren't possible anymore. It is already very unlikely due to the 12h no-attack restrictions.

    It was more to add to the suggestions listed above, if the 200 pop limit is not implemented, we would still have a lot of issues, seeing big armies jumping around. It is not to say that all options listed by Unknown should be added together, but a mix and match of those and it will fix most of the current issues.

  • It was more to add to the suggestions listed above, if the 200 pop limit is not implemented, we would still have a lot of issues, seeing big armies jumping around. It is not to say that all options listed by Unknown should be added together, but a mix and match of those and it will fix most of the current issues.

    Ah, I understand, my bad.

    Yes indeed that is an option, not the most favored option I believe, but it is one of the options.

  • For me, I think the 2 main issues around menhir are

    1. It's gets abused in the early game, by players menhiring accounts into their borders, to then kick and farm (to enhance their own/main account)
    2. Later in the game after an account has had time to establish a decent amount of troops to then demo their other villages & jump around the map & attack unprepared kingdoms.

    So to fix the first issue, make either keep the fields and do away with the res packages, then a 400k raid potential between the 2 accounts cannot happen, or make it that if the account menhirs & their fields are lost, then their pop will be under 200 again and the rest of their 7 days BP comes back into play & their res packages are not ever "farm-able income" and can only be invested back into the menhired account.


    the 2nd issue is a more complex, but maybe the cool-down needs to be longer the older the server is? or troop restricted, say like if you are about to have a certain amount of troops then you get a warning "it won't be possible to menhir any more" same as it now does if you're about to reach 200 pop.

    I think an "age of the account" restriction on menhir is also a possible solution for this, if your kingdom falls after 3 months of playing, then sometimes that's the sad reality of War & you just have to accept it and make a new path for yourself from your current position. But it would stop those currently abusing it from gaining an advantage from by doing so.