Suggested changes to Menhir function

  • This is the best option. Naturally, the village should be transferred without oases.


    It is also good to fix the vacation mode. It is not acceptable to keep the ability to get resources from other players and build buildings and resource fields while on vacation. It is also unacceptable to speed up the production of resources and the construction of troops. Vacation is a personal problem for the player. It is enough that the player cannot be attacked during the vacation.

  • I think it's better to make

    1. To limit the amount of relocations to 2-3

    2. The relocation could be done for example in 2-3 days after the player started the game

    3. The relocation is impossible after let say 200-300 units were built

    4. Vacation mode should be switched off during first 2-3 weeks

    5. Vacation mode should be fixed for sure, if the player is on vacation, he shouldn't have so much possibilities and actions, as he/she has right now. My thoughts is that the player only should have the possbility to trade/trade routes and use npc to feed the army if needed.

  • There are 12 hours cooldown on attacking someone after menhiring.
    It's a problem on only 1 specific instance right now because of what happened on COM1. It is a very unlikely situation that wouldn't happen elsewhere. And regardless, it will probably won't happen again. We have to watch the bigger picture on this feature.


    The problem regarding resources piles given back is major. A spawn account who spams fields and quests can easily reach 300/400k resources in spent in fields and they get those back when menhiring. Which opens for insane raiding opportunities for absolutely free. This is something anyone can do and that has a much wider impact on the current gameplay.

    Regarding the rest, I think menhirs should be allowed until the account is in Beginners Protection, which would force people to take a decision on their gameplay on the server.

  • You offer a lot of opportunities))) Transfer within two days after registration and once. And on vacation, everything just freezes. There were 1000 grain, let so much remain until the end of the holiday. No assumptions in the form of trade, supply of resources and NPC.

  • There are 12 hours cooldown on attacking someone after menhiring.
    It's a problem on only 1 specific instance right now because of what happened on COM1. It is a very unlikely situation that wouldn't happen elsewhere. And regardless, it will probably won't happen again. We have to watch the bigger picture on this feature.


    The problem regarding resources piles given back is major. A spawn account who spams fields and quests can easily reach 300/400k resources in spent in fields and they get those back when menhiring. Which opens for insane raiding opportunities for absolutely free. This is something anyone can do and that has a much wider impact on the current gameplay.

    Regarding the rest, I think menhirs should be allowed until the account is in Beginners Protection, which would force people to take a decision on their gameplay on the server.

    This is not just a COM1 issue.This will now be repeated everywhere. Because the mechanism is already worked out.

  • I suppose, that few rules should be added. Only one new rule will not help to resolve all abuses without negative influence on honest players.


    For example:


    1) Player will get piles only for the first relocation for the account.

    2) Accounts with a number of troops more than 999 can't use Menhir.


    It means that the scheme to relocate a village a lot of times and switch between vacation will not work more, and to strike with a hammer as well.


    On the other hand, players who really need to relocate closer to the team can use it any time. Of course, if they will do it for a second time (for any reason) should pay price.



    Or another two additional rules. I like these more:


    1) Player will get phantoms of resource and crop fields in the inventory of his hero after the relocation. Phantoms have the same level such a field before relocation and can be used in any of the villages.


    So this idea the change pillars to phantoms of fields. And it works well if the player relocated from a village with 5 fields of one type of resource to a village with 4 such fields. Then he can use 4 phantoms here and one more in another village. So abusers will be not able to switch between resources and crop production with vacation abuse. Of course, this mechanic should have details, for example, activation of phantoms takes the same time as the building of a field and takes a building slot.


    2) Players, who would like to use relocation get the next message in the game: "You can take in your journey not more than 1,000 troops. Unfortunately, we should goodbye to another part of your army."


    The point is that the beginners in the early days do not have many troops. Also, team players do not have many troops, because they need to move with Menhir only in the very first days of the server. Newbies do not build troops at the very beginning: they have the protection of newbies for 7 days, develop the economy at first, and only then build troops. So it takes them a long time to train 1000 troops, which is enough to negotiate about relocation with some king.


    This mechanic could work like animals catching... Hero takes in journey troops from the right to left in the list of troops in the village.


    I heard this second idea from Magus .

  • This is not just a COM1 issue.This will now be repeated everywhere. Because the mechanism is already worked out.

    It won't, in the past you could do this without having any cooldown after menhiring, and it was barely abused back then. Now it is possible but it is a lot more complex to do it, so it will be very isolated cases. Just like it has been and it is now.


    MAs menhiring and giving hundreds of thousands of free resources happens a lot more frequently unfortunately.

  • It won't, in the past you could do this without having any cooldown after menhiring, and it was barely abused back then. Now it is possible but it is a lot more complex to do it, so it will be very isolated cases. Just like it has been and it is now.


    MAs menhiring and giving hundreds of thousands of free resources happens a lot more frequently unfortunately.

    Nowadays 1 off player menhirs with 4 deffers, as you can send def during the cooldown.


    A lot of guides now include menhiring around 6 times before entering vac mode.

  • Nowadays 1 off player menhirs with 4 deffers, as you can send def during the cooldown.


    A lot of guides now include menhiring around 6 times before entering vac mode.

    remember though all those deffers are also on a 12 hour cooldown & can only be menhired if they too also only have one village


    also it's not advisable to menhir a lot of times even if using speed settle, as it resets your robbers & makes them disappear each time you do it

    (you really are wasting your time moving around so much, when you lose upto 6k res each time you do it)

  • remember though all those deffers are also on a 12 hour cooldown & can only be menhired if they too also only have one village


    also it's not advisable to menhir a lot of times even if using speed settle, as it resets your robbers & makes them disappear each time you do it

    Yes, but the early game killing off little kingdoms happens mostly within the first week-10 days. Deffers have a cooldown, but are still able to send def so the off player makes it through the 12h cooldown. These "flying deffers" normally also get boosted bigtime so it doesn't matter its only 1 village.

  • It happened on a server because Empire has some really crafty players who like to do the maximum with game features but it will never happen frequently on any server. Maybe a few players every server will do it, and even then, the impact is ridiculous on long term.


    And then again, we are discussing Menhir mechanics atm, not vacation which is another topic.

    Vacation has never been used for its real purpose if not to make the most of game mechanics.


    Regarding deffers and offers like that, at the end of the day its basically throw-away account if they invest right away all res in troops with no economy behind, with the sole scope of defending an account. Which is not far away from players who play the early game and would roll over other players by playing ultra aggressively. This is just much more spectacular and amplified, for sure, but also a lot more limited in its execution as it requires coordination from multiple players willingly compromising their account development.

  • It happened on a server because Empire has some really crafty players who like to do the maximum with game features but it will never happen frequently on any server. Maybe a few players every server will do it, and even then, the impact is ridiculous on long term.

    I dont know how it is on a x1 server, but i can say on a x3 and x5 its misused way more

  • There are 12 hours cooldown on attacking someone after menhiring.

    It isn't enough for speed servers.I didn't see this action in normal server but maybe it isn't enough for normal servers too ...


    An account must not be teleported after 7 days (3 days for speed) and the teleported player must not lose their resource areas.

  • I have a couple of potential solutions

    1. You can only menhir to a kingdom that is at the very least 7 days old (3 days for 3x servers)

    2. You will keep all resource fields, but you can only menhir if you have a 4-4-4-6 village, and you can only be menhired to other 4-4-4-6 abandoned valleys.


    *1 makes it so that for sneak attacks with menhiring players next to an enemy treasury has a longer delay, requiring a king or a duke to settle a new village there before doing the normal activation process. this gives time both to shut down the village before it activates, as well as giving the usual time to react before a menhired player can attack you. You could even make it so that activating a treasury takes 24 hours instead of 12 hours, activating and deactivating treasuries is not really something that should be done on a whim, but should be a large decision made by the kingdom.


    *2 This will stop the resource pile boosting, and will also not punish newer players when they menhir after a couple of days of building resource fields. Having to rebuild your resource fields after moving can be a bit of a daunting task because it feels to them like they just wasted the last couple of days of upgrading resources.