So I understand it correctly.
What you are suggestion th0mm#NL is that the punishments are harder at the beginning of the round that at the end?
Is that correct?
Some more explanation would be very welcome.
Punishments in the early days are too soft.
If somebody gets caught with a multi they get a 10% pop penalty. In the early days that is only like 20-25 pop (which is rebuild in 1h). The advantage they gain for using multies lasts all round long.
So in theory cheating is profitable in the early days.
The early days are where you lay down the framework for the remainder of the server. If you cheat in these days you profit from it till the round ends.