More Information available to Kings/Dukes in regards to Robber Camps

  • I'd like for there to be an option or just by default, a way for Kings and Dukes to see all reports for Robber Camp attacks.


    This is especially pertinent for the last attacks on robber camps, since you can't ever see who made it.


    I guess just more granular information regarding this gameplay aspect would allow for more effective kingdom ruling.

  • Since Robber Camps are a part of the Kingdom and most KIngdoms set rules about the Robber Camps it should be very easily solved as programmer to put in a code to see the amount of incomming attacks on a robber camp and not allowing any furthur attack automatically ones the last attack has been send, this way people can not snipe the camps in front of someone who s running from an hour in advance.


    If developers don t care to add these simple things to the game then it s very clear we all just good for our money.

  • I'd like for there to be an option or just by default, a way for Kings and Dukes to see all reports for Robber Camp attacks.


    This is especially pertinent for the last attacks on robber camps, since you can't ever see who made it.


    I guess just more granular information regarding this gameplay aspect would allow for more effective kingdom ruling.

    This is not necessary. Leaders take your time and send to each camp for each wave 1 unit in def position and you will see everything.

    I like to send def to Robber Camp:saint:

    WHY Startup farm list   have only 10 target? (no kingdoms with 10 treasures ):(

    ❤️ like this.

  • Since Robber Camps are a part of the Kingdom and most KIngdoms set rules about the Robber Camps it should be very easily solved as programmer to put in a code to see the amount of incomming attacks on a robber camp and not allowing any furthur attack automatically ones the last attack has been send, this way people can not snipe the camps in front of someone who s running from an hour in advance.


    If developers don t care to add these simple things to the game then it s very clear we all just good for our money.

    I disagree. someone 20 blocks away from me sends attacks on all the camps. I who have a camp next to my village and the 5 minute duration of the attack should be * disabled * This is not fair. They should prevent robbery attacks on the camps.

    I like to send def to Robber Camp:saint:

    WHY Startup farm list   have only 10 target? (no kingdoms with 10 treasures ):(

    ❤️ like this.

  • I am able to see attacks of members through kingdom SS probably Dark Community on auto-share reports (i haven't created a Dark yet) This can be a workaround on catching who the culprits are.


    I admit when there's a messed up uncoordinated and non-cooperative camp raiding,

    (only in the first 2 months of camps)

    like (1) when attack count is enough then another pops up arriving sooner,

    I will jump into the act just to beat the guy on the biggest treasure, then wait on kingdom chat where to give the resources but never happened.

    (2) when all camps are being raided at the same time found out who by checking arrival time and pointing at a 'from village', I take the leap of adding raid on 1 camp just to beat it.

    (3) when same raiding happens again pointing same 'from village', i will start to spill the beans on chat but by the time everybody is tired of it


    and to clear my conscience I don't do camps after the first 2 months (unless there's a sitting duck)


    Just to add an experience reading on kingdom chat with player sitting the culprit's account asking for help after finding out, can't remember if it was a calm call or was exhasperrating because of multiple chat lines but this happened on a now ongoing server and can't remember to see how it was resolved but i could recall sitter using the account to report it on chat.


    So like to some, it was just camps for me. Still, it can be devastating (good thing it was not) for players making rapid improvements, and worse is if player is selling the treasures to another kingdom thru another village :cursing:


    We can call it 'greed' but if the greedy guy is really making the kingdom win then I let him be

    (but only with the camps, oasis is another thing).

  • It may give a lot of power to the kings, but, if it is to help give a better organisation and fairness on the distribution of the camps it could be something to think about.


    How would you implement it so it is not too OP?

  • all kingdoms attack same camps :)

    no need to give power to king because camps will not be exclusively theirs.

    But then what is the point of a King stopping attacks a robber camp?

    As he would stop only his own kingdom's attacks, but not the other kingdom's attacks... not very wise...

    King has power to kick players already, so for me probably tribute becomes bigger on a different % tax bracket for every camps attacked and applies to all villages with ceiling upto 50% of resource production until next robber camps show up.

  • Just leave it the way it is... Kings have already enough power and are enforcing enough rules as it is. There's no need to make them enlightened despots as well.


    Next thing that will happen that the king declares certain people get to attack the camps and others don't.