Travian Kingdoms Settling - Strategy to prevent Oasis stealing by Kingdom members

  • Does it drive you mad when you have another kingdom member outrank you for your prime oasis? Or when a rookie member settles a whole bunch of villages around your capital cropper wheat oasis and takes top rank from you, forcing you to either stack defense in there to take it back or get into a back for forth with a kingdom member?

    Oases and settling villages have become a serious dynamic dimension of gameplay that must be accounted for.

    Here's how I have solved this....

    It all comes down to how you plan out your villages. Back in the old days of Travian we would build 'block empires' and people would not dare settle near someone else's empire area. Now with oases, we need to be more adventuresome with placement of villages.

    1) Settle your capital (cropper or otherwise) with the desired oases

    2) Settle your next village within range to influence at least 1 of the primary oases for your capital, preferably 2 or 3 if possible, while also being within range of at least 2 OTHER oases

    3) Settle your next village in another direction, but still influencing at least 1 of the primary oases.

    4) Repeat 3

    5) Repeat 3

    6) Repeat 3

    By the time you get to the 6th village, you should have 3-4 villages influencing EACH primary oasis. This will likely keep your capital oases on lockdown for nearly the entire server.

    If you want a graphical detail to this, think about a 'spoke and wheel' design. In the center of the wheel is your capital. There are invisible spokes from the capital stretching outward in all directions to your other villages. Each village a short distance away, so that they provide influence to your capital, but are not directly next to it.

    The result of this is, you end up with a POWERFUL area of influence.

    Benefits to this:

    -Strong area of influence on best oases nearby

    -Villages are close by to support each other

    -Ensure value for setting up a treasury close by to cover your villages

    Drawbacks to this:

    -If you are a King or Duke, you will take up many available tiles for tributes and you can't collect via the tribute system from yourself

    -This method limits your expansion to other croppers, unless they are close by

    -This method limits your ability to capture the BEST oases, unless you plan exceptionally well on the area you settled to make your 'empire'

    -Your villages are not directly next to each other (next tile over) for the first 6 or 7 villages you settle, decreased efficiency if you desired that speed

    Share your thoughts below. Nothing is perfect, but this is the best method that I have encountered for managing this dynamic.