Few ideas to add to the game

  • Since there has been some requests to share our ideas how to improve the game, then here is my vision of making the game a bit more captivating.


    The current version of travian kingdoms lets players build their own villages that collectively make up a kingdom, but what I would like to see is that they can also build some infrastructural elements for the whole kingdom. But what could these elements be? ...Well as we know from history then the romans were famous for their roadbuilding skills and quality roads let their empire to be connected better and supply their armies on far away conquests. What if this feature could be applied to the game by having all roman players able to invest in paving their kingdoms roads so the effect would be maybe a 1% faster army and merchants traveling speed inside kindoms borders. This effect would be cumulative so if there are 20 roman players in kingdom that have built the roads buidling or maybe bought the road feature in mainbuilding or embassy then every member of a kingdom gets 20% faster traveling inside kingdom borders.


    The other tribes could have an effect on overall attack strength and defense strength in a similiar manner. Or maybe gauls could slow incoming attacks down as a part of their traps feature and teutons raise defense strength.


    Another idea would be a new type of troop that can also wield hero items so every village could hide troops with chicken boots or send troops between kingdom or own villages faster. This troop should be limited to 1 for every village. Another possibility is to have extra hero if primary hero reaches level 100, but that negates the effect of being able to defend every village troops on earlier stages of game.


    Also some buildings outside of villages such as watchtower that could detect if the incoming attacks are real or fake from kingdom borders onward or a building, where you can hide your army so a swifter attack can be made with the downside of not having defense bonus there. Could be found out by randomly checking empty fields with a scout. These building could be built for CP by a type of troop like settler , only called an engineer.

  • Interesting, I specially like the one where different players with different tribes can give different benefits to the Kingdom.


    Some of the ideas, although I must admit I like them, worry me. More than anything because I wonder if it would be too OP for bigger Kingdoms.


    What does everyone else think?


    Do you like it?

  • Well, that's why we need to set a cap for these benefits so big kingdoms can't make it too OP
    But overall i like the idea as it makes the game more interesting and with more quests to achieve rather than just teaming up to build WW in the late game, we can start teaming up to build other stuff in the early game too.

  • The roads are fun. The question is what would it look like? Collection of resources in "some place"? And the king activates the lvle roads? And certainly not 1%, because it's stupid: P Minimum 10%


    Attack and defense bonus from Gauls and Germanics? How would that work?


    Only if there were such bonuses, the kingdoms would attack each other less often. Players would be afraid to lose OFF.

  • Travian legends has some features of collectively paying resources for some effects... this could be done the same way and this would work as some kingdom wide quest aswell.

    Effects on attack and defense strength might not be most optimal..maybe teutons and gauls could affect incoming attack speed and crop production instead.


    I would love to see also if incoming attacks could be intercepted on the way or terrain could affect the fighting strength and every tribe has some bonus on different types of terrains. But I doubt that these kinds of improvements will be implemented since it would probably need some complicated coding and even more strain on the servers that are already struggling with the game in its current state of regular lag waves.

  • more races. the only thing that travian has is replayability.

    add more races, people will play them.

    I am not saying that the races are strong, just add.

    here rejubality is the most important.


    I've seen a lot of good ideas here, and I've also shared them.

    this game is almost 20 years old with the same 3 classes / races.

    when a similar game comes out with more races, everyone will go there and it will be the end of this.

    travian was always the mainstay game of this company ... but it is better to make more trains : D

    I repeat it again.

    do not spend, they will do nothing...

  • TeutonicG I agree, give us some new buildings and tribes to play with. We won't accept any more excuses!

    No one wants trains booo :thumbdown:

    Maybe because there isn't competition for this type of game, Tribal Wars is worse I think so I will stay here for now


    I agree we can have a goal for the whole kingdom to work on, but its just a small add on it won't change the game much

  • Thank you very much for the insight into what you think would improve things.


    We are going to discuss it and see how this could be worked on.


    I cannot make promises though, it is not easy to implement this type of changes, as Cincinnati commented correctly.

  • Sounds great!


    I suggest another changes in the game.


    Send troops who are defending a village directly to another village without coming back to the village where belongs. It can make the game harder.


    Another one is that troops can be reasigned to another village like the hero does.


    (Pardon my english)

  • Quote

    that they can also build some infrastructural elements for the whole kingdom. But what could these elements be? .

    What about an "Outpost"? Settled in a same way as a village (limited by culture points or similar etc) but only a holding place for troops. Kingdoms could position them around their area to extend the influence beyond the treasuries. Outposts can be attacked / defended by other Kingdoms to gain /lose area.

  • There are a lot of ideas to try.


    For example, you can only move the troops from your main village to others (not in the other way)


    Or at least as I said, the posibility of move troops from one village to another without going back to the village ( players A, B and C send troops as reinforcement to village D, with the idea of a multiple attack to village X, each player manage their own troops, so they can be like a hammer)


    And the crazy Idea, is to sell troops in the market, as mercenaries :D:D:/

  • Dear @Unknown , are you going to bring something new to the game? Or will we continue to discuss and fantasize? Can you tell me what you can do? Or any idea for you here is very difficult or impossible. Please voice your capabilities and the capabilities of your team.

    I've seen these discussions for months now and there is no action.

  • Wcześniejsze

    It would be nice to know how many of each troops you have trained, starved and if possible killed in statistics under world tab.

    Screenshot by Lightshot


    Here you have how many troops you trained while you were away. You can add information there how many starvation troops. But ...

    I turn off this welcome screen at the beginning of the server in the settings :D

    Next server? Autumn/Winter 2023 :)

  • Let's throw in a couple of ideas that will not be difficult to implement:


    Let's start with the hero: The hero has 4 characteristics, which are fully pumped at level 100 of the hero.

    Let's add a hero after level 150, but an additional siege parameter or an additional one. bonus siege weapons. Pumping heroes will be relevant primarily for kings (after all, they are the ones who build the largest hammers). The rest of the players will also think about pumping a new skill.

    You can also add talents to the hero(every 5,10,25 lvl), for example, recovery from troops or the chance of additional damage, there are a lot of options.

    You can add a talent tree for defense / attack. There are a lot of options. You just need to take the count and test.


    The buildings:

    Add one new building: Temple, which is only built in a village with WW, which casts a blessing on one player and gives a bonus in attack / defense depending on the level of the building once a day (other times are possible)

    This will add a lot of strategies, there will be a real interest in kingdoms to have 2 WW, in one to build a temple (since the time for its construction should be reasonable), and then WW, and in the second WW. Or a small kingdom that does not claim to win will be able to give its buff to other kingdoms (if they have an alliance, for example)

    The temple can also give a general bonus for the whole kingdom, but not as great if you give a buff to one player



    New items:


    I noticed that many big kingdoms like to build big hammers, why not present a helmet for the catapult and ram? Let the player decide if he needs warriors or siege machines! You can also add jewelry: attack / defense rings, necklaces to restore life (Combined with bandages, this will be a very strong strategy and the total recovery can reach 50%.)or summon animals (in a necklace, the hero summons animals once a day and has an increased chance of catching more animals in the oasis)

    Sharpenings (stones) that increase the bonus of items, they should also give a bonus to strengthen the troops, and not only increase the strength of the hero


    You can add several new animals that can attack, but their number should not be large and they can only attack once, for example.



    Interface:

    Enter some new items for avatars, personalized (paid), if the person was top 1-10 in attack / defense / experience. And to make it stand out on international servers.

    Also, I still don't understand why it is impossible to give a coupon / certificate with gold to another player? This will add more power to the kingdoms.



    pour me some more vodka and I’ll come up with so many ideas for 5 of your games.