NEW TRIBES IN THE GAME

  • I see many wonderful ideas over there! Are you suggesting adding a skill tree for each tribe? That would be great! like each unit type of each tribe has different base stats and you get points to upgrade them in a different direction this will make the game more versatile but may pose a balance issue (tweak work?)?


    But to be frank I think the developers may not implement any feature suggested by the community as this game has a dwindling player base. This game is a business and needs money to run it.


    To the developers, popularize the game is the first step before making this game more interseting .hope it can better !

    There is many ways to do this, either skill tree or what I would prefer have upgrade paths in for example academy, you have 1-3 choices which unlock troop or upgrades etc. and locks the other path.

  • Some pretty interesting ideas. I wonder if adding some sort of "specialisations" to the existing tribes could provide what some are after? For example, once a roman player has a level 20 palace(?) they could specialise into the eastern roman empire, western roman empire or SPQR for example. All being a one time, irreversible decision. These could then unlock additional units (shift into an infantry or cavalry emphasis?), maybe buildings and give the player a different roman skin so the change is visible to other players. Similar changes made to the Tuetons and Gauls obviously.

  • Some pretty interesting ideas. I wonder if adding some sort of "specialisations" to the existing tribes could provide what some are after? For example, once a roman player has a level 20 palace(?) they could specialise into the eastern roman empire, western roman empire or SPQR for example. All being a one time, irreversible decision. These could then unlock additional units (shift into an infantry or cavalry emphasis?), maybe buildings and give the player a different roman skin so the change is visible to other players. Similar changes made to the Tuetons and Gauls obviously.

    This is sort of what I was going after, tho I think to make the choice be more impactful, some of the current units should be under those specialization trees also, so not specializing wouldn't really be an option.


  • There are some great Ideas, and I want to keep this discution alive, because I hope see that new tribes from legends here on Kingdoms someday.

    Some pretty interesting ideas. I wonder if adding some sort of "specialisations" to the existing tribes could provide what some are after? For example, once a roman player has a level 20 palace(?) they could specialise into the eastern roman empire, western roman empire or SPQR for example. All being a one time, irreversible decision. These could then unlock additional units (shift into an infantry or cavalry emphasis?), maybe buildings and give the player a different roman skin so the change is visible to other players. Similar changes made to the Tuetons and Gauls obviously.

    Looks a good Idea, maybe unlock a unique unit from that tribe, from you choose or playstyle. ( Example give a roman an cav defender like druids and paladins to fast reinforcements) or a new inf defender to gauls with better stats like a weaker praetorian.. an better cav to raid to teutons.. instead of paladins, for a fast atack, costing less pop than teuton Knight ... so many possibilities. maybe an def and an off option could be great.


    and finally I miss so much that Hero T3 version, like chose a soldier to hold a status of hero. I loved that. maybe an tenent, with status of hero but limited lo an certain lv, example 5. gisves bonus to atk and def to all units that type and have better stats, but nothing so strong, max 10x a unit base stat, and if died need to start from scratch

  • I honestly can say I love those ideas and how detail they are.


    But, at this moment in time I doubt it is what we need for the game.


    I really feel we need to pull the resources for some other things that we need to address before this particular type of things.


    But, that doesn't mean in future things don't change. It is more a case of not right now.