The discussion about vacation mode made me realize how hard it is now to be a newcomer on Kingdoms, because only newcomers would need vacation mode. For the others, sitting or dual is the perfect solution. "We" are a community of people who know each other sometimes for years, mosts of the kingdoms are set up before the server starts, and it takes quite a lot of research to understand how to start and what are the strategic basis. If you start on a classic server, it can be rather boring at the beginning, and you don't realize it's necessary to be often connected, and that you are loosing time and possibilities for the future. You know no one, you might hoop from bad kingdom to bad kingdom, even worse start as a king just for the fun, and get stuck with no gov, not attracting anyone to your kingdom because you have just 10 treasures, etc.
And you delete, and do not come back. "We" are happy because we can easily raid you and it helps us start, but on a long term basis, this is bad. I'd love to see much more players on each server, good newcomers, etc. and it will make the game more interesting for all for us.
It might be a good idea to facilitate the start of these newcomers. Of course, this would be fair only if/when Travian really fight against multi. If not, there will be a programmatic multiplication of people with similar names and no star in a few kingdoms...
- prolongated Travian Plus features. They are not that helpful at the beginning of the game (except saving a few resources because you have higher W/G) but later on with the trade routes or farm lists for example. It would also help Travian selling more gold
- not possible to be a king (or three strong warnings like "are you sure, are you really sure.... ")
- Improvement of the documentation. Wiki is just a mess, not updated (still a menu item about alliances, for example, or a lot of wrong information, I even learned in the Beginners Guide that the Roman wss the fastest build off in the game - somehow not wrong but very misleading for a newcomer). I do not even understand how there can be wrong information about troops costs and training time, when it would be so "easy" to draw them directly from the code. There are interesting threads scattered in this forum, but they are not always easy to find, and many players, also, do not "read the fucking manual" (me included). The guides section is full of information in the english speaking part, much poorer in French for example. And then there are the posts on the blog which also difficult to find (and in english only). Why not make "somewhere" a global list of these links and make it available in the tutorial ?
- A little troops bonus : more troops in the adventures, search of the first off. cavalry offered in the first village.
- Blocking the possibility to join a server that has started more than 1/3 weeks before. Do not add difficulty of a late start
Of course, this would work only if the hunting of multi accounts is efficient and enforced. So it is a choice of development also, bring many real new players in the game or not ?