Talent for heroes after 100 lvl

  • Hello. I think we need add talent for heroes after 100 lvl.

    Why it's need? Right now 100 lvl is a cup, but we can continue get level without any mission, only for achievements.


    My suggest about talent


    1) Get a bonus for warehouse\granary (it's can support some players make a high level of fields)

    2) Get a bonus for troops build like helm (increase totally power)

    3) Get a bonus for speed

    4) Any suggest from community?

    5) Get a culture multiplier bonus for a village


    How it's influence on auction


    1) Increase price on experience scroll during all game. It's could help with some donate.
    2) Increase price on experience boots on every tier


    What change to players


    1) New strategy

    2) New mechanics

    3) New bugs pumpkinpumpkinghostghostteuton-facepalmteuton-facepalm

  • I like the idea of the hero keeping growing even after reaching lvl 100.


    But I don't fully understand the idea of having a second hero. HaBSi07 could you please elaborate?

    What do you want to achieve with that?

    What is the reason for it?

    Would there be any real benefit, or would it just make it too OP for bigger players?


    What does everyone else think about that?

  • 1-10 you have Resources and Fighting Strength

    at lvl 10 it opens up Off and Def bonus

    at lvl 50(?) you can start new talent(s)


    maybe something like resource multiplier, training time reduction and/or troop speed?


    The one thing I dislike is that there's the ability to reset points once you've passed level 10 and put them all in off/def bonus.

  • My main worry with that is if it makes bigger players too powerful once the extra talents or extra resources multiplier kicks in.


    Do you see any way of implementing it that doesn't make it too OP for some and it doesn't turn the balance of the game too much in one direction?

  • I personally like the idea of increasing the storage as an additional option after 100. It is not too strong, but some nice quality of life.

    Maybe even some small quest rewards like a few ressources or an adventure point could be nice, say every 10 levels after 100 or so.


    An additional Hero after level 100 would be quite a big change and very strong for offensive players (def-heroes often dont reach high levels as fast). I would like that aswell, but i think it is quite hard to balance. It opens up more possibilities for the late game, where multiple hammers for bigger players is not unusual.

  • Hero beyond level 100 gain a revive talent. It's documented nowhere, but it's real.

    Higher your hero level is, faster they revive. resource required is same but time is much less.


    Anyway I would like to have something interesting for level 200, like fighting with 2 hands. in other words equip second weapon on left hand.

    Is it OP? IDK. Can you reach level 200 before you lose your hammer?

  • I personally like the idea of increasing the storage as an additional option after 100. It is not too strong, but some nice quality of life.

    That's basically is stealing money from the developers, as many people are buying Travian Plus to get their warehouses and granaries increased in capacity. I don't think they will ever do any sort of thing which will reduce the amount of money they receive in the monetisation model.

  • To be honest i really like this suggestion but what i felt was , the bonuses mentioned above are to game changing later on in the game for hero talents . i suggest it could work like a random buff u get for clearing your Kingdom camps or something like that , to keep the In game PMA going :D


    Also , i feel for hero the most basic change that can be done is add another attribute option , a spls option for tribe related


    Like

    roman hero's :- Royalty ( Lets Kings collect tribute a bit faster than rest )

    Gaul Hero's :- Spirit ( When below 30% health regen is increased and deff boosted until above 75% )

    Teuton Hero :- Savage ( Increases the hero's Damage proportionate to his troop losses )


    These are the small change i feel bring a smile on the faces of new and old players alike :D

  • My main worry with that is if it makes bigger players too powerful once the extra talents or extra resources multiplier kicks in.


    Do you see any way of implementing it that doesn't make it too OP for some and it doesn't turn the balance of the game too much in one direction?

    Then dont give res multipliers, it's have QoL stuff like 1 extra merchant at lvl 110 or extra dmg againts robbers etc.

    "The Moon is a mysterious mistress who walks the night with demons of dread"

  • roman hero's :- Royalty ( Lets Kings collect tribute a bit faster than rest )

    That would only make sense if Roman Governors would receive the Stolen Goods faster. In any case it is something you can Gold, therefore it's not a very well thought idea.

    Gaul Hero's :- Spirit ( When below 30% health regen is increased and deff boosted until above 75% )

    This is actually a very cool idea :thumbup:

    Teuton Hero :- Savage ( Increases the hero's Damage proportionate to his troop losses )

    It doesn't make sense, troops would be dead before hero got the boost. Then it wouldn't make sense to boost perhaps a dead hero ^^


    I did like the Attribute names you suggested :)

    Gotta Knock a Little Harder

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  • That would only make sense if Roman Governors would receive the Stolen Goods faster. In any case it is something you can Gold, therefore it's not a very well thought idea.

    This is actually a very cool idea :thumbup:

    It doesn't make sense, troops would be dead before hero got the boost. Then it wouldn't make sense to boost perhaps a dead hero ^^


    I did like the Attribute names you suggested :)

    Thanks for your insight and i'm glad i could indulge your attention :)