Many players like to increase the number of races in the game. I also like it very much and I published information about Persian race in this post.
We know that at the moment the development team is reluctant to add a new breed. We can not satisfy them. So let's make the game more attractive with special troop.
Over time, each player can get his weapons, helmet, shoes, etc. in different ways and use them to train his special forces. This force is only for the same player and is made in the player's villages. The idea is simple in appearance but very complex.
The first and most important point is that how to obtain the weapons needed to train special forces is one of the methods that can not be influenced by gold so that the balance of the game does not change. For example, they can be given to players through the hero adventure.
Each special force needs two weapons, an armor, a helmet and a shoe. Cavalry also needs horses. After completing all the requirements, the player can train his desired force based on what he has achieved. Each player can only have a special force that is trained either in the barracks or in the stables.
War tools should be very diverse and given to the player at random. Each weapon adds features to the special force. For example, the horse increases its speed, but at the same time increases the amount of resources needed to train the force. In addition, some weapons may have a negative rating. For example, heavy armor that greatly increases defense can also reduce the speed of movement at the same time.
The variety should be high enough that we have several 10-speed horses, each with a different amount of resources needed for training. Of course, the number of combat tools that the user acquires must also be high in order to be able to train the best force he needs.
In smithy, the strength of the special force cannot be increased. The power of this force can be increased or decreased only through the tools of war.
The user can equip his special force with similar weapons with more power. Some tools are impossible to change and can only be done if the player has not trained any special forces or all of them have been killed.
As stronger weapons come to the hero, more powerful weapons can be added to the special forces. That is, over time, special forces are initially made with light weapons, and after a while, players can be given weapons and ... stronger to make their special forces stronger with them. That is why these forces do not need smithy.
In this way, players can train special forces according to their needs and what they get from the tools of war.
I think the sense of ownership that each player has for their special force is very, very, very attractive. Players will be very happy to create a force of their own, choose a name for themselves, or even choose an icon for it. In the statistics section, a section can be assigned to special forces so that players can see how the special forces they train are different from other players.
I know that everything is stated in general terms and this idea is still raw. You can help complete it with your own comments. I hope the development team will either accept the addition of a new race or one of the similar ideas that can increase the game's appeal.