Champions and Centurions

  • I want to give a suggestion about troops.


    How about create Champions ( Gauls and Teutons) and Centurions (Romans) to act like a minimal hero boost to the troops.


    They will work as this:

    Will be trained from an existing unit already researched ( not adventure reward troop), and will become a better version that unit. Limited a one at time ( like a hero)

    This unit will have a doubled stats of a unit they came from ( like a clubswinger with 80 atk and 40/10 defense) and will give a small boost to troops of same type.


    These mechanics are from the old hero version of travian, so they already have a code for this.

    This unit will have hidden stats progression, so you cannot chose a benefit for lvl up , but they will grow stats and bonus at 1/3 speed of hero experience.

    This unit will not have any equips or inventory or avatar, they will just a unit on your army.

    This unit will keep the crop consumption of the base unit.

    This unit will be cap to a max stat of base*5, (max bonus for units of same type is equal a tier 2 hero weapon) so not so expressive or unbalanced.


    You can use a barracks/Stable to see and manage this unit, depending if is infantry or cavalry

    the goal is to create a way to get strenght to a second unit, on defense or offence, because a hero weapon can benefit only one troop type.


    So you can have a hero with a druid staff, and a phalanx champion giving (+1 defense/lvl )to each phalanx, for exemple,

    or have a Teuton hero with an axe, and a champion teuton Knight giving (+3 atk/lvl) to eack TK


    or even you can add up to +66% the bonus added to an unit type, using a hero weapon who benefit that unit ( ok, this could be so much..)

    Example, having a praetorian Centurion, plus a weapon on hero what gives bonus to each praetorian following that hero..

  • Thank you santissimo.


    So, it seems to me that either is just a bit stronger troop or an add on to the hero, isn't it?


    So, basically benefits the hero already has they are improved with this "new troop", would not having extra hero items that already do those things be more beneficial?


    Does that troop die? What happens when it dies?


    Regarding the code, the one you mention is long gone, it is no longer available and even if it was the technology is totally different, so it would have to be made from scratch.


    But I still don't understand the benefit of this troop vs having extra hero items that would cover those benefits.


    Would it not make it too OP for some more advanced players?

  • Thank you Unknown to reply and to this questions. Some things still not clarified.


    Does that troop die? What happens when it dies?

    - If died, they need to be rebuild from an existing base unit. So any experience from that is gone.


    If they could be revived will be OP because lategame the cost of revival is not a big deal, and with the "level" limitation, they cost no much as nothing to revive.



    So, it seems to me that either is just a bit stronger troop or an add on to the hero, isn't it?

    - They will be a stronger version of an unit, but starting with a doubled stats( at doubled cost) and limited to a max stats of 5x, they will not be so much stronger at the point of unbalance. They are not "heroes", of course. they are an intermediate troop between hero and the army, a leader of an group of the same type.


    But I still don't understand the benefit of this troop vs having extra hero items that would cover those benefits.

    - This new troop benefit will work on this way:

    Some army's have 2 types of troops, even on atack or defense, so the hero , with his weapon can buff only one of this troops, not all, but if we could use a bonus to 2 troops instead of one?

    because for some reason you could have your hero away to an adventure, to atack other village/city or reinforce, you have a second in command to help your troops. Because they could not do nothing other than atack/defend. You can more freely use your hero, send they to an adventure while your champion/centurion helps clear an village with good defense with ro risk of dead.

    champion/centurion are expendables.

    Would it not make it too OP for some more advanced players?

    - Of course it could be exploited . this is a strategy. The stats limited already is a balance, but their bonus offered could be limited too. maybe a bonus of +1 uo to +3 to an infantry could be reasonable. For an army of 10.000 imperian, this bonuses will be equal to 30.000 atk power. same of ~430 imperians. less than 5% but still impressive for lategame hammer. but this will be only if they can manage to up this unit to a max stat. the majority will be dead at some point, or will have medium stats, giving bonus of +1 or +2 until dead.


    Regarding the code, the one you mention is long gone, it is no longer available and even if it was the technology is totally different, so it would have to be made from scratch.

    - Thats is, but I missing some things from that time. this is one who I want see back. The captains, decurions, centurins, champions, are strength men who give moreale to theirs pairs in battle. it is historical.

    We already have the example, the template. implement this is not to much for the developers. I am not asking some impossible ( new tribes? ) it just a good idea.


    Maybe this give more questions than answers, but I will be happy to discuss more. even if not is goins to appear in game

  • I don't dislike the idea, and see lots of potential.


    One of the issues that come to mind is... right now the fact that there is only one hero forces you to choose, you have to weight what strategy to follow.


    Having a kind of "second hero" would take away from that strategic decision, would it not make it a bit more predictible and mechanic?


    What does everyone else think about it?