As an introduction to this, I want to say that Travian is a war game, everything we build, fields, buildings, new villages, it all comes down to providing as many resources as possible to produce an army that will defend the wonder of the world or eventually destroy the enemy. The battle around the wonder of the world and the very essence of the game are phenomenal to say the least, but in my opinion it lacks more of that struggle for supremacy before, the real kingdom can isolate itself from others, protect well, develop many villages, take the wonder of the world and defeat the server.
How many times have you read from a player that the server was boring?
How many times have you played server and not been attacked a total of 10 times?
When I’ve played solo it’s a little more common that someone will attack you, but you will join some strong kingdom again and you’re generally not a good target for attack unless you’re really close, and they can steal resources from you. We think more about how to protect the king and the duke from stealing our treasure.
I will explain three main things:
-how this would work(open for some better ideas)
-how would it affect the game
So lets go deeper in my idea and see how I think that we ca shake things a little.
Lets call the feature War of Kingdoms.
Only a king can declare war. King can choose the kingdom he wants to attack. When he decide to declare a war "diplomats are on their way" and need 2 days(48h) to be officially declared. So enemy kingdom is informed in the moment but there will be 2 days preparations. In that time members of the kingdom can attack each others, but will not contribute to the war( I will explain it later).
War is ended after 5 days from the moment of official declaration, so 7(2+5) days total(from the moment when king press the button to declare war). After that the winner is decided. There comes truce period where they cant declare war to each others for 7 days. Then, everything is normal. When war is finished and truce start any other kingdom cant attack any of these that where in war, for 3 days.
So we have kingdoms: A,B,C
A declare war on B. They fight, A won. Truce between A and B 7 days. C wants to attack B. C must wait 3 days from the end of the war to attack(so that kingdom have some time to recover).
I hope you get it and isn't that complex.
You will probably say at this point, that strong kingdoms can attack weak ones and get every benefit of war, with little risk. So to avoid this unfair combats, kingdoms must be in 1:2(or 1:1,5) ratio in number of victory points. So what this mean? If you take one kingdom lets say 6. place in terms of VP, and you have 70.000 VP, you can attack kingdoms that have 35.000-140.000 VP, and ofc you cant be attacked from some kingdom that is not in this ratio.
HOW THIS ACTUALLY WORK?
I will try for the beginning of this hole idea, to keep it as much simple as I can. This is the most hard one to implement in the game.
So wars would be, lets say, risky moves for a kingdom, unless the kingdom is well defended , connected, prepared, in terms of bot ,off and deff.
So we will introduce War points, that count only in the time of war and that will at the end say who win that war. These points are won in three ways:
- Taking treasuries from the enemy
- Killing enemy troops(bot in off and deff)
- Destroying building
*So, someone will say, taking treasuries, already gives VP , why would you declare a war and announce them that you are going to attack them? Lets say that if you steal treasuries in time of war you get 2 times more VP( stealing from 1. kingdom on the server would be x20 of the number stolen treasuries, they are best and they need to prove that).And that VP earned will automatically be added, before war is over, bit it gives WP(war points) too.
*Killing troops will be the second way, and that can be done like 0,1 point per crop consumption( it wont be the most important factor, it counts and can at the end decide the winner, but I cant say at the moment exactly how much, but lets say 0,1). Ofc this will count in both off and deff, but I'm thinking to just give some beneficial to attackers, so the enemy team get less points if they kill attacker, cus generally deff in Travian is more stronger then off, so lets say half the points so :
I attack with 1000 EI army of 300 phalax. I lose 50 horses and they lose all phalax. I will get 300WP and the defender gets 75WP.
In addition to this, this is war, successful attack on village will give additional points(so we prevent not defending the villages bigger village more points). One more interesting thing, every resource you steal, you ofc get that when your troops come back, but in the embassy, would be a new tab that will contain everything that you need to know whats going on about the war(the points on each side, units killed, lv buildings destroyed, resources stole, treasuries stolen) and there will be something called spoils of war, where for every recourse that you stole you get double the amount as bonus(so you stole 200k resources in the war, in spoils of war is 400k) that you can only get if your kingdom wins the war, and if you lose you get 50 % from what you stole(so you stole 200k you get 100k as bonus) . This resources are something like stolen goods( but if you stole 20k wood, you will get 40k wood, no more no less, and for every rec like that).
There would be and Recovery Funds(I could not create a better name sorry XD) where they count lost units, and after the war, you can recover 40% of lost units(20% if you lost the war), they would be free to recover but it would take time(same time like they are producing in barracks ,stable and and workshop in that village so lv count, upgradeing the level make this recovery faster) but in mean time you can produce in your barracks and stables and workshops. So if someone lose their entire army, dont delete and leave the game cus he have no time to make a hammer for a WW or something like that, still he lost much but something will be back.
Third way to ear WP is from destroying buildings. Every lv destroyed gives some points( this would be more beneficial in terms of gaining WP, then killing troops, cus catas are slow, and need a good faking and attack) . To avoid that the hole kingdom is under attack(100 fakes 3 or 4 real attacks) only buildings destroyed in capitals count others dont give points. T be clear when i say buildings I count resource fields too. In addition, destroyed buildings give spoils of war too, so we sum how much resources needed to build that , divide by 10 and that come in spoils of war( dont need to have enough carry capacity, its added in the moment after attack to spoils). So you would go for expensive buildings more often, and the cheap one you would try to avoid.
The building that only gives you more WP when you destroy it is Treasury, that is the most important building in the kingdom so it would give 3 times more WP then other buildings.
The defender, wont gain any spoils of war if he lose the building ( he can collect ruins XD).
So all earned WP is transformed in VP but probably not in 1:1 ratio, that would be too much, but would be impactful on the game itself, so lts say 1/10.
VP gained from stealing treasuries(like at the moment but in war would be 2 times more) are added automatically(and it counts to WP too!)
Few things in addition.
-King cant kick player from the kingdom in times of war
-War cant be ended, before it end itself
-Kingdom can only be at war with only one enemy
-Wars cant be declared first 14 days of server(normal speed)
-Current wars can be seen in statistics(new tab called War of Kingdoms, with no info other than who is in the war)
-Finished wars can be seen in (new tab history of wars, where you can see who was at war, who won, and how many WP they both had)
-Spoils of war and recovery cant be used before war ends
-In the mean time of a war, everyone can attack everyone, so I can be raided and attacked from some third kingdom, but ofc that doesnt count in WP in the war