• Probably there is already a similar thread to this one but here goes nothing :D


    If an oasis is inside your village 3x3 you are entitled to the full 25% / 25%+25% / 50% bonus.


    You also get to station there 250 units boosting your bonus.


    No more ranks, no more silly wars, everyone is happy with rank 1 and the main reason I'm proposing this is because wars tend to be between the same kingdom members and not against other kingdoms.


    You still need to fight for the oasis itself and make sure it belongs to your kingdom so you can benefit from the troop bonus but it doesn't make sense to have internal brawls because of the rank and of how far you are to the oasis because if it is within your 3x3 you can use it.

    This will also lead to you finding more troops stationed at the oasis :evil: as for the defensive bonus of the oasis I don't know how they are attributed but they seem random so they could still be randomly given.

  • Hi Violence,

    The point is that in a 3x3 you will not be the only village. According to the politics of the kingdoms, the influence of the oasis will favor those with more inhabitants or those with more troops. The disputes occur because there are no rules within the kingdom, the same happens with the robber camps, there are always internal fights due to these things.
    Greetings

  • Yes but the point is avoiding those influence shifts. If you are counting on that oasis bonus not to starve and then someone converts his village to city and outranks you, troops will die.


    And kingdom rules aren't always followed to the letter. So is it just one more challenge of the Leadership to handle such things ?


    In my opinion those extra bonus would mean more fun hitting oasis because everyone would have at least 250 units there and in the end more troops due to the bonus...

  • I have been a major proponent to complete oases redesign

    The "oases wars" as i like to call them ....is fairly annoying .....WHY do i have to use troops that are better used somewhere else (attacking, raiding, defending) to sit idly by in an oasis...and essentially be useless

    There has to be a better system

  • Because you almost triple the /h bonus from the oasis by doing pretty much nothing. I'd keep the bonus everyday :S

    I'm just suggesting to give rank 1 to whomever has influence under the oasis, allowing for all players to benefit from that almost triple /h bonus and be done with that.

  • The "oases wars" as i like to call them ....is fairly annoying .....WHY do i have to use troops that are better used somewhere else (attacking, raiding, defending) to sit idly by in an oasis...and essentially be useless

    I think the oasis infuance was added to make travian kingdom more new-players friendly game. I was easier to take control over your 7x7 in travian legends becouse new players rarely get any def units becouse they staied in base most of the time and consume your crop. Now new players can recruit 250 units for "free" becouse of the reward system, also the units will produce you additinal resources while you keep them in oasis. Thats make that people will often get the 250-500 units early to finish the quest and get oasis bonuses+ oasis production, so "veteran" players have harder time making new players their farm becouse its rarely worth atacking 250 deff units early.