Best Tribe for Raiding

  • What do you think the best tribe for raiding is? 62

    1. Gauls (27) 44%
    2. Teutons (21) 34%
    3. Romans (14) 23%

    Alright Travian Community! I've got a question for you - what tribe do you think is best for raiding?
    Yes - I know this is a bit of loaded question. If you look on any Top 10 Raiders list on any server you will most likely see one of each tribe.

    This is something that I ask every round within my Kingdom. There are clearly benefits to each tribe - but which one do you think rules supreme? Why do you think that?

    If you can't pick just one - feel free to explain the benefits of each!

    Here are some questions that experienced players could answer that might help a new player understand raiding troops and the benefits of each:
    1) Which tribe is your favorite for raiding? Why?

    2) Which troop(s) are your favorite for raiding? Why?

    3) Does the type of server impact which tribe/troop you think is best? (i.e. x1, x3, x5, Night Truce, etc)


    I've scoured the forums - yet I cannot find a satisfactory forum discussion about the benefits of each tribe all in one spot. Be thoughtful with your answers. Imagine that you are trying to explain the questions listed above to a player that is brand new to the game and you are their mentor.
    (Also, feel free to share other forum posts here that may be of help).

  • Tribe has minimal value over how much you can raid. Sure, gauls have Thunders, Romans have Equites Imperatoris (both fast horses), Teuts can afford to send 2-5 clubs everywhere (cheap unit so seeing a few drop here and there doesn't matter). Every tribe has its merits and downsides. Teuts are slow but cheap. Gaul Thunders are fast but aren't that strong. Roman horses are fast but expensive.


    In the end it all comes down to how resourceful you are.


    Therefore, to any beginner; it does not really matter which tribe you pick. What you should do is gather data. Watch what happens around you. Check population increase. Scout. Being first in finding a new farm is key. Exploit it before others can. Use data publicly available (e.g. engintools) and install a few duals/sitters that can assist you in constantly sending farm lists.


    Keep in mind that it's beneficial to use several villages to farm from. Since there is a server limit on 1000 outgoing attacks per village, you will easily reach this stage and need another army to farm with.


    There's countless things to think of to become a decent farmer. Tribe, however... is just a personal preference.

  • Therefore, to any beginner; it does not really matter which tribe you pick. What you should do is gather data. Watch what happens around you. Check population increase. Scout. Being first in finding a new farm is key. Exploit it before others can.

    Couldn't agree more! Just to add - never stop gathering data. Even on villages that are currently being raided. It's easy to fall into a the "complacency trap". This is where you are used to a player being an easy farm - but they are just dodging you attacks for now. So, be careful when raiding an active player. Good way to lose troops. They most likely won't dodge forever.


    cheap fodder to build up those number with clubs

    Teuton clubs are insanely cheap - and quick to build. However, as Sheshnir mentioned - they are slow. What I like about clubs is the efficiency at which they can raid. Thinking from a cost-benefit outlook: a club only has to have a full load ~4 times in order to completely pay for itself. This is lowest of all raiding troops.


    teutons they have the best farmers namely palladins

    I think that Paladins are an overlooked unit for raiding. They are extremely effective at raiding inactive players. I think their real downside however is that they die way too easy. So, you have to send more to overcome village effects that may kill a troop (i.e. residence, wall, etc). This makes running into spiked villages all the more expensive in the future. However, if playing Defensive Teuton - paladins are the way to go.

  • If by raiding you mean stealing stuff that is already set to be stolen with no particular effort other than go there, then I think the speedy ones win all the raidings. And that´s the gauls thunder horses... :/


    On a side note, roman imperatoris horses stop sometimes before reaching the raiding target, to do all kinds of things, which makes them slower than the gaul thunders... :rolleyes:

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  • Couldn't agree more! Just to add - never stop gathering data. Even on villages that are currently being raided. It's easy to fall into a the "complacency trap". This is where you are used to a player being an easy farm - but they are just dodging you attacks for now. So, be careful when raiding an active player. Good way to lose troops. They most likely won't dodge forever.


    Teuton clubs are insanely cheap - and quick to build. However, as Sheshnir mentioned - they are slow. What I like about clubs is the efficiency at which they can raid. Thinking from a cost-benefit outlook: a club only has to have a full load ~4 times in order to completely pay for itself. This is lowest of all raiding troops.


    I think that Paladins are an overlooked unit for raiding. They are extremely effective at raiding inactive players. I think their real downside however is that they die way too easy. So, you have to send more to overcome village effects that may kill a troop (i.e. residence, wall, etc). This makes running into spiked villages all the more expensive in the future. However, if playing Defensive Teuton - paladins are the way to go.

    you just gotta full clear the greys unlike the EI that jump over low walls

  • Thanks everyone for your responses to this post and to those who participated in the voting. When working with new players, it seems that they think that the best robbers are Teutons. I'm not sure if anyone else has noticed that as well?

    The responses here also helped highlight that any tribe can be used to effectively raid - it just takes time.
    You get out what you put in.