Robbers for def players

  • Alright, another couple of ideas:


    1: What if when you reinforce the robber hideout, the robbers automatically attacks the troops you are reinforcing with with their full strength? This could either be instant or on a 1 hour delay allowing you to stack it up before they attack (though I think instant might be more fair.) You don't get the benefit of hiding behind a wall this way, but it could be a way to speed up the killing of robber hideouts where attackers won't benefit from it very easily. They would have to make def villages and use those to tank the hideout, but at that point they could also just build a second robber hideout hammer to clear it instead. Also, attackers would still have an advantage because they can siege it.


    2: Make it so that robber hideouts scale more linearly with attacking strength and not have them be based mostly on resource production in the early game. The current robber hideout is very unforgiving for defensive players because they HAVE to build an economy to be able to build up their force since most of the time they can't rely on raiding because there is very few good defensive raiding units, and because of this, robber hideouts are a lot stronger for defensive players than what they can kill if they were to just attack it with their defensive army. Their losses will be several times larger than what a single village hammer offensive player will lose because their troops are spread out through several villages and because of this initial resource production scaling. Just either reduce the scaling or make it scale entirely off of the attacking strength of your troops to fix this issue.


    -Hæim

    You're reading this. Think about it.

  • Large offensive players could just get standing defense (or build it themselves from other villages). Now their armies are even bigger because they are getting the full benefit of robber hideouts without having to lose any of their own troops.

    well it's true large offensive players will reduce their off troop loses but as you said they'll have to invest in def which means more crop consumption and looking at the number of troops per hideout in mid game 1 def village wouldn't be enough to provide enough def thus the number of off troops would still be approximately the same or a bit higher (i'm not that experienced to give accurate expectations)

    If this idea has its debut someday it will be funny ! You'll want hideouts full of Phalanx and Spears instead of Clubs and Scouts ^^


    Roman deffers will hate Rams 100% :D

    In the server i'm playing right now sometimes (but rarely) hideouts spawn with 300 to 500 catas or so and if the idea is implemented and you dont have enough def it's gonna do some damage specially if it targets a lvl 16 crop field that would be funny


    1: What if when you reinforce the robber hideout, the robbers automatically attacks the troops you are reinforcing with with their full strength?

    some players use hideouts to hide their troops they wouldn't approve :p


    Just either reduce the scaling or make it scale entirely off of the attacking strength of your troops to fix this issue.

    if it scales with off and you are a def player this means the troops in hideouts would be low and thus too easy to clear.

  • some players use hideouts to hide their troops they wouldn't approve :p

    It was never an intended feature, and it's one that makes playing as an off player very trivial because the only way you will ever reliably kill an off player while they are away is because they are either too lazy to hide their troops in the hideout or because you killed their entire village. There are still ways of hiding your army if you are going away for a longer period of time, but the robber hideout is the most reliable way of doing so, but it was never intended to be used this way to begin with, or so I would believe.


    if it scales with off and you are a def player this means the troops in hideouts would be low and thus too easy to clear.

    Then why does this entire thread exist to begin with then if they didn't want to have an easier time clearing robber hideouts? That's the whole point of this discussion :D


    Why would it be too easy? It would just be as hard for a def player to clear it as it is for an off player to clear it without the def player having to pivot into building a mini hammer just for clearing hideouts every day?


    -Hæim

    You're reading this. Think about it.

  • What if you were able to select if you wanted to fight with offensive power or defensive power?

    If you reinforce a robber the fight that takes place would have them be the attackers and you be the defenders.

    After the fight you can recall the troops and attack the now cleared robber to collect the resources.