Good afternoon, dear community.
I was asked to write this post and put it up for discussion in our community. Since the game is dying, the online is dropping a lot. My comrade tried to get the administration Skadi Unknown to make changes to our game, but they insisted on putting it up for discussion. As a result, the OP is becoming expendable.
Add an innovation. Kingdom Skills.
1. attack, up to 10%, each percentage requires a certain amount of OP to improve the skill
0.5% - 2.5% - 10,000 VP for every 0.5% (2 hours to learn one percent of the skill
3% - 5% - 20,000 VP for every 0.5% (4 hours to learn one percent of the skill)
5.5% - 7.5% - 50,000 VP for every 0.5% (8 hours to learn one percent of the skill)
8% - 10% - 100,000 VP for every 0.5% (12 hours to learn one percent of the skill).
2. Protection, up to 10%, for each percentage a certain amount of OP that can be used to improve the skill
0.5% - 2.5% - 10,000 VPfor every 0.5% (2 hours of learning one percent of the skill)
3%-5% - 20,000 VP for every 0.5% (4 hours of learning one percent of the skill)
5.5% - 7.5% - 50,000 VP for every 0.5% (8 hours of learning one percent of the skill)
8% - 10% - 100,000 VP for every 0.5% (12 hours of learning one percent of the skill).
These skills should work like a Teutonic brewery. Of course, this will be difficult to implement if you remember how poorly the counting system works in the game, (WW problems on the holiday server), but it will add variety to the game. The important point is that attack and defense skills can only be learned up to 5% if the kingdom is not merged, and up to 10% if the kingdom is already merged. When merging kingdoms, attack and defense percentages will be counted for the kingdom that has more victory points.
Often players merge into huge 200+300+400+ kingdoms, which causes an imbalance in the game, and smaller kingdoms have no chance of winning.
3. Number of kingdom members.
Limit the number of kingdom members to 30 at the beginning of the game and to 60 after kingdom merging. The king will be able to increase the maximum number of kingdom members per OP.
+10 players - 10,000 VP (4 hours to learn one percent of the skill)
+20 players - 20,000 VP (6 hours to learn one percent of a skill)
+30 players - 30,000 VP (8 hours to learn one percent of a skill)
+40 players - 40,000 VP (10 hours to learn one percent of a skill)
+50 players - 50,000 VP (12 hours to learn one percent of the skill)
+60 players - 75,000 VP (14 hours to learn one percent of the skill)
And so on...
Thus, large kingdoms will have to spend their victory points to accept their members into the kingdom. Smaller kingdoms will be able to improve their attack and defense skills.
Thanks to these innovations, all kingdoms will try to get as much treasure as possible from the beginning of the game, the game will become more dynamic and interesting. There will be many different strategies. There will be a lot of options for the development of daily life, a lot of new calculations, as well as unpredictability of the game to the very end.
The main argument against these innovations, according to the administration, is that it will scare away new players and there will be no place for them in large kingdoms, but we are confident that these innovations will not only attract new players, but will also attract those players who have left the project, as well as players from Travian Legends and other projects. The OP consumption will allow large kingdoms not to come out quickly in the first place, so as not to attract opponents to attack them. Smaller ones will be able to gain attack and defense power. This will give a lot of strategic tools for kingdoms.
For x3 servers (speed), the cost and time of training skills should be 2 times less
All figures are very tentative and can be changed for balance. These are the changes we feel are most important.