Robber hideouts - Ask king and dukes for help

  • Hello,


    I have a suggestion for the robber hideouts as I see many small (inexperienced) players and some defensive players struggle with clearing their robber camps.


    Governers would have the possibility to 'open up/make visible' the hideout to the king(s) and dukes. The king (s)and dukes could then attack the hideouts, killing the troops but not getting the resources or the treasures, allowing the governor to pick up the resources and treasures without losses.

    I believe this has several benefits:

    - The governors would have faster access to treasures and hideout resources, allowing them to grow faster.

    - The kingdom would gain treasures faster if the king(s) and dukes actively help the smaller players clear out the hideouts.
    - The kings and Dukes could gain extra hero experience


    There are probably some drawbacks, but my mind is drawing a blank on them atm, please suggest any drawbacks or advantages that you can see that I have missed.

  • Thank you for the suggestion Tobionic#EN, it is an interesting approach.


    So, if I get it the governor has to actively "open" the hideout or the King/Duque doesn't see it at all, right?


    And then the King/Duque can attack/clear the hideout for the governor to plunder the resources and treasuries.


    Instead of the governors having a small size army to clear hideouts.


    Is that right?

  • Hi,


    Yes, the governor would actively have to open up the hideouts each time they appear so that it is a conscious choice.

    Meaning that inactive members or those who choose not to 'open' up his hideouts would not get this benefit.


    Yes, the governers could still choose to have a small army if they wish, but would also have the possibility for the king and duke to clear them out.

    It would be your taxes (tributes) put to work ;-)

  • That is a very interesting concept that you have suggested Tobionic#EN

    This would only be allowed for Kings, Vice-Kings, and Dukes to see a player's hideout, no other player, correct?

    Would there be a limit on how often leadership can attack the hideouts from the same player?

    Would it be able to continue after a WW has opened?

    So the leadership only gets hero experience (if sent with troops), takes the troop loss and gains nothing else, no stolen gold, res/crop? Then that player goes and collects the SG's/res/crop empty of troops and no losses?

    If the player leaves a small amount of res/crop to use as a place to hide troops, will leadership still be able to see that player's hideouts?

    Will new hideouts still appear after the scheduled allotted time?

    How crowded would the area become with all these visible hideouts from many players?

    Wouldn't you have to change where the hideouts appear in small kingdoms with small border coverage?

    Would you change the color image to differentiate Hideouts from Camps, besides just the name? The area would be insanely busy for Kingdom leaders to tell their borders, players, oasis, Menhirs, message flags, etc...

    Since Kings & Vice-kings don't have hideouts, their hero experience lv would increase very quickly.

    Would any other players see an attack on the board from leaders attacking an empty spot, which is really someone's hideout?

    Would that attack register under Kingdom attacks for all to see?

    Would there be a new medal achievement for Kings & Vice-Kings, Dukes?

    Will this ability be done with a sitter on that account, since they can only raid?

    Would there be a check box for a sitter function added, like you have for gold usage?

    I'm sure there is more to consider, but I like this idea very much!

  • That is a very interesting concept that you have suggested Tobionic#EN

    This would only be allowed for Kings, Vice-Kings, and Dukes to see a player's hideout, no other player, correct?
    Will new hideouts still appear after the scheduled allotted time?
    So the leadership only gets hero experience (if sent with troops), takes the troop loss and gains nothing else, no stolen gold, res/crop? Then that player goes and collects the SG's/res/crop empty of troops and no losses?

    Would any other players see an attack on the board from leaders attacking an empty spot, which is really someone's hideout?

    Would that attack register under Kingdom attacks for all to see?

    Yes, only the Kings, Vice-Kings and Dukes.

    I envision it might be similar to the tributes bar, where you can deny them to your kingdom, but instead of tributes the possibility to attack Hideout I or Hideout II (possibly with a 12-hour reset timer back to denying). Hideouts would work as normal, reappearing after they have been cleared after the allotted time has passed. And attacks on hideouts would not be visible to other people, except to the player to whom the hideout belongs and the king attacking that hideout.

    I do not see an issue with removing this option once you reach end-game. At that stage, gathering as many troops as possible and limiting your losses to hideouts is more important, thus decreasing the chance of leadership clearing the hideouts for you.



    The area would become very crowded if every member opened up this functionality and coding this could be a challenge.
    A new color for the hideouts is a good idea though!

    A medal achievement is a possibility, but not a must in my opinion.


    As a sitter, you can already attack (and also raid) robber hideouts and camps, so I do not see a problem here.


    Thanks for the positive feedback!

  • Whow, thank you Sar#US you have asked all questions I would have think of and some more!


    I see the benefits of having this feature, but I don't know how feasible it would be to implement it.


    So we are going to talk about it in the team and see the possibilities.


    In the mean time, what does every one else think about this idea?

  • There is limited space for robbers to spawn so you and your neighbouring capitals have to wait for your turn so that some not so active clears theirs from res and ppl store their hammers in robbers so i see this as absolute downgrade

  • Very good point!


    Any idea how to avoid this type of behaviour Tobionic#EN? (or anybody else that can think of something too).

    I would suggest making all troops in hideouts visible to all who can see that hideout.
    Or that once you make the hideout available to raid for the kings and dukes, you can't send reinforcements to that hideout and all reinforced troops stored there are sent back that are not robbers.

  • Very good point!


    Any idea how to avoid this type of behaviour Tobionic#EN? (or anybody else that can think of something too).

    I think that the simplest solution would be to deny any type of reinforcment to robbers hideout (which is kind of silly anyway :D) and make reinforcment to bounce back as they do for natars or beast-full oasis. The same should be valid for both hideouts and robber camps as it happened already many times that some1 sent troops in reinforcment by mystake and someone which was trying to just clear the camp would find themself against a lot of troops :D


    I know that robber camps are extremely well suited to hide troops during off operations (close to village, none can spy/attack them), but I don't think they were ever intended to work in this way :) In fact I think reinforcement should be denied even if this suggestion is not implemented :)


    To avoid map cluttering with many robbers on it, maybe is sufficient to allow kings/dukes to see the shared robber camp in the tribute menu as a button, to click in order to send troops. Also at this point the incoming attack on the robbers could be visibile to the governor too.

  • Quote from PsYc0RabB.iT

    'To avoid map cluttering with many robbers on it maybe is sufficient to allow kings/dukes to see the shared robber camp in the tribute menu as a button, to click in order to send troops. Also at this point, the incoming attack on the robbers could be visible to the governor too.'


    Yes, That is a great way to avoid the massive clutter! A tab that leaders can click on for their govs. that can be seen incoming by the gov themselves. A great way to work on timing as well for smaller players coordinating timed attacks, to hit within seconds after the landing of troops being cleared by their leaders. Whether they use Def or Off troops.

    A time limit to clear the hideouts, say within 12hrs is also feasible. like timing for Night and day fireworks, nighttime truce, etc. And I stand corrected on the sitter since they can attack hideouts, not just raid. I think that was a brain fart on my part! 🥴

    Using hideouts to store troops is used a lot, but again a code could stop hideouts from accepting reinforcements, so the idea that enemy setting up accts, then stocking it with Def, then asking a leader to attack it, would solve it. No reinforcements are allowed in hideouts, period. That would clear the board faster and then you would have your normal 2 hideouts appear as programming time has allowed. More SG's and res, faster growth for newer and smaller players. I still really like this idea! Agreed more work and coordination for leaderships but the growth and leveling up of their heroes would I believe be a plus for the results that the kingdoms would grow faster. Maybe keep the newer players in the game longer, instead of eventually having all these greys as farms. Fewer players mean less money spent on the game!

  • I don't know, I think the king would have a lot of advantage, and the duke even more so since they have treasures and tributes.

    I love the idea, it is very good, it would help the new many and the defenders.


    but another better idea is that they attack you at 2 or 3 hours after leaving when you are connected, that way the defender kills 50% of the robbers in defense and the other 50% in attack.


    The truth is that the king has many resources, people kill themselves by looting 24/7 and the king simply with tributes earns more materials than all of the top looting together (that's why I also recommend the limit of treasuries) and if you add it on top 20 robbers per day, they will have double barracks and double stable on day 5 of play. I do not think that the dukes and king have many advantages, too many.


    It is better that they attack you at 2 hours after you are only one, so the def can clean all their camps as well as the offensive ones every day, it is much better


  • I think you misunderstood the idea. The kings and dukes would only be able to kill the troops, not get the resources or treasures from the hideouts. Those resources and treasures remain after the kings/dukes attack to be picked up by the governers.

  • and they will lose troops for nothing? Come on everyone who has a treasury, none is worth it, of all the kingdoms I was the only person who gave away resources in the first week of play, the amount of resources that a king has is disgusting.

    They can help you in late to obtain experience, but not when you need it, I think so, as I said the idea is great, I like it, that they attack you before and that's it, easier

  • and they will lose troops for nothing?

    What they get, as he stated before, is hero exp, they would help kingdom members and by doing so governor will have much more treasures to sell because they won't need to wait for robber to attack and defend :) It is not much and thus it won't be an obligation but just a chance to help.

    • Helpful

    Just to let you know Tobionic#EN that your idea is not forgotten.


    I cannot tell you how and when and if, since many thing around affect and change plans, but the idea was well received by the team.


    I am going to quote:

    "I like the teamwork aspect, could be an idea in a different way"


    That means that it has been well received and who knows in what way we may see this in the future. :)