Not sure if this has been mentioned.....
How about a "Hero" option in the inbound troops section of the rally point.....
maybe its just me......so many times trying to figure out when my hero is returning to the village.....but NO desire to sift through 1000 pages to find him.

Quality Of Life updates [QOL]
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Good point Huruk, noted.
Does everyone else feel this would be a big impact in game play?
How prioritise should it be?
Doesn't seem like a terribly hard feature to implement, to be fair, but that's just my 2 cents
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Good point Huruk, noted.
Does everyone else feel this would be a big impact in game play?
How prioritise should it be?
I think this would help a lot, sometimes specially in Night truce servers when the night truce ends most of people just go rush on farming and sometimes we need to check one by one to make sure no one is really getting attacked, maybe an option to see or not see them would be perfect and would help a lot in my opinion
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We can share our own reports very easily, but it's hard to share reports further if they are send by another player. You can still get the report if you slide them to a chat. Then you get the Report:Code, but it's pretty annoying way
WOuld be nice if we could just get the code from the report itself.My own report I can easily share:
A report from someone else send in chat I can't share easily. I can still share it properly ingame, but I have to drag to chat, which is annoying.
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Thank you iribuya , could it be that it is that way because it is about sharing reports from other players?
I will mention it to the team, but I wonder if it is something design like that because we should be able to share easily our own reports, but not so much other player's reports...
Yeah, it's probably about the 'ease' of sharing reports further. It's still possible to do by dragging in chat, so it's a minor inconvenience.
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Would be nice if partially censoring reports is an ingame feature without using any external tools.
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Give an option to players to 'hide the fake' in their rally point.
If you as a player can analyse an attack as 'fake' by seeing the troop type through high enough rally point / looking glass. You should be able to 'hide' this incoming attack, so kingdom doesn't keep seeing this fake as a possible attack.
We're currently under Farm-List-Fakes as a kingdom and I find it surprising this is not seen as another "Bending the use of features'.
Fakes are a great tactic and should absolutely stay in the game, but these farm-list instant send to 99+ players 1 unit to mess up the map and destroy mobile users notifications is not the way it should happen.tl;dr . I push the button in the red area if I could analyse the units and consider it a fake, now it's removed from my incomings, and attacks seen by kingdom members or SS members.
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I think a great QoL update here in the forum would be for mods to have a stickied thread at the top of this forum where they can track all ideas presented, status (will be implemented in 6 months, being implemented, needs elaboration, etc.), links to the original thread(s), and votes on feature popularity.
It is more work for the moderators. But I think it will help tremendously.
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A second one - being able to message "leadership". When I send a message, I'd like to be able to just type in "leadership" and send a message to all the royals in my kingdom. As a governor or not a governor. This would start a thread that would then be replyable by anyone in leadership and me. This would be really helpful for things like asking questions, requesting help, etc. Currently the options are 1. Message one person in leadership who then takes it to a leadership chat to discuss. Or 2. message a kingdom/ss chat that allows everyone to see.
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The concern we have with this one is that it may give a bad overview, because it would be too much information.
Aside of seeing who attacks what (if at all possible as there could be too many reports), what would the benefit be?
It would be super usefull, and you can always add a filter for 'robbers'. There should be already for players too.
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Give an option to players to 'hide the fake' in their rally point.
If you as a player can analyse an attack as 'fake' by seeing the troop type through high enough rally point / looking glass. You should be able to 'hide' this incoming attack, so kingdom doesn't keep seeing this fake as a possible attack.
Interesting concept, thank you very much, I like the idea of hiding it, and specially of other Kingdom members not seeing it so they don't wonder if they should send defenses.
Do you see any other potential way it could affect game play?
A second one - being able to message "leadership". When I send a message, I'd like to be able to just type in "leadership" and send a message to all the royals in my kingdom. As a governor or not a governor. This would start a thread that would then be replyable by anyone in leadership and me. This would be really helpful for things like asking questions, requesting help, etc. Currently the options are 1. Message one person in leadership who then takes it to a leadership chat to discuss. Or 2. message a kingdom/ss chat that allows everyone to see.
I like this possibility, the same way a leader could message the whole Kingdom a player could message just the leaders.
Do you guys/girls think this is a very important addition to the game? Would it improve game play?
Regarding the forum mods, I probably have to take that one on board and improve on that myself. I have to find the time to update all the suggestions given until now that I have not done yet.
I will try this week.
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Both of these suggestions are a major improvements...also the one about improving farm list in another thread "farm list management" is a big QOL improvement imo.
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Do you guys/girls think this is a very important addition to the game? Would it improve game play?
For me the whole chat on the bottom could disappear. It's annoying and not functional. Or perhaps make it MUCH smaller so you can have more then 5 chat windows up. BUt I know chatting in games is always difficult to manage.
As leader of a current team I'm not sure how that would work. I think 'Ask a Royal' thread could be opened in Kingdom instead -
Less priority than many of the ideas here, but a feature to able to reorganize the village, moving buildings around ( even if it would cost some resources/time )
for people who like to structure their villages and have them all look the same, if a sitter or something builds a building in a wrong spot, or when you chief other people's villages, it would be nice to be able to sort them out.
EDIT: I know you can delete a building and just construct it again, but im talking about making it 1 action to do it at once, without losing building levels.
So you'd pay to move your lvl17 warehouse from 1 spot to another, without having to worry about going back to 800 capacity when you destroy it, and having to level it up again to 17
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1 gold switcheroo
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Less priority than many of the ideas here, but a feature to able to reorganize the village, moving buildings around ( even if it would cost some resources/time )
for people who like to structure their villages and have them all look the same, if a sitter or something builds a building in a wrong spot, or when you chief other people's villages, it would be nice to be able to sort them out.
EDIT: I know you can delete a building and just construct it again, but im talking about making it 1 action to do it at once, without losing building levels.
So you'd pay to move your lvl17 warehouse from 1 spot to another, without having to worry about going back to 800 capacity when you destroy it, and having to level it up again to 17
yep, for 1 gold or perhaps 50% of the costs of the current level.
Nothing more frustrating then looking at a chiefed village with a different layout then your base. You could say this is the price of chiefeing, but I think TK can certainly earn some extra income from gold with this features. Money talks. -
Would be nice if partially censoring reports is an ingame feature without using any external tools.
Agree with this.
Would be nice to have a "hide own troops" checkbox before sharing a report, both in offence or defence reports. I think also it would be pretty easy to implement as it is already similar to report in the "kingdom" area.
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I understand thank you
[Edited by Red_Panda]
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Why does it ask if i'm sure if I want to play the free cardgame? It feels to me the only purpose is to have people click the 'dont show confirmation screen' button on Card Items. Then after they missclick and NPC accidentally or insta-trade and have to manually adjust it back to 'also confirm for cards'.